Exhumed code cleanup

merging all AI headers and removing several unused files
This commit is contained in:
Christoph Oelckers 2020-08-18 09:52:08 +02:00
parent 8d101a4a57
commit 4ea93ebccc
79 changed files with 588 additions and 1981 deletions

View file

@ -1,6 +1,5 @@
set( PCH_SOURCES set( PCH_SOURCES
src/aistuff.cpp
src/anims.cpp src/anims.cpp
src/anubis.cpp src/anubis.cpp
src/bubbles.cpp src/bubbles.cpp
@ -20,7 +19,6 @@ set( PCH_SOURCES
src/lion.cpp src/lion.cpp
src/map.cpp src/map.cpp
src/menu.cpp src/menu.cpp
src/mono.cpp
src/move.cpp src/move.cpp
src/movie.cpp src/movie.cpp
src/mummy.cpp src/mummy.cpp
@ -39,14 +37,12 @@ set( PCH_SOURCES
src/save.cpp src/save.cpp
src/scorp.cpp src/scorp.cpp
src/sequence.cpp src/sequence.cpp
src/serial.cpp
src/set.cpp src/set.cpp
src/snake.cpp src/snake.cpp
src/sound.cpp src/sound.cpp
src/spider.cpp src/spider.cpp
src/status.cpp src/status.cpp
src/switch.cpp src/switch.cpp
src/timer.cpp
src/trigdat.cpp src/trigdat.cpp
src/view.cpp src/view.cpp
src/wasp.cpp src/wasp.cpp

View file

@ -1,71 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "aistuff.h"
BEGIN_PS_NS
extern int localclock;
int TimeSlot[KMaxTimeSlots];
void InitTimeSlot()
{
for (int i = 0; i < KMaxTimeSlots; i++) {
TimeSlot[i] = 0;
}
}
int GrabTimeSlot(int UNUSED(nVal))
{
return -1;
// BJD - below code found in an early Powerslave release. Doesn't seem to do anything and is missing in later releases.
#if 0
int ebx = -1;
int esi;
for (int i = 0; i < nVal; i++)
{
int nSlot = (localclock + i) & 0xF;
if (ebx >= 0)
{
if (esi <= TimeSlot[nSlot]) {
continue;
}
}
esi = TimeSlot[nSlot];
ebx = i;
}
esi = localclock;
int edx = ebx;
while (edx < 16)
{
TimeSlot[(edx + esi) & 0xF]++;
edx += nVal;
}
#endif
}
END_PS_NS

