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- added a fallback generic record for identifying Blood.rff based on content.
This is for loading mods that have been set up to require running BARF before they can be used. Strict CRC identification does not work for these.
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1 changed files with 1 additions and 3 deletions
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@ -404,12 +404,11 @@ grpinfo
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GameID "Blood"
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}
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/* this doesn't work with the current setup.
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grpinfo
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{
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// This is for identifying older Blood versions. Since I have no information, all I can do is testing for a few known files.
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name "BLOOD: Unknown Version"
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mustcontain "help1.qav", "cult2d2.seq", "tombstn1.kvx", "normal.plu"
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mustcontain "help1.qav", "normal.plu", "inverse.clu", "cosine.dat", "blood.pal"
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defname "blood.def"
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scriptname "BLOOD.INI"
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flags GAMEFLAG_BLOOD
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@ -417,7 +416,6 @@ grpinfo
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loadgrp "SOUNDS.RFF", "GUI.RFF"
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gamefilter "Blood.Blood"
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}
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*/
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grpinfo
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{
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