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Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere.
git-svn-id: https://svn.eduke32.com/eduke32@6212 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
cd792277d3
commit
4f5ea33917
6 changed files with 35 additions and 26 deletions
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@ -69,10 +69,15 @@ static FORCE_INLINE void WithSDL2_StopTextInput()
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#endif
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#endif
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}
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}
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static int32_t mgametext_xbetween = -(1<<16);
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static void mgametext(int32_t x, int32_t y, char const * t)
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{
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G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
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}
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static vec2_t mgametextcenter(int32_t x, int32_t y, char const * t, int32_t f = 0)
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{
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return G_ScreenText(MF_Bluefont.tilenum, (MENU_MARGIN_CENTER<<16) + x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f|TEXT_XCENTER, 0, 0, xdim-1, ydim-1);
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}
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#define mgametext(x,y,t) G_ScreenText(STARTALPHANUM, x, y, 65536, 0, 0, t, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 0, 0, 0, 0, xdim-1, ydim-1)
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#define mgametextcenter(x,y,t) G_ScreenText(STARTALPHANUM, (MENU_MARGIN_CENTER<<16) + (x), y, 65536, 0, 0, t, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 1<<16, TEXT_XCENTER, 0, 0, xdim-1, ydim-1)
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#define mminitext(x,y,t,p) minitext_(x, y, t, 0, p, 2|8|16|ROTATESPRITE_FULL16)
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#define mminitext(x,y,t,p) minitext_(x, y, t, 0, p, 2|8|16|ROTATESPRITE_FULL16)
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#define mmenutext menutext
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#define mmenutext menutext
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#define mmenutextcenter(x,y,t) menutext_((MENU_MARGIN_CENTER<<16) + (x), (y), 0, (t), 10|16, TEXT_XCENTER)
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#define mmenutextcenter(x,y,t) menutext_((MENU_MARGIN_CENTER<<16) + (x), (y), 0, (t), 10|16, TEXT_XCENTER)
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@ -149,8 +154,9 @@ they effectively stand in for curly braces as struct initializers.
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// common font types
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// common font types
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// tilenums are set after namesdyn runs
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// tilenums are set after namesdyn runs
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MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE, -1, 10, 0, 1 };
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MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE, -1, 10, 0, 1 };
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static MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { -(1<<16), 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
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MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { -(1<<16), 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
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static MenuFont_t MF_BluefontRed = { { 5<<16, 7<<16 }, { -(1<<16), 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 10, 16 };
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MenuFont_t MF_BluefontRed = { { 5<<16, 7<<16 }, { -(1<<16), 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 10, 16 };
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MenuFont_t MF_BluefontGame = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
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static MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
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static MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
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static MenuFont_t MF_MinifontRed = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 16, 21, 16 };
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static MenuFont_t MF_MinifontRed = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 16, 21, 16 };
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static MenuFont_t MF_MinifontDarkGray = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 13, 16 };
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static MenuFont_t MF_MinifontDarkGray = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 13, 16 };
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@ -1400,9 +1406,9 @@ void Menu_Init(void)
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// prepare menu fonts
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// prepare menu fonts
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MF_Redfont.tilenum = BIGALPHANUM;
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MF_Redfont.tilenum = BIGALPHANUM;
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MF_Bluefont.tilenum = MF_BluefontRed.tilenum = STARTALPHANUM;
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MF_Bluefont.tilenum = MF_BluefontRed.tilenum = MF_BluefontGame.tilenum = STARTALPHANUM;
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if (NAM_WW2GI)
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if (NAM_WW2GI)
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mgametext_xbetween = MF_Bluefont.between.x = MF_BluefontRed.between.x = 0;
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MF_Bluefont.between.x = MF_BluefontRed.between.x = 0;
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MF_Minifont.tilenum = MF_MinifontRed.tilenum = MF_MinifontDarkGray.tilenum = MINIFONT;
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MF_Minifont.tilenum = MF_MinifontRed.tilenum = MF_MinifontDarkGray.tilenum = MINIFONT;
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if (!minitext_lowercase)
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if (!minitext_lowercase)
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{
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{
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@ -4822,7 +4828,7 @@ static void Menu_Run(Menu_t *cm, const vec2_t origin)