View file

@ -20,34 +20,511 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define __aistuff_h__ #define __aistuff_h__
#include "compat.h" #include "compat.h"
#include "anubis.h"
#include "bubbles.h"
#include "mummy.h"
#include "rex.h"
#include "roach.h"
#include "scorp.h"
#include "spider.h"
#include "lion.h"
#include "set.h"
#include "queen.h"
#include "wasp.h"
#include "rat.h"
#include "gun.h"
#include "grenade.h"
#include "snake.h"
#include "fish.h"
#include "lavadude.h"
#include "bullet.h"
BEGIN_PS_NS BEGIN_PS_NS
#define KMaxTimeSlots 16 // anims
struct Anim
{
short nSeq;
short field_2;
short field_4;
short nSprite;
};
extern Anim AnimList[];
extern uint8_t AnimFlags[];
void InitAnims();
void DestroyAnim(int nAnim);
int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
short GetAnimSprite(short nAnim);
void FuncAnim(int, int, int);
void BuildExplosion(short nSprite);
int BuildSplash(int nSprite, int nSector);
// anubis
void InitAnubis();
int BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint8_t bIsDrummer);
void FuncAnubis(int a, int b, int c);
// bubbles
void InitBubbles();
void BuildBubbleMachine(int nSprite);
void DoBubbleMachines();
void DoBubbles(int nPlayer);
void FuncBubble(int, int, int);
// bullet
// 32 bytes
struct bulletInfo
{
short nDamage; // 0
short field_2; // 2
int field_4; // 4
short field_8; // 8
short nSeq; // 10
short field_C; // 12
short nFlags;
short nRadius; // damage radius
short xyRepeat;
};
extern bulletInfo BulletInfo[];
extern short nRadialBullet;
extern short lasthitsect;
extern int lasthitz;
extern int lasthitx;
extern int lasthity;
void InitBullets();
short GrabBullet();
void DestroyBullet(short nRun);
int MoveBullet(short nBullet);
void SetBulletEnemy(short nBullet, short nEnemy);
int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
void IgniteSprite(int nSprite);
void FuncBullet(int, int, int);
void BackUpBullet(int *x, int *y, short nAngle);
// fish
void InitFishes();
int BuildFish(int nSprite, int x, int y, int z, int nSector, int nAngle);
void FuncFish(int, int, int);
void FuncFishLimb(int a, int b, int c);
// grenade
#define kMaxGrenades 50
void InitGrenades();
int BuildGrenade(int nPlayer);
void DestroyGrenade(short nGrenade);
int ThrowGrenade(short nPlayer, int edx, int ebx, int ecx, int push1);
void FuncGrenade(int, int, int);
// gun
#define kMaxWeapons 7
enum
{
kWeaponSword = 0,
kWeaponPistol,
kWeaponM60,
kWeaponFlamer,
kWeaponGrenade,
kWeaponStaff,
kWeaponRing,
kWeaponMummified
};
struct Weapon
{
short nSeq;
short b[12]; // seq offsets?
short nAmmoType;
short c;
short d; // default or min ammo? or ammo used per 'shot' ?
short bFireUnderwater;
// short pad[15];
};
extern Weapon WeaponInfo[];
extern short nTemperature[];
void RestoreMinAmmo(short nPlayer);
void FillWeapons(short nPlayer);
void ResetPlayerWeapons(short nPlayer);
void InitWeapons();
void SetNewWeapon(short nPlayer, short nWeapon);
void SetNewWeaponImmediate(short nPlayer, short nWeapon);
void SetNewWeaponIfBetter(short nPlayer, short nWeapon);
void SelectNewWeapon(short nPlayer);
void StopFiringWeapon(short nPlayer);
void FireWeapon(short nPlayer);
void CheckClip(short nPlayer);
void MoveWeapons(short nPlayer);
void DrawWeapons(int smooth);
// items
enum
{
kItemHeart = 0,
kItemInvincibility,
kItemTorch,
kItemDoubleDamage,
kItemInvisibility,
kItemMask,
};
extern short nItemMagic[];
void BuildItemAnim(short nSprite);
void DestroyItemAnim(short nSprite);
void ItemFlash();
void FillItems(short nPlayer);
void UseEye(short nPlayer);
void UseMask(short nPlayer);
void UseTorch(short nPlayer);
void UseHeart(short nPlayer);
void UseScarab(short nPlayer);
void UseHand(short nPlayer);
void UseItem(short nPlayer, short nItem);
void UseCurItem(short nPlayer);
int GrabItem(short nPlayer, short nItem);
void DropMagic(short nSprite);
void InitItems();
void StartRegenerate(short nSprite);
void DoRegenerates();
// lavadude
void InitLava();
int BuildLava(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
int BuildLavaLimb(int nSprite, int edx, int ebx);
void FuncLavaLimb(int, int, int);
void FuncLava(int, int, int);
// lighting
extern short nFlashDepth;
void InitLights();
void AddFlash(short nSector, int x, int y, int z, int val);
void SetTorch(int nPlayer, int bTorchOnOff);
void UndoFlashes();
void DoLights();
void AddFlow(int nSprite, int nSpeed, int b);
void BuildFlash(short nPlayer, short nSector, int nVal);
void AddGlow(short nSector, int nVal);
void AddFlicker(short nSector, int nVal);
extern short bTorch;
// lion
void InitLion();
int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle);
void FuncLion(int, int, int);
// move
// 16 bytes
struct BlockInfo
{
int x;
int y;
int field_8;
short nSprite;
};
extern BlockInfo sBlockInfo[];
extern int hihit;
extern short nChunkSprite[];
extern short nBodySprite[];
signed int lsqrt(int a1);
void MoveThings();
void ResetMoveFifo();
void InitChunks();
void InitPushBlocks();
void Gravity(short nSprite);
short UpdateEnemy(short *nEnemy);
int MoveCreature(short nSprite);
int MoveCreatureWithCaution(int nSprite);
void WheresMyMouth(int nPlayer, int *x, int *y, int *z, short *sectnum);
int GetSpriteHeight(int nSprite);
int GrabBody();
int GrabBodyGunSprite();
void CreatePushBlock(int nSector);
void FuncCreatureChunk(int a, int, int nRun);
int FindPlayer(int nSprite, int nDistance);
int BuildCreatureChunk(int nVal, int nPic);
void BuildNear(int x, int y, int walldist, int nSector);
int BelowNear(short nSprite);
int PlotCourseToSprite(int nSprite1, int nSprite2);
void CheckSectorFloor(short nSector, int z, int *x, int *y);
int GetAngleToSprite(int nSprite1, int nSprite2);
int GetWallNormal(short nWall);
int GetUpAngle(short nSprite1, int nVal, short nSprite2, int ecx);
