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Improve weapon switching:
1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third. 2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom. git-svn-id: https://svn.eduke32.com/eduke32@4915 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 3 deletions
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@ -3095,15 +3095,23 @@ static void P_ChangeWeapon(DukePlayer_t *p, int32_t weapon)
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if (i != -2)
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if (i != -2)
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p->curr_weapon = weapon;
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p->curr_weapon = weapon;
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p->last_weapon = curr_weapon;
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p->random_club_frame = 0;
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p->random_club_frame = 0;
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if (p->weapon_pos == 0)
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if (p->weapon_pos == 0)
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{
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p->weapon_pos = -1;
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p->weapon_pos = -1;
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p->last_weapon = curr_weapon;
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}
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else if ((unsigned)p->weapon_pos < WEAPON_POS_RAISE)
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else if ((unsigned)p->weapon_pos < WEAPON_POS_RAISE)
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{
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p->weapon_pos = -p->weapon_pos;
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p->weapon_pos = -p->weapon_pos;
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else p->weapon_pos = WEAPON_POS_LOWER;
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p->last_weapon = curr_weapon;
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}
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else if (p->last_weapon == weapon)
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{
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p->last_weapon = -1;
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p->weapon_pos = -p->weapon_pos;
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}
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if (p->holster_weapon)
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if (p->holster_weapon)
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{
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{
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