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Menu_BlackRectangle(origin.x + (60<<16), origin.y + (86<<16), 200<<16, 28<<16, 0);
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Menu_BlackRectangle(origin.x + (60<<16), origin.y + (86<<16), 200<<16, 28<<16, 0);
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G_ScreenText(STARTALPHANUM, origin.x + (160<<16), origin.y + (98<<16), 65536, 0, 0, object->instructions, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 1<<16, TEXT_XCENTER|TEXT_YBOTTOM, 0, 0, xdim-1, ydim-1);
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mgametextcenter(origin.x, origin.y + (98<<16), object->instructions, TEXT_YBOTTOM);
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const char *displaytext = object->input;
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const char *displaytext = object->input;
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@ -4836,7 +4842,7 @@ static void Menu_Run(Menu_t *cm, const vec2_t origin)
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displaytext = tempbuf;
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displaytext = tempbuf;
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}
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}
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const vec2_t textreturn = G_ScreenText(STARTALPHANUM, origin.x + (160<<16), origin.y + (102<<16), 65536, 0, 0, displaytext, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 1<<16, TEXT_XCENTER, 0, 0, xdim-1, ydim-1);
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const vec2_t textreturn = mgametextcenter(origin.x, origin.y + (102<<16), displaytext);
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Menu_PreDraw(cm->menuID, NULL, origin);
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Menu_PreDraw(cm->menuID, NULL, origin);
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@ -456,6 +456,7 @@ void Menu_Close(size_t playerID);
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void M_DisplayMenus(void);
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void M_DisplayMenus(void);
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extern MenuFont_t MF_Redfont;
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extern MenuFont_t MF_Redfont;
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extern MenuFont_t MF_Bluefont, MF_BluefontRed, MF_BluefontGame;
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#define M_MOUSETIMEOUT 210
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#define M_MOUSETIMEOUT 210
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extern int32_t m_mouselastactivity;
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extern int32_t m_mouselastactivity;
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@ -1829,7 +1829,7 @@ void Net_SendMessage(void)
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i = textsc(5<<16);
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i = textsc(5<<16);
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{
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{
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const vec2_t dim = G_ScreenTextSize(STARTALPHANUM, i, 0, textsc(65536), 0, typebuf, 8|16|ROTATESPRITE_FULL16, 5<<16, 7<<16, 0, 0, TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
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const vec2_t dim = G_ScreenTextSize(MF_BluefontGame.tilenum, i, 0, textsc(MF_BluefontGame.zoom), 0, typebuf, 8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
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l = i + dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+2)<<13), ydim, 200);
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l = i + dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+2)<<13), ydim, 200);
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}
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}
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@ -1838,7 +1838,7 @@ void Net_SendMessage(void)
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i -= (l - (xdim<<16));
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i -= (l - (xdim<<16));
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{
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{
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const vec2_t dim = G_ScreenText(STARTALPHANUM, i, j, textsc(65536), 0, 0, typebuf, 1, 0, 8|16|ROTATESPRITE_FULL16, 0, 5<<16, 7<<16, 0, 0, TEXT_YCENTER|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
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const vec2_t dim = G_ScreenText(MF_BluefontGame.tilenum, i, j, textsc(MF_BluefontGame.zoom), 0, 0, typebuf, 1, MF_BluefontGame.pal, 8|16|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_YCENTER|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
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i += dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+1)<<12), ydim, 200);
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i += dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+1)<<12), ydim, 200);
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}
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}
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@ -1202,7 +1202,7 @@ void G_DisplayRest(int32_t smoothratio)
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(myps->player_par/REALGAMETICSPERSEC)%60,
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(myps->player_par/REALGAMETICSPERSEC)%60,
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((myps->player_par%REALGAMETICSPERSEC)*33)/10
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((myps->player_par%REALGAMETICSPERSEC)*33)/10
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);
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);
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G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(21<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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G_ScreenText(MF_BluefontGame.tilenum, 2<<16, i-gtextsc(21<<16), gtextsc(MF_BluefontGame.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, 8<<16, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
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if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
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Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ?
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Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ?
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@ -1218,12 +1218,12 @@ void G_DisplayRest(int32_t smoothratio)
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myps->max_actors_killed>myps->actors_killed ?
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myps->max_actors_killed>myps->actors_killed ?