void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel);
int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1);
void SetQuake(short nSprite, int nVal);
// mummy
#define kMaxMummies 150
void InitMummy();
int BuildMummy(int val, int x, int y, int z, int nSector, int nAngle);
void FuncMummy(int nSector, int edx, int nRun);
// object
#define kMaxPoints 1024
#define kMaxSlides 128
#define kMaxElevs 1024
enum kStatus
{
kStatDestructibleSprite = 97,
kStatAnubisDrum,
kStatExplodeTrigger = 141,
kStatExplodeTarget = 152
};
extern short nSmokeSparks;
extern short nDronePitch;
extern int lFinaleStart;
extern short nFinaleSpr;
void InitObjects();
void InitElev();
void InitPoint();
void InitSlide();
void InitWallFace();
void DoDrips();
void DoMovingSects();
void DoFinale();
void PostProcess();
void FuncElev(int, int, int);
void FuncWallFace(int, int, int);
void FuncSlide(int, int, int);
void FuncObject(int, int, int);
void FuncTrap(int, int, int);
void FuncEnergyBlock(int, int, int);
void FuncSpark(int, int, int);
void SnapBobs(short nSectorA, short nSectorB);
short FindWallSprites(short nSector);
void AddMovingSector(int nSector, int edx, int ebx, int ecx);
int BuildWallSprite(int nSector);
void ProcessTrailSprite(int nSprite, int nLotag, int nHitag);
void AddSectorBob(int nSector, int nHitag, int bx);
int BuildObject(short nSprite, int nOjectType, int nHitag);
int BuildArrow(int nSprite, int nVal);
int BuildFireBall(int nSprite, int a, int b);
void BuildDrip(int nSprite);
int BuildEnergyBlock(short nSector);
int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...);
int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...);
int BuildWallFace(short nChannel, short nWall, int nCount, ...);
int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
// queen
void InitQueens();
int BuildQueen(int nSprite, int x, int y, int z, int nSector, int nAngle, int nVal);
void FuncQueenEgg(int, int, int);
void FuncQueenHead(int, int, int);
void FuncQueen(int, int, int);
// ra
struct RA
{
short nAction;
short nFrame;
short nRun;
short nSprite;
short nTarget;
short field_A;
short field_C;
short nPlayer;
};
// ra
extern RA Ra[];
void FreeRa(short nPlayer);
int BuildRa(short nPlayer);
void InitRa();
void MoveRaToEnemy(short nPlayer);
void FuncRa(int, int, int);
// rat
void InitRats();
void SetRatVel(short nSprite);
int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle);
int FindFood(short nSprite);
void FuncRat(int a, int b, int nRun);
// rex
void InitRexs();
int BuildRex(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
void FuncRex(int, int, int);
// roach
void InitRoachs();
int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle);
void FuncRoach(int a, int nDamage, int nRun);
// runlist
#define kMaxRuns 25600
#define kMaxChannels 4096
struct RunStruct
{
union
{
int nMoves;
struct
{
short nVal;
short nRef;
};
};
short _4;
short _6;
};
struct RunChannel
{
short a;
short b;
short c;
short d;
};
typedef void(*AiFunc)(int, int, int nRun);
extern RunStruct RunData[kMaxRuns];
extern RunChannel sRunChannels[kMaxChannels];
extern short NewRun;
extern int nRadialOwner;
extern short nRadialSpr;
void runlist_InitRun();
int runlist_GrabRun();
int runlist_FreeRun(int nRun);
int runlist_AddRunRec(int a, int b);
int runlist_HeadRun();
void runlist_InitChan();
void runlist_ChangeChannel(int eax, short dx);
void runlist_ReadyChannel(short eax);
void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag);
int runlist_AllocChannel(int a);
void runlist_DoSubRunRec(int RunPtr);
void runlist_SubRunRec(int RunPtr);
void runlist_ProcessWallTag(int nWall, short nLotag, short nHitag);
int runlist_CheckRadialDamage(short nSprite);
void runlist_RadialDamageEnemy(short nSprite, short nDamage, short nRadius);
void runlist_DamageEnemy(int nSprite, int nSprite2, short nDamage);
void runlist_SignalRun(int NxtPtr, int edx);
void runlist_CleanRunRecs();
void runlist_ExecObjects();
// scorp
void InitScorp();
int BuildScorp(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
void FuncScorp(int, int, int);
// set
void InitSets();
int BuildSet(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
void FuncSoul(int, int, int);
void FuncSet(int, int, int);
// snake
#define kSnakeSprites 8 // or rename to kSnakeParts?
// 32bytes
struct Snake
{
short nEnemy; // nRun
short nSprites[kSnakeSprites];
short sC;
short nRun;
// array?
char c[8];
/*
char c1;
char c2;
char c3;
char c4;
char c5;
char c6;
char c7;
char c8;
*/
short sE;
};
extern Snake SnakeList[];
void InitSnakes();
short GrabSnake();
int BuildSnake(short nPlayer, short zVal);
void FuncSnake(int, int, int);
// spider
void InitSpider();
int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle);
void FuncSpider(int a, int b, int nRun);
// switch
#define kMaxLinks 1024
#define kMaxSwitches 1024
void InitLink();
void InitSwitch();
void FuncSwReady(int, int, int);
void FuncSwPause(int, int, int);
void FuncSwStepOn(int, int, int);
void FuncSwNotOnPause(int, int, int);
void FuncSwPressSector(int, int, int);
void FuncSwPressWall(int, int, int);
int BuildSwPause(int nChannel, int nLink, int ebx);
int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx);
int BuildLink(int nCount, ...);
int BuildSwPressSector(int nChannel, int nLink, int nSector, int ecx);
int BuildSwStepOn(int nChannel, int nLink, int nSector);
int BuildSwReady(int nChannel, short nLink);
int BuildSwPressWall(short nChannel, short nLink, short nWall);
// wasp
extern short nWaspCount;
void InitWasps();
int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle);
void FuncWasp(int eax, int edx, int nRun);
#define kMessageMask 0x7F0000 #define kMessageMask 0x7F0000
inline int GrabTimeSlot(int nVal) { return -1; }
#define kAIFish 0x120000
void InitTimeSlot();
int GrabTimeSlot(int nVal);
END_PS_NS END_PS_NS

