Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere.

git-svn-id: https://svn.eduke32.com/eduke32@6212 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-20 09:28:54 +00:00
parent cd792277d3
commit 4f5ea33917
6 changed files with 35 additions and 26 deletions

View file

@ -69,10 +69,15 @@ static FORCE_INLINE void WithSDL2_StopTextInput()
#endif #endif
} }
static int32_t mgametext_xbetween = -(1<<16); static void mgametext(int32_t x, int32_t y, char const * t)
{
G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
}
static vec2_t mgametextcenter(int32_t x, int32_t y, char const * t, int32_t f = 0)
{
return G_ScreenText(MF_Bluefont.tilenum, (MENU_MARGIN_CENTER<<16) + x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f|TEXT_XCENTER, 0, 0, xdim-1, ydim-1);
}
#define mgametext(x,y,t) G_ScreenText(STARTALPHANUM, x, y, 65536, 0, 0, t, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 0, 0, 0, 0, xdim-1, ydim-1)
#define mgametextcenter(x,y,t) G_ScreenText(STARTALPHANUM, (MENU_MARGIN_CENTER<<16) + (x), y, 65536, 0, 0, t, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 1<<16, TEXT_XCENTER, 0, 0, xdim-1, ydim-1)
#define mminitext(x,y,t,p) minitext_(x, y, t, 0, p, 2|8|16|ROTATESPRITE_FULL16) #define mminitext(x,y,t,p) minitext_(x, y, t, 0, p, 2|8|16|ROTATESPRITE_FULL16)
#define mmenutext menutext #define mmenutext menutext
#define mmenutextcenter(x,y,t) menutext_((MENU_MARGIN_CENTER<<16) + (x), (y), 0, (t), 10|16, TEXT_XCENTER) #define mmenutextcenter(x,y,t) menutext_((MENU_MARGIN_CENTER<<16) + (x), (y), 0, (t), 10|16, TEXT_XCENTER)
@ -149,8 +154,9 @@ they effectively stand in for curly braces as struct initializers.
// common font types // common font types
// tilenums are set after namesdyn runs // tilenums are set after namesdyn runs
MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE, -1, 10, 0, 1 }; MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE, -1, 10, 0, 1 };
static MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { -(1<<16), 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 }; MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { -(1<<16), 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
static MenuFont_t MF_BluefontRed = { { 5<<16, 7<<16 }, { -(1<<16), 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 10, 16 }; MenuFont_t MF_BluefontRed = { { 5<<16, 7<<16 }, { -(1<<16), 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 10, 16 };
MenuFont_t MF_BluefontGame = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
static MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 }; static MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 };
static MenuFont_t MF_MinifontRed = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 16, 21, 16 }; static MenuFont_t MF_MinifontRed = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 16, 21, 16 };
static MenuFont_t MF_MinifontDarkGray = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 13, 16 }; static MenuFont_t MF_MinifontDarkGray = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 13, 16 };
@ -1400,9 +1406,9 @@ void Menu_Init(void)
// prepare menu fonts // prepare menu fonts
MF_Redfont.tilenum = BIGALPHANUM; MF_Redfont.tilenum = BIGALPHANUM;
MF_Bluefont.tilenum = MF_BluefontRed.tilenum = STARTALPHANUM; MF_Bluefont.tilenum = MF_BluefontRed.tilenum = MF_BluefontGame.tilenum = STARTALPHANUM;
if (NAM_WW2GI) if (NAM_WW2GI)
mgametext_xbetween = MF_Bluefont.between.x = MF_BluefontRed.between.x = 0; MF_Bluefont.between.x = MF_BluefontRed.between.x = 0;
MF_Minifont.tilenum = MF_MinifontRed.tilenum = MF_MinifontDarkGray.tilenum = MINIFONT; MF_Minifont.tilenum = MF_MinifontRed.tilenum = MF_MinifontDarkGray.tilenum = MINIFONT;
if (!minitext_lowercase) if (!minitext_lowercase)
{ {
@ -4822,7 +4828,7 @@ static void Menu_Run(Menu_t *cm, const vec2_t origin)
Menu_BlackRectangle(origin.x + (60<<16), origin.y + (86<<16), 200<<16, 28<<16, 0); Menu_BlackRectangle(origin.x + (60<<16), origin.y + (86<<16), 200<<16, 28<<16, 0);
G_ScreenText(STARTALPHANUM, origin.x + (160<<16), origin.y + (98<<16), 65536, 0, 0, object->instructions, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 1<<16, TEXT_XCENTER|TEXT_YBOTTOM, 0, 0, xdim-1, ydim-1); mgametextcenter(origin.x, origin.y + (98<<16), object->instructions, TEXT_YBOTTOM);
const char *displaytext = object->input; const char *displaytext = object->input;
@ -4836,7 +4842,7 @@ static void Menu_Run(Menu_t *cm, const vec2_t origin)
displaytext = tempbuf; displaytext = tempbuf;
} }
const vec2_t textreturn = G_ScreenText(STARTALPHANUM, origin.x + (160<<16), origin.y + (102<<16), 65536, 0, 0, displaytext, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, mgametext_xbetween, 1<<16, TEXT_XCENTER, 0, 0, xdim-1, ydim-1); const vec2_t textreturn = mgametextcenter(origin.x, origin.y + (102<<16), displaytext);
Menu_PreDraw(cm->menuID, NULL, origin); Menu_PreDraw(cm->menuID, NULL, origin);

