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- PlayerHorizon::interpolatedsum(): Cut over interpolation code to inline functions that was missed when doing e76f63e2c0
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1 changed files with 1 additions and 4 deletions
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@ -91,10 +91,7 @@ struct PlayerHorizon
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fixedhoriz interpolatedsum(double const smoothratio)
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{
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double const ratio = smoothratio * (1. / FRACUNIT);
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fixed_t const prev = osum().asq16();
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fixed_t const curr = sum().asq16();
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return q16horiz(prev + xs_CRoundToInt(ratio * (curr - prev)));
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return q16horiz(interpolatedvalue(osum().asq16(), sum().asq16(), smoothratio));
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}
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private:
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