View file

@ -17,9 +17,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "engine.h" #include "engine.h"
#include "anims.h" #include "aistuff.h"
#include "sequence.h" #include "sequence.h"
#include "runlist.h"
#include "exhumed.h" #include "exhumed.h"
#include "sound.h" #include "sound.h"
#include "random.h" #include "random.h"

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@ -1,48 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __anims_h__
#define __anims_h__
#include "compat.h"
BEGIN_PS_NS
struct Anim
{
short nSeq;
short field_2;
short field_4;
short nSprite;
};
extern Anim AnimList[];
extern uint8_t AnimFlags[];
void InitAnims();
void DestroyAnim(int nAnim);
int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
short GetAnimSprite(short nAnim);
void FuncAnim(int, int, int);
void BuildExplosion(short nSprite);
int BuildSplash(int nSprite, int nSector);
END_PS_NS
#endif

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@ -17,16 +17,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "exhumed.h" #include "exhumed.h"
#include "anubis.h"
#include "aistuff.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "runlist.h"
#include "sequence.h" #include "sequence.h"
#include "move.h"
#include "bullet.h"
#include "random.h" #include "random.h"
#include "items.h"
#include "object.h"
#include "sound.h" #include "sound.h"
#include "trigdat.h" #include "trigdat.h"
#include <assert.h> #include <assert.h>

