mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Fixups to sync WIP SDL refactor up with r4738. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4753 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
d73f7f113d
commit
52236d79a2
2 changed files with 22 additions and 14 deletions
|
@ -1691,6 +1691,10 @@ int32_t handleevents_sdlcommon(SDL_Event *ev)
|
||||||
switch (ev->type)
|
switch (ev->type)
|
||||||
{
|
{
|
||||||
case SDL_MOUSEMOTION:
|
case SDL_MOUSEMOTION:
|
||||||
|
#ifndef GEKKO
|
||||||
|
mouseabsx = ev->motion.x;
|
||||||
|
mouseabsy = ev->motion.y;
|
||||||
|
#endif
|
||||||
// SDL <VER> doesn't handle relative mouse movement correctly yet as the cursor still clips to the
|
// SDL <VER> doesn't handle relative mouse movement correctly yet as the cursor still clips to the
|
||||||
// screen edges
|
// screen edges
|
||||||
// so, we call SDL_WarpMouse() to center the cursor and ignore the resulting motion event that occurs
|
// so, we call SDL_WarpMouse() to center the cursor and ignore the resulting motion event that occurs
|
||||||
|
@ -1706,8 +1710,6 @@ int32_t handleevents_sdlcommon(SDL_Event *ev)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (ev.active.state & SDL_APPMOUSEFOCUS)
|
|
||||||
mouseinwindow = ev.active.gain;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
|
@ -1947,6 +1949,12 @@ int32_t handleevents_pollsdl(void)
|
||||||
windowy = ev.window.data2;
|
windowy = ev.window.data2;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case SDL_WINDOWEVENT_ENTER:
|
||||||
|
mouseinwindow = 1;
|
||||||
|
break;
|
||||||
|
case SDL_WINDOWEVENT_LEAVE:
|
||||||
|
mouseinwindow = 0;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -514,14 +514,15 @@ int32_t handleevents_pollsdl(void)
|
||||||
grabmouse_low(!!appactive);
|
grabmouse_low(!!appactive);
|
||||||
#endif
|
#endif
|
||||||
rv = -1;
|
rv = -1;
|
||||||
|
|
||||||
|
if (ev.active.state & SDL_APPMOUSEFOCUS)
|
||||||
|
mouseinwindow = ev.active.gain;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// SDL_MOUSEMOTION needs to fall through to default... this is just GEKKO processing!
|
// SDL_MOUSEMOTION needs to fall through to default... this is just GEKKO processing!
|
||||||
case SDL_MOUSEMOTION:
|
case SDL_MOUSEMOTION:
|
||||||
#ifdef GEKKO
|
#ifdef GEKKO
|
||||||
if (appactive && mousegrab)
|
|
||||||
{
|
|
||||||
// check if it's a wiimote pointer pretending to be a mouse
|
// check if it's a wiimote pointer pretending to be a mouse
|
||||||
if (ev.motion.state & SDL_BUTTON_X2MASK)
|
if (ev.motion.state & SDL_BUTTON_X2MASK)
|
||||||
{
|
{
|
||||||
|
@ -533,7 +534,6 @@ int32_t handleevents_pollsdl(void)
|
||||||
ev.motion.xrel /= 16;
|
ev.motion.xrel /= 16;
|
||||||
ev.motion.yrel /= 12;
|
ev.motion.yrel /= 12;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
default: // OSD_Printf("Got event (%d)\n", ev.type); break;
|
default: // OSD_Printf("Got event (%d)\n", ev.type); break;
|
||||||
rv = handleevents_sdlcommon(&ev);
|
rv = handleevents_sdlcommon(&ev);
|
||||||
|
|
Loading…
Reference in a new issue