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Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change decays, but since it does that in an exponential fashion, there's really no point. git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
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10 changed files with 5 additions and 14 deletions
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@ -150,8 +150,6 @@ char **g_clipMapFiles = NULL;
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int32_t g_clipMapFilesNum = 0;
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#endif
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extern int32_t lastvisinc;
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int32_t g_Shareware = 0;
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#define MAXUSERQUOTES 6
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@ -7810,7 +7808,6 @@ skip:
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if (t->picnum == EXPLOSION2)
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{
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g_player[screenpeek].ps->visibility = -127;
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lastvisinc = totalclock+32;
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//g_restorePalette = 1; // JBF 20040101: why?
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}
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t->shade = -127;
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@ -280,7 +280,6 @@ extern int32_t g_restorePalette;
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extern int32_t g_usingAddon;
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extern int32_t hud_glowingquotes;
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extern int32_t hud_showmapname;
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extern int32_t lastvisinc;
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extern int32_t rts_numlumps;
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extern int32_t quotebot;
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extern int32_t quotebotgoal;
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@ -60,7 +60,6 @@ extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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#endif
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extern int32_t otherp;
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extern int32_t lastvisinc;
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extern char CheatStrings[][MAXCHEATLEN];
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extern char g_szScriptFileName[BMAX_PATH];
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extern int32_t g_totalLines,g_lineNumber;
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@ -3499,7 +3499,6 @@ nullquote:
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insptr++;
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sprite[vm.g_i].shade = -127;
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g_player[vm.g_p].ps->visibility = -127;
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lastvisinc = totalclock+32;
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continue;
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case CON_SAVEMAPSTATE:
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@ -1270,6 +1270,10 @@ void Gv_FinalizeWeaponDefaults(void)
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#undef FINISH_WEAPON_DEFAULT_X
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#undef POSTADDWEAPONVAR
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#if !defined LUNATIC
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static int32_t lastvisinc;
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#endif
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static void Gv_AddSystemVars(void)
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{
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// only call ONCE
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@ -1634,8 +1634,7 @@ end
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function _flash(spr, ps)
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spr.shade = -127
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ps.visibility = -127 -- XXX
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ffiC.lastvisinc = ffiC.totalclock+32
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ps.visibility = -127 -- NOTE: negative value not a problem anymore
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end
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function _G_OperateRespawns(tag)
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@ -634,7 +634,6 @@ struct
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char *ScriptQuotes[];
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const int32_t playerswhenstarted;
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int32_t lastvisinc;
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int16_t g_spriteDeleteQueueSize;
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int16_t BlimpSpawnSprites[15];
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int32_t g_scriptVersion;
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@ -155,7 +155,6 @@ ScriptQuotes;
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screenpeek;
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hudweap;
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playerswhenstarted;
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lastvisinc;
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g_spriteDeleteQueueSize;
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BlimpSpawnSprites;
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g_scriptVersion;
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@ -1971,7 +1971,6 @@ static void P_FireWeapon(DukePlayer_t *p)
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s->x -= x;
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s->y -= y;
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#endif // POLYMER
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lastvisinc = totalclock+32;
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p->visibility = 0;
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}
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}
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@ -324,8 +324,6 @@ typedef struct {
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extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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extern playerdata_t g_player[MAXPLAYERS];
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//extern char dashow2dsector[(MAXSECTORS+7)>>3];
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//extern int16_t searchsect[MAXSECTORS],searchparent[MAXSECTORS];
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extern int16_t WeaponPickupSprites[MAX_WEAPONS];
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extern hudweapon_t hudweap;
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extern int32_t g_levelTextTime;
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@ -333,7 +331,6 @@ extern int32_t g_myAimMode;
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extern int32_t g_numObituaries;
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extern int32_t g_numSelfObituaries;
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extern int32_t g_emuJumpTics;
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extern int32_t lastvisinc;
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extern int32_t mouseyaxismode;
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extern int32_t ticrandomseed;
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