View file

@ -456,6 +456,7 @@ void Menu_Close(size_t playerID);
void M_DisplayMenus(void); void M_DisplayMenus(void);
extern MenuFont_t MF_Redfont; extern MenuFont_t MF_Redfont;
extern MenuFont_t MF_Bluefont, MF_BluefontRed, MF_BluefontGame;
#define M_MOUSETIMEOUT 210 #define M_MOUSETIMEOUT 210
extern int32_t m_mouselastactivity; extern int32_t m_mouselastactivity;

View file

@ -1829,7 +1829,7 @@ void Net_SendMessage(void)
i = textsc(5<<16); i = textsc(5<<16);
{ {
const vec2_t dim = G_ScreenTextSize(STARTALPHANUM, i, 0, textsc(65536), 0, typebuf, 8|16|ROTATESPRITE_FULL16, 5<<16, 7<<16, 0, 0, TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1); const vec2_t dim = G_ScreenTextSize(MF_BluefontGame.tilenum, i, 0, textsc(MF_BluefontGame.zoom), 0, typebuf, 8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
l = i + dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+2)<<13), ydim, 200); l = i + dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+2)<<13), ydim, 200);
} }
@ -1838,7 +1838,7 @@ void Net_SendMessage(void)
i -= (l - (xdim<<16)); i -= (l - (xdim<<16));
{ {
const vec2_t dim = G_ScreenText(STARTALPHANUM, i, j, textsc(65536), 0, 0, typebuf, 1, 0, 8|16|ROTATESPRITE_FULL16, 0, 5<<16, 7<<16, 0, 0, TEXT_YCENTER|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1); const vec2_t dim = G_ScreenText(MF_BluefontGame.tilenum, i, j, textsc(MF_BluefontGame.zoom), 0, 0, typebuf, 1, MF_BluefontGame.pal, 8|16|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_YCENTER|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
i += dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+1)<<12), ydim, 200); i += dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+1)<<12), ydim, 200);
} }

View file

@ -1202,7 +1202,7 @@ void G_DisplayRest(int32_t smoothratio)
(myps->player_par/REALGAMETICSPERSEC)%60, (myps->player_par/REALGAMETICSPERSEC)%60,
((myps->player_par%REALGAMETICSPERSEC)*33)/10 ((myps->player_par%REALGAMETICSPERSEC)*33)/10
); );
G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(21<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1); G_ScreenText(MF_BluefontGame.tilenum, 2<<16, i-gtextsc(21<<16), gtextsc(MF_BluefontGame.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, 8<<16, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))) if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ? Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ?
@ -1218,12 +1218,12 @@ void G_DisplayRest(int32_t smoothratio)
myps->max_actors_killed>myps->actors_killed ? myps->max_actors_killed>myps->actors_killed ?
myps->max_actors_killed : myps->actors_killed); myps->max_actors_killed : myps->actors_killed);
} }
G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(14<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1); G_ScreenText(MF_BluefontGame.tilenum, 2<<16, i-gtextsc(14<<16), gtextsc(MF_BluefontGame.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, 8<<16, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
if (myps->secret_rooms == myps->max_secret_rooms) if (myps->secret_rooms == myps->max_secret_rooms)
Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms); Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms); else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(7<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1); G_ScreenText(MF_BluefontGame.tilenum, 2<<16, i-gtextsc(7<<16), gtextsc(MF_BluefontGame.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, 8<<16, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
} }
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)

