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sdlayer: Explicitly name our entry point SDL_main on Wii.
git-svn-id: https://svn.eduke32.com/eduke32@5981 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -420,6 +420,8 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nC
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extern "C" int eduke32_android_main(int argc, char const *argv[]);
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extern "C" int eduke32_android_main(int argc, char const *argv[]);
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# endif
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# endif
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int eduke32_android_main(int argc, char const *argv[])
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int eduke32_android_main(int argc, char const *argv[])
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#elif defined GEKKO
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int SDL_main(int argc, char *argv[])
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#else
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#else
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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#endif
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#endif
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