- fixed hires lookup for tiles using special palettes.

In these cases the palette needs to be ignored and the base version picked. The proper handling for this case was undefined, working in some cases and not in others.
Fixes #247
This commit is contained in:
Christoph Oelckers 2021-01-29 11:47:55 +01:00
parent ff0be3079e
commit 52ba0461bc
1 changed files with 2 additions and 4 deletions

View File

@ -314,13 +314,11 @@ int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags )
static bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick)
{
if (!tex->isValid() || tex->GetTexelWidth() <= 0 || tex->GetTexelHeight() <= 0) return false;
if (paletteid == 0)
{
int a = 0;
}
int usepalette = paletteid == 0? 0 : GetTranslationType(paletteid) - Translation_Remap;
int usepalswap = GetTranslationIndex(paletteid);
int TextureType = hw_int_useindexedcolortextures? TT_INDEXED : TT_TRUECOLOR;
if (usepalette < 0) usepalette = usepalswap = 0; // this is not a lookup-based translation so ignore it.
pick.translation = paletteid;
pick.basepalTint = 0xffffff;