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@ -919,16 +919,16 @@ void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
if (x == (160<<16)) if (x == (160<<16))
f |= TEXT_XCENTER; f |= TEXT_XCENTER;
G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, 5<<16, 8<<16, 0, 0, f, x1, y1, x2, y2); G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, x1, y1, x2, y2);
} }
void gametext_(int32_t x, int32_t y, int32_t z, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f) void gametext_(int32_t x, int32_t y, int32_t z, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
{ {
G_ScreenText(STARTALPHANUM, x, y, z, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, 5<<16, 8<<16, 0, 0, f, 0, 0, xdim-1, ydim-1); G_ScreenText(MF_BluefontGame.tilenum, x, y, z, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1);
} }
void gametext_simple(int32_t x, int32_t y, const char *t) void gametext_simple(int32_t x, int32_t y, const char *t)
{ {
G_ScreenText(STARTALPHANUM, x, y, 65536, 0, 0, t, 0, 0, 2|8|16|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 0, 0, 0, 0, 0, xdim-1, ydim-1); G_ScreenText(MF_BluefontGame.tilenum, x, y, MF_BluefontGame.zoom, 0, 0, t, 0, MF_BluefontGame.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags, 0, 0, xdim-1, ydim-1);
} }
int32_t G_GameTextLen(int32_t x, const char *t) int32_t G_GameTextLen(int32_t x, const char *t)
@ -938,7 +938,7 @@ int32_t G_GameTextLen(int32_t x, const char *t)
if (t == NULL) if (t == NULL)
return -1; return -1;
dim = G_ScreenTextSize(STARTALPHANUM, x, 0, textsc(65536L), 0, t, 2, 5, 8, 0, 0, 0, 0, 0, xdim-1, ydim-1); dim = G_ScreenTextSize(MF_BluefontGame.tilenum, x<<16, 0, textsc(MF_BluefontGame.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags, 0, 0, xdim-1, ydim-1);
x += dim.x; x += dim.x;

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@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#pragma once #pragma once
#include "menus.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -69,15 +71,15 @@ extern int32_t textsc(int32_t sc);
#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0) #define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER) #define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t)) #define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, 65536, (t), 0, 0, 1024, 0, TEXT_GAMETEXTNUMHACK) #define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, 65536, (t), 0, 0, 0, 0, TEXT_GAMETEXTNUMHACK) #define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, 65536, (t), 0, (p), 0, 0, 0) #define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, (p), 0, 0, 0)
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, 65536, (t), 0, 0, 0, 0, TEXT_XCENTER) #define gametext_center(y, t) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, 65536, (t), 0, 0, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK) #define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, 65536, (t), (s), 0, 0, 0, TEXT_XCENTER) #define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), (s), MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, 65536, (t), (s), (p), 0, 0, TEXT_XCENTER) #define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), (s), (p), 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal_alpha(y, t, s, p, a) gametext_(160<<16, (y)<<16, 65536, (t), (s), (p), 0, (a), TEXT_XCENTER) #define gametext_center_shade_pal_alpha(y, t, s, p, a) gametext_(160<<16, (y)<<16, 65536, (t), (s), (p), 0, (a), TEXT_XCENTER)
#define mpgametext(y, t, s, o) gametext_(textsc(5<<16), (y)<<16, textsc(65536), (t), (s), 0, (o), 0, TEXT_LINEWRAP) #define mpgametext(y, t, s, o) gametext_(textsc(5<<16), (y)<<16, textsc(MF_BluefontGame.zoom), (t), (s), MF_BluefontGame.pal, (o), 0, TEXT_LINEWRAP)
extern int32_t G_GameTextLen(int32_t x, const char *t); extern int32_t G_GameTextLen(int32_t x, const char *t);
extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t, extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,