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@ -1,33 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __anubis_h__
#define __anubis_h__
#include "compat.h"
BEGIN_PS_NS
void InitAnubis();
int BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint8_t bIsDrummer);
void FuncAnubis(int a, int b, int c);
END_PS_NS
#endif

View file

@ -16,17 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "bubbles.h" #include "aistuff.h"
#include "runlist.h"
#include "exhumed.h" #include "exhumed.h"
#include "random.h" #include "random.h"
#include "engine.h" #include "engine.h"
#include "sequence.h" #include "sequence.h"
#include "move.h"
#include "init.h" #include "init.h"
#include "runlist.h"
#include "init.h" #include "init.h"
#include "anims.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

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@ -1,34 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __bubbles_h__
#define __bubbles_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitBubbles();
void BuildBubbleMachine(int nSprite);
void DoBubbleMachines();
void DoBubbles(int nPlayer);
void FuncBubble(int, int, int);
END_PS_NS
#endif

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@ -17,21 +17,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "engine.h" #include "engine.h"
#include "bullet.h" #include "aistuff.h"
#include "runlist.h"
#include "anims.h"
#include "sequence.h" #include "sequence.h"
#include "exhumed.h" #include "exhumed.h"
#include "sound.h" #include "sound.h"
#include "init.h" #include "init.h"
#include "move.h"
#include "player.h" #include "player.h"
#include "trigdat.h" #include "trigdat.h"
#include "random.h" #include "random.h"
#include "gun.h"
#include "names.h" #include "names.h"
#include "lighting.h"
#include "object.h"
#include <string.h> #include <string.h>
#include <assert.h> #include <assert.h>
#ifndef __WATCOMC__ #ifndef __WATCOMC__

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@ -1,60 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __bullet_h__
#define __bullet_h__
#include "aistuff.h"
BEGIN_PS_NS
// 32 bytes
struct bulletInfo
{
short nDamage; // 0
short field_2; // 2
int field_4; // 4
short field_8; // 8
short nSeq; // 10
short field_C; // 12
short nFlags;
short nRadius; // damage radius
short xyRepeat;
};
extern bulletInfo BulletInfo[];
extern short nRadialBullet;
extern short lasthitsect;
extern int lasthitz;
extern int lasthitx;
extern int lasthity;
void InitBullets();
short GrabBullet();
void DestroyBullet(short nRun);
int MoveBullet(short nBullet);
void SetBulletEnemy(short nBullet, short nEnemy);
int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
void IgniteSprite(int nSprite);
void FuncBullet(int, int, int);
void BackUpBullet(int *x, int *y, short nAngle);
END_PS_NS
#endif

View file

@ -59,11 +59,6 @@ void overwritesprite(int thex, int they, short tilenum, signed char shade, char
picanm[tilenum].sf = animbak; picanm[tilenum].sf = animbak;
} }
void permanentwritesprite(int thex, int they, short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum)
{
rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, cy2);
}
void resettiming() void resettiming()
{ {
numframes = 0L; numframes = 0L;

