This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.

git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-12-15 01:39:19 +00:00
parent ef91435120
commit 5102281e0e

View file

@ -621,8 +621,8 @@ sprstat_t g_spriteStat;
static void G_PrintCoords(int32_t snum) static void G_PrintCoords(int32_t snum)
{ {
const int32_t x = 250; const int32_t x = g_Debug ? 288 : 0;
int32_t y = 16; int32_t y = 0;
const DukePlayer_t *ps = g_player[snum].ps; const DukePlayer_t *ps = g_player[snum].ps;
const int32_t sectnum = ps->cursectnum; const int32_t sectnum = ps->cursectnum;
@ -680,10 +680,6 @@ static void G_PrintCoords(int32_t snum)
y += 7; y += 7;
Bsprintf(tempbuf, "VR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0); Bsprintf(tempbuf, "VR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0); printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime);
printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "MOVEWORLD [ms]= %.3e", g_moveWorldTime);
printext256(x, y+90, COLOR_WHITE, -1, tempbuf, 0);
#ifdef USE_OPENGL #ifdef USE_OPENGL
if (ud.coords == 2) if (ud.coords == 2)
@ -714,15 +710,15 @@ extern cactype cac [];
static void G_ShowCacheLocks(void) static void G_ShowCacheLocks(void)
{ {
int16_t i, k;
if (offscreenrendering) if (offscreenrendering)
return; return;
k = 0; int k = 0;
#if !defined DEBUG_ALLOCACHE_AS_MALLOC #if !defined DEBUG_ALLOCACHE_AS_MALLOC
for (i=cacnum-1; i>=0; i--) for (int i=cacnum-1; i>=0; i--)
if ((*cac[i].lock) >= 200) {
if ((*cac[i].lock) != 200 && (*cac[i].lock) != 1)
{ {
if (k >= ydim-12) if (k >= ydim-12)
break; break;
@ -731,11 +727,14 @@ static void G_ShowCacheLocks(void)
printext256(0L, k, COLOR_WHITE, -1, tempbuf, 1); printext256(0L, k, COLOR_WHITE, -1, tempbuf, 1);
k += 6; k += 6;
} }
}
#endif #endif
if (k < ydim-12) if (k < ydim-12)
k += 6; k += 6;
for (i=10; i>=0; i--) for (int i=10; i>=0; i--)
{
if (rts_lumplockbyte[i] >= 200) if (rts_lumplockbyte[i] >= 200)
{ {
if (k >= ydim-12) if (k >= ydim-12)
@ -745,6 +744,7 @@ static void G_ShowCacheLocks(void)
printext256(0, k, COLOR_WHITE, -1, tempbuf, 1); printext256(0, k, COLOR_WHITE, -1, tempbuf, 1);
k += 6; k += 6;
} }
}
if (k >= ydim-12 && k<ydim-6) if (k >= ydim-12 && k<ydim-6)
printext256(0, k, COLOR_WHITE, -1, "(MORE . . .)", 1); printext256(0, k, COLOR_WHITE, -1, "(MORE . . .)", 1);
@ -753,28 +753,28 @@ static void G_ShowCacheLocks(void)
if (xdim < 640) if (xdim < 640)
return; return;
k = 18; k = 0;
for (i=0; i<=g_highestSoundIdx; i++)
for (int i=0; i<=g_highestSoundIdx; i++)
{
if (g_sounds[i].num > 0) if (g_sounds[i].num > 0)
{ {
int32_t j, n=g_sounds[i].num; for (int j = 0, n = g_sounds[i].num; j < n; j++)
for (j=0; j<n; j++)
{ {
if (k >= ydim-12) if (k >= ydim-12)
break; return;
Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j, Bsprintf(tempbuf, "snd %d_%d: voice %d, ow %d", i, j, g_sounds[i].voices[j].id, g_sounds[i].voices[j].owner);
g_sounds[i].voices[j].id, g_sounds[i].voices[j].owner); printext256(160, k, COLOR_WHITE, -1, tempbuf, 1);
printext256(240, k, COLOR_WHITE, -1, tempbuf, 0);
k += 9; k += 6;
} }
} }
}
} }
#define LOW_FPS 30 #define LOW_FPS 60
#define SLOW_FRAME_TIME 33 #define SLOW_FRAME_TIME 20
#if defined GEKKO #if defined GEKKO
# define FPS_YOFFSET 16 # define FPS_YOFFSET 16
@ -825,17 +825,29 @@ static void G_PrintFPS(void)
if (g_gameUpdateTime > maxGameUpdate) maxGameUpdate = g_gameUpdateTime; if (g_gameUpdateTime > maxGameUpdate) maxGameUpdate = g_gameUpdateTime;
if (g_gameUpdateTime < minGameUpdate) minGameUpdate = g_gameUpdateTime; if (g_gameUpdateTime < minGameUpdate) minGameUpdate = g_gameUpdateTime;
chars = Bsprintf(tempbuf, "Game Update: %2u ms GU & Draw: %2u ms", g_gameUpdateTime, g_gameUpdateAndDrawTime); chars = Bsprintf(tempbuf, "Game Update: %2u ms + draw: %2u ms", g_gameUpdateTime, g_gameUpdateAndDrawTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+30+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+30+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+30+FPS_YOFFSET, printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+30+FPS_YOFFSET,
FPS_COLOR(g_gameUpdateAndDrawTime >= SLOW_FRAME_TIME), -1, tempbuf, x); FPS_COLOR(g_gameUpdateAndDrawTime >= SLOW_FRAME_TIME), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "Min GU: %2u ms Max GU: %2u ms Avg GU: %5.2f ms", minGameUpdate, maxGameUpdate, g_gameUpdateAvgTime); chars = Bsprintf(tempbuf, "GU min/max/avg: %2u/%2u/%5.2f ms", minGameUpdate, maxGameUpdate, g_gameUpdateAvgTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+40+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+40+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+40+FPS_YOFFSET, printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+40+FPS_YOFFSET,
FPS_COLOR(maxGameUpdate >= SLOW_FRAME_TIME), -1, tempbuf, x); FPS_COLOR(maxGameUpdate >= SLOW_FRAME_TIME), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "G_MoveActors(): %.3e ms", g_moveActorsTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+50+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+50+FPS_YOFFSET,
COLOR_WHITE, -1, tempbuf, x);
chars = Bsprintf(tempbuf, "G_MoveWorld(): %.3e ms", g_moveWorldTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+60+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+60+FPS_YOFFSET,
COLOR_WHITE, -1, tempbuf, x);
} }
// lag meter // lag meter