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- copied the flickering Coot fix from master.
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commit
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2 changed files with 7 additions and 5 deletions
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@ -551,8 +551,9 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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t->picnum += k + ScriptCode[t4] + l * t3;
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t->picnum += k + ScriptCode[t4] + l * t3;
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if(l > 0) while(tilesiz[t->picnum].x == 0 && t->picnum > 0 )
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if (l > 0)
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t->picnum -= l; //Hack, for actors
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while (!tileGetTexture(t->picnum)->isValid() && t->picnum > 0)
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t->picnum -= l; //Hack, for actors
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if( hittype[i].dispicnum >= 0)
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if( hittype[i].dispicnum >= 0)
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hittype[i].dispicnum = t->picnum;
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hittype[i].dispicnum = t->picnum;
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@ -561,7 +562,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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t->cstat |= 4;
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t->cstat |= 4;
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}
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}
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if( s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
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if( s->statnum == STAT_DUMMYPLAYER || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
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if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
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if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
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if(s->picnum != HOTMEAT)
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if(s->picnum != HOTMEAT)
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{
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{
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@ -707,8 +707,9 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
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t->picnum += k + ScriptCode[t4] + l * t3;
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t->picnum += k + ScriptCode[t4] + l * t3;
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if(l > 0) while(tilesiz[t->picnum].x == 0 && t->picnum > 0 )
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if (l > 0)
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t->picnum -= l; //Hack, for actors
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while (!tileGetTexture(t->picnum)->isValid() && t->picnum > 0)
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t->picnum -= l; //Hack, for actors
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if( hittype[i].dispicnum >= 0)
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if( hittype[i].dispicnum >= 0)
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hittype[i].dispicnum = t->picnum;
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hittype[i].dispicnum = t->picnum;
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