View file

@ -18,7 +18,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" #include "ns.h"
#include "compat.h" #include "compat.h"
#include "baselayer.h" #include "baselayer.h"
#include "baselayer.h"
#include "typedefs.h" #include "typedefs.h"
#include "common.h" #include "common.h"
#include "engine.h" #include "engine.h"
@ -37,32 +36,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "view.h" #include "view.h"
#include "status.h" #include "status.h"
#include "init.h" #include "init.h"
#include "ra.h"
#include "version.h" #include "version.h"
#include "timer.h"
#include "runlist.h"
#include "anubis.h"
#include "spider.h"
#include "mummy.h"
#include "fish.h"
#include "lion.h"
#include "light.h" #include "light.h"
#include "move.h" #include "aistuff.h"
#include "lavadude.h"
#include "rex.h"
#include "set.h"
#include "queen.h"
#include "roach.h"
#include "wasp.h"
#include "scorp.h"
#include "rat.h"
#include "serial.h"
#include "network.h" #include "network.h"
#include "random.h" #include "random.h"
#include "items.h"
#include "trigdat.h" #include "trigdat.h"
#include "record.h" #include "record.h"
#include "lighting.h"
#include "mapinfo.h" #include "mapinfo.h"
#include <string.h> #include <string.h>
#include <cstdio> // for printf #include <cstdio> // for printf
@ -85,6 +65,7 @@ BEGIN_PS_NS
void FinishLevel(); void FinishLevel();
void uploadCinemaPalettes();
int htimer = 0; int htimer = 0;
@ -597,6 +578,49 @@ int loaddefinitions_game(const char *fileName, int32_t firstPass)
//////// ////////
void ResetEngine()
{
EraseScreen(-1);
resettiming();
totalclock = 0;
ototalclock = totalclock;
localclock = (int)totalclock;
numframes = 0;
}
void InstallEngine()
{
// initgroupfile("stuff.dat");
TileFiles.LoadArtSet("tiles%03d.art");
// TEMP
//nScreenWidth *= 2;
//nScreenHeight *= 2;
bHiRes = kTrue;
// TEMP
if (engineInit())
{
G_FatalEngineError();
}
uploadCinemaPalettes();
LoadPaletteLookups();
videoInit();
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
}
void RemoveEngine()
{
engineUnInit();
}
const uint32_t kSpiritX = 106; const uint32_t kSpiritX = 106;
const uint32_t kSpiritY = 97; const uint32_t kSpiritY = 97;
@ -672,7 +696,6 @@ short nButtonColor;
short nEnergyChan; short nEnergyChan;
short bSerialPlay = kFalse;
short bModemPlay = kFalse; short bModemPlay = kFalse;
int lCountDown = 0; int lCountDown = 0;
short nEnergyTowers = 0; short nEnergyTowers = 0;
@ -759,13 +782,6 @@ void DebugOut(const char *fmt, ...)
void ShutDown(void) void ShutDown(void)
{ {
StopCD(); StopCD();
if (bSerialPlay)
{
if (bModemPlay) {
HangUp();
}
UnInitSerial();
}
RemoveEngine(); RemoveEngine();
UnInitNet(); UnInitNet();
@ -1603,14 +1619,6 @@ void ExitGame()
fclose(vcrfp); fclose(vcrfp);
} }
if (bSerialPlay)
{
if (nNetPlayerCount != 0) {
bSendBye = kTrue;
UpdateSerialInputs();
}
}
else
{ {
if (nNetPlayerCount != 0) { if (nNetPlayerCount != 0) {
SendGoodbye(); SendGoodbye();
@ -1665,55 +1673,11 @@ void CheckCommandLine(int argc, char const* const* argv, int &doTitle)
} }
} }
} }
else if (Bstrncasecmp(pChar, "null", 4) == 0)
{
pChar += 4;
bSerialPlay = kTrue;
nNetPlayerCount = 1;
nTotalPlayers = 2;
doTitle = kFalse;
char ch = *pChar;
// bjd - unused/unfished code in original .exe?
switch (ch - 1)
{
default:
break;
case 0:
case 1:
case 2:
case 3:
break;
}
if (forcelevel < 0)
{
forcelevel = levelnew;
}
}
else if (Bstrcasecmp(pChar, "modem") == 0)
{
bModemPlay = kTrue;
bSerialPlay = kTrue;
nNetPlayerCount = 1;
nTotalPlayers = 2;
doTitle = kFalse;
if (forcelevel < 0) {
forcelevel = levelnew;
}
}
else if (Bstrcasecmp(pChar, "network") == 0) else if (Bstrcasecmp(pChar, "network") == 0)
{ {
nNetPlayerCount = -1; nNetPlayerCount = -1;
forcelevel = levelnew; forcelevel = levelnew;
bModemPlay = kFalse; bModemPlay = kFalse;
bSerialPlay = kFalse;
doTitle = kFalse; doTitle = kFalse;
} }
@ -1821,6 +1785,14 @@ static const char* actions[] =
"Zoom_Out", "Zoom_Out",
}; };
void InitTimer()
{
htimer = 1;
timerInit(kTimerTicks);
timerSetCallback(timerhandler);
}
int GameInterface::app_main() int GameInterface::app_main()
{ {
int i; int i;
@ -1900,26 +1872,6 @@ int GameInterface::app_main()
if (nNetTime == 0) { if (nNetTime == 0) {
nNetTime = -1; nNetTime = -1;
} }
int nWaitTicks = 0;
if (!bSerialPlay)
{
if (InitNet(socket, nTotalPlayers))
{
DebugOut("Found network players!\n");
nWaitTicks = 30;
}
else
{
AbortNetworkPlay();
DebugOut("Network play aborted\n");
Printf("Network play aborted\n");
nWaitTicks = 60;
}
WaitTicks(nWaitTicks);
}
} }
#endif #endif
@ -1960,10 +1912,6 @@ int GameInterface::app_main()
ResetView(); ResetView();
GrabPalette(); GrabPalette();
if (bSerialPlay && !InitSerial()) {
I_Error("Unable to connect");
}
if (doTitle) if (doTitle)
{ {
while (!stopTitle) while (!stopTitle)
@ -2156,10 +2104,6 @@ LOOP3:
RefreshStatus(); RefreshStatus();
if (bSerialPlay) {
ClearSerialInbuf();
}
//int edi = totalclock; //int edi = totalclock;
tclocks2 = totalclock; tclocks2 = totalclock;
// Game Loop // Game Loop

