- added a fallback generic record for identifying Blood.rff based on content.

This is for loading mods that have been set up to require running BARF before they can be used. Strict CRC identification does not work for these.
This commit is contained in:
Christoph Oelckers 2021-04-17 13:11:02 +02:00
parent cd58b1d055
commit 53cd8958ae

View file

@ -404,12 +404,11 @@ grpinfo
GameID "Blood" GameID "Blood"
} }
/* this doesn't work with the current setup.
grpinfo grpinfo
{ {
// This is for identifying older Blood versions. Since I have no information, all I can do is testing for a few known files. // This is for identifying older Blood versions. Since I have no information, all I can do is testing for a few known files.
name "BLOOD: Unknown Version" name "BLOOD: Unknown Version"
mustcontain "help1.qav", "cult2d2.seq", "tombstn1.kvx", "normal.plu" mustcontain "help1.qav", "normal.plu", "inverse.clu", "cosine.dat", "blood.pal"
defname "blood.def" defname "blood.def"
scriptname "BLOOD.INI" scriptname "BLOOD.INI"
flags GAMEFLAG_BLOOD flags GAMEFLAG_BLOOD
@ -417,7 +416,6 @@ grpinfo
loadgrp "SOUNDS.RFF", "GUI.RFF" loadgrp "SOUNDS.RFF", "GUI.RFF"
gamefilter "Blood.Blood" gamefilter "Blood.Blood"
} }
*/
grpinfo grpinfo
{ {