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myps->max_actors_killed : myps->actors_killed);
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myps->max_actors_killed : myps->actors_killed);
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}
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}
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G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(14<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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G_ScreenText(MF_BluefontGame.tilenum, 2<<16, i-gtextsc(14<<16), gtextsc(MF_BluefontGame.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, 8<<16, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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if (myps->secret_rooms == myps->max_secret_rooms)
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if (myps->secret_rooms == myps->max_secret_rooms)
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Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(7<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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G_ScreenText(MF_BluefontGame.tilenum, 2<<16, i-gtextsc(7<<16), gtextsc(MF_BluefontGame.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, 8<<16, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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}
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}
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if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
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if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
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@ -919,16 +919,16 @@ void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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if (x == (160<<16))
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if (x == (160<<16))
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f |= TEXT_XCENTER;
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f |= TEXT_XCENTER;
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G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, 5<<16, 8<<16, 0, 0, f, x1, y1, x2, y2);
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G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, x1, y1, x2, y2);
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}
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}
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void gametext_(int32_t x, int32_t y, int32_t z, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
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void gametext_(int32_t x, int32_t y, int32_t z, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
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{
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{
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G_ScreenText(STARTALPHANUM, x, y, z, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, 5<<16, 8<<16, 0, 0, f, 0, 0, xdim-1, ydim-1);
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G_ScreenText(MF_BluefontGame.tilenum, x, y, z, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1);
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}
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}
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void gametext_simple(int32_t x, int32_t y, const char *t)
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void gametext_simple(int32_t x, int32_t y, const char *t)
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{
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{
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G_ScreenText(STARTALPHANUM, x, y, 65536, 0, 0, t, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 0, 0, 0, 0, 0, xdim-1, ydim-1);
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G_ScreenText(MF_BluefontGame.tilenum, x, y, MF_BluefontGame.zoom, 0, 0, t, 0, MF_BluefontGame.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags, 0, 0, xdim-1, ydim-1);
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}
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}
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int32_t G_GameTextLen(int32_t x, const char *t)
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int32_t G_GameTextLen(int32_t x, const char *t)
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@ -938,7 +938,7 @@ int32_t G_GameTextLen(int32_t x, const char *t)
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if (t == NULL)
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if (t == NULL)
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return -1;
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return -1;
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dim = G_ScreenTextSize(STARTALPHANUM, x, 0, textsc(65536L), 0, t, 2, 5, 8, 0, 0, 0, 0, 0, xdim-1, ydim-1);
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dim = G_ScreenTextSize(MF_BluefontGame.tilenum, x<<16, 0, textsc(MF_BluefontGame.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags, 0, 0, xdim-1, ydim-1);
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x += dim.x;
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x += dim.x;
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@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#pragma once
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#include "menus.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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@ -69,15 +71,15 @@ extern int32_t textsc(int32_t sc);
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#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
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#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
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#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
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#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
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#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
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#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
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#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, 65536, (t), 0, 0, 1024, 0, TEXT_GAMETEXTNUMHACK)
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#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
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#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, 65536, (t), 0, 0, 0, 0, TEXT_GAMETEXTNUMHACK)
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#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
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#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, 65536, (t), 0, (p), 0, 0, 0)
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#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, (p), 0, 0, 0)
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#define gametext_center(y, t) gametext_(160<<16, (y)<<16, 65536, (t), 0, 0, 0, 0, TEXT_XCENTER)
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#define gametext_center(y, t) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
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#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, 65536, (t), 0, 0, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
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#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
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#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, 65536, (t), (s), 0, 0, 0, TEXT_XCENTER)
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#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), (s), MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
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#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, 65536, (t), (s), (p), 0, 0, TEXT_XCENTER)
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#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), (s), (p), 0, 0, TEXT_XCENTER)
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#define gametext_center_shade_pal_alpha(y, t, s, p, a) gametext_(160<<16, (y)<<16, 65536, (t), (s), (p), 0, (a), TEXT_XCENTER)
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#define gametext_center_shade_pal_alpha(y, t, s, p, a) gametext_(160<<16, (y)<<16, 65536, (t), (s), (p), 0, (a), TEXT_XCENTER)
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#define mpgametext(y, t, s, o) gametext_(textsc(5<<16), (y)<<16, textsc(65536), (t), (s), 0, (o), 0, TEXT_LINEWRAP)
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#define mpgametext(y, t, s, o) gametext_(textsc(5<<16), (y)<<16, textsc(MF_BluefontGame.zoom), (t), (s), MF_BluefontGame.pal, (o), 0, TEXT_LINEWRAP)
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extern int32_t G_GameTextLen(int32_t x, const char *t);
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extern int32_t G_GameTextLen(int32_t x, const char *t);
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extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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Loading…
Reference in a new issue