View file

@ -228,8 +228,6 @@ extern int localclock;
extern int moveframes; extern int moveframes;
extern short bSerialPlay;
extern int nNetPlayerCount; extern int nNetPlayerCount;
extern int htimer; extern int htimer;

View file

@ -16,14 +16,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "fish.h" #include "aistuff.h"
#include "anims.h"
#include "engine.h" #include "engine.h"
#include "sequence.h" #include "sequence.h"
#include "random.h" #include "random.h"
#include "runlist.h"
#include "exhumed.h" #include "exhumed.h"
#include "move.h"
#include "trigdat.h" #include "trigdat.h"
#include "init.h" #include "init.h"
#include "sound.h" #include "sound.h"

View file

@ -1,33 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __fish_h__
#define __fish_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitFishes();
int BuildFish(int nSprite, int x, int y, int z, int nSector, int nAngle);
void FuncFish(int, int, int);
void FuncFishLimb(int a, int b, int c);
END_PS_NS
#endif

View file

@ -16,18 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "grenade.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "player.h" #include "player.h"
#include "runlist.h"
#include "exhumed.h" #include "exhumed.h"
#include "sound.h" #include "sound.h"
#include "move.h"
#include "init.h" #include "init.h"
#include "bullet.h"
#include "gun.h"
#include "anims.h"
#include "lighting.h"
#include "sequence.h" #include "sequence.h"
#include "random.h" #include "random.h"
#include <assert.h> #include <assert.h>

View file

@ -1,36 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __grenade_h__
#define __grenade_h__
#include "aistuff.h"
BEGIN_PS_NS
#define kMaxGrenades 50
void InitGrenades();
int BuildGrenade(int nPlayer);
void DestroyGrenade(short nGrenade);
int ThrowGrenade(short nPlayer, int edx, int ebx, int ecx, int push1);
void FuncGrenade(int, int, int);
END_PS_NS
#endif

View file

@ -16,32 +16,23 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "gun.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "init.h" #include "init.h"
#include "player.h" #include "player.h"
#include "exhumed.h" #include "exhumed.h"
#include "view.h" #include "view.h"
#include "move.h"
#include "status.h" #include "status.h"
#include "bubbles.h"
#include "typedefs.h" #include "typedefs.h"
#include "sound.h" #include "sound.h"
#include "ra.h"
#include "snake.h"
#include "grenade.h"
#include "lighting.h"
#include "light.h" #include "light.h"
#include "ps_input.h" #include "ps_input.h"
#include "util.h" #include "util.h"
#include "anims.h"
#include "runlist.h"
#include "bullet.h"
#include "trigdat.h" #include "trigdat.h"
#include "object.h"
#include <string.h> #include <string.h>
#include <assert.h> #include <assert.h>
#include "v_2ddrawer.h" #include "v_2ddrawer.h"
#include "sequence.h"
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,71 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __gun_h__
#define __gun_h__
#include "compat.h"
#include "sequence.h"
BEGIN_PS_NS
#define kMaxWeapons 7
enum
{
kWeaponSword = 0,
kWeaponPistol,
kWeaponM60,
kWeaponFlamer,
kWeaponGrenade,
kWeaponStaff,
kWeaponRing,
kWeaponMummified
};
struct Weapon
{
short nSeq;
short b[12]; // seq offsets?
short nAmmoType;
short c;
short d; // default or min ammo? or ammo used per 'shot' ?
short bFireUnderwater;
// short pad[15];
};
extern Weapon WeaponInfo[];
extern short nTemperature[];
void RestoreMinAmmo(short nPlayer);
void FillWeapons(short nPlayer);
void ResetPlayerWeapons(short nPlayer);
void InitWeapons();
void SetNewWeapon(short nPlayer, short nWeapon);
void SetNewWeaponImmediate(short nPlayer, short nWeapon);
void SetNewWeaponIfBetter(short nPlayer, short nWeapon);
void SelectNewWeapon(short nPlayer);
void StopFiringWeapon(short nPlayer);
void FireWeapon(short nPlayer);
void CheckClip(short nPlayer);
void MoveWeapons(short nPlayer);
void DrawWeapons(int smooth);
END_PS_NS
#endif

