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Lunatic: show on-screen errors even in passive menu; fix '(display)rand*' for large values.
Also, some minor style cleanup in game.c. DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4815 1a8010ca-5511-0410-912e-c29ae57300e0
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ca7a5acce7
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3 changed files with 20 additions and 14 deletions
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@ -787,6 +787,9 @@ nextdemo_nomenu:
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if (foundemo == 0)
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if (foundemo == 0)
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{
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{
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G_DrawBackground();
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G_DrawBackground();
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#ifdef LUNATIC
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El_DisplayErrors();
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#endif
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}
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}
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else
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else
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{
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{
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@ -3963,18 +3963,20 @@ static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vs
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void G_DrawBackground(void)
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void G_DrawBackground(void)
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{
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{
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const int32_t dapicnum = BIGHOLE;
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const int32_t dapicnum = BIGHOLE;
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int32_t x,y,x1,y1,x2,y2,rx;
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int32_t x,y,x1,x2;
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flushperms();
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flushperms();
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// XXX: if dapicnum is not available, this might leave the menu background
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// not drawn, leading to "HOM".
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if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0)
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if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0)
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{
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{
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pus = pub = NUMPAGES;
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pus = pub = NUMPAGES;
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return;
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return;
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}
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}
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y1 = 0;
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int32_t y1=0, y2=ydim;
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y2 = ydim;
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if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2)
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if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2)
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{
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{
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if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
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if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
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@ -4007,6 +4009,7 @@ void G_DrawBackground(void)
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rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
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rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
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}
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}
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else rotatesprite_fs(160<<16,100<<16,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
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else rotatesprite_fs(160<<16,100<<16,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
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return;
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return;
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}
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}
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@ -4020,7 +4023,7 @@ void G_DrawBackground(void)
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rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,xdim-1,windowy1-1);
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rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,xdim-1,windowy1-1);
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// sides
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// sides
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rx = windowx2-windowx2%tilesiz[dapicnum].x;
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const int32_t rx = windowx2-windowx2%tilesiz[dapicnum].x;
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for (y=windowy1-windowy1%tilesiz[dapicnum].y; y<windowy2; y+=tilesiz[dapicnum].y)
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for (y=windowy1-windowy1%tilesiz[dapicnum].y; y<windowy2; y+=tilesiz[dapicnum].y)
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for (x=0; x<windowx1 || x+rx<xdim; x+=tilesiz[dapicnum].x)
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for (x=0; x<windowx1 || x+rx<xdim; x+=tilesiz[dapicnum].x)
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{
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{
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@ -460,11 +460,11 @@ end
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--- Legacy operators ---
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--- Legacy operators ---
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function _rand(x)
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function _rand(x)
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return rshift(ffiC.krand()*(x+1), 16)
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return tobit((ffiC.krand()*(x+1))/65536)
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end
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end
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function _displayrand(x)
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function _displayrand(x)
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return rshift(math.random(0, 32767)*(x+1), 15)
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return tobit((math.random(0, 32767)*(x+1))/32768)
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end
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end
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do
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do
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