View file

@ -18,25 +18,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" #include "ns.h"
#include "compat.h" #include "compat.h"
#include "init.h" #include "init.h"
#include "runlist.h"
#include "switch.h"
#include "object.h"
#include "aistuff.h" #include "aistuff.h"
#include "player.h" #include "player.h"
#include "mummy.h"
#include "move.h"
#include "ra.h"
#include "view.h" #include "view.h"
#include "runlist.h"
#include "engine.h" #include "engine.h"
#include "sound.h" #include "sound.h"
#include "exhumed.h" #include "exhumed.h"
#include "items.h"
#include "light.h" #include "light.h"
#include "map.h" #include "map.h"
#include "menu.h" #include "menu.h"
#include "lighting.h"
#include "anims.h"
#include "ps_input.h" #include "ps_input.h"
#include "util.h" #include "util.h"
#include "mapinfo.h" #include "mapinfo.h"
@ -52,7 +42,6 @@ enum
kTagRamses = 61, kTagRamses = 61,
}; };
void uploadCinemaPalettes();
ClockTicks ototalclock = 0; ClockTicks ototalclock = 0;
int initx, inity, initz; int initx, inity, initz;
@ -182,47 +171,6 @@ uint8_t LoadLevel(int nMap)
return kTrue; return kTrue;
} }
void ResetEngine()
{
EraseScreen(-1);
resettiming();
totalclock = 0;
ototalclock = totalclock;
localclock = (int)totalclock;
numframes = 0;
}
void InstallEngine()
{
// initgroupfile("stuff.dat");
TileFiles.LoadArtSet("tiles%03d.art");
// TEMP
//nScreenWidth *= 2;
//nScreenHeight *= 2;
bHiRes = kTrue;
// TEMP
if (engineInit())
{
G_FatalEngineError();
}
uploadCinemaPalettes();
LoadPaletteLookups();
videoInit();
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
}
void RemoveEngine()
{
engineUnInit();
}
void SetBelow(short nCurSector, short nBelowSector) void SetBelow(short nCurSector, short nBelowSector)
{ {
SectBelow[nCurSector] = nBelowSector; SectBelow[nCurSector] = nBelowSector;
@ -856,7 +804,6 @@ void LoadObjects()
InitSwitch(); InitSwitch();
InitElev(); InitElev();
InitWallFace(); InitWallFace();
InitTimeSlot();
InitSectFlag(); InitSectFlag();
for (int nSector = 0; nSector < numsectors; nSector++) for (int nSector = 0; nSector < numsectors; nSector++)

View file

@ -56,9 +56,6 @@ extern short SectSoundSect[];
extern int SectAbove[]; extern int SectAbove[];
uint8_t LoadLevel(int nMap); uint8_t LoadLevel(int nMap);
void InstallEngine();
void ResetEngine();
void RemoveEngine();
void LoadObjects(); void LoadObjects();
int myloadconfig(); int myloadconfig();

View file

@ -20,7 +20,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "engine.h" #include "engine.h"
#include "exhumed.h" #include "exhumed.h"
#include "player.h" #include "player.h"
#include "serial.h"
#include "network.h" #include "network.h"
#include <string.h> #include <string.h>
@ -136,12 +135,7 @@ void UpdateInputs()
if (nNetPlayerCount) if (nNetPlayerCount)
{ {
if (bSerialPlay) {
UpdateSerialInputs();
}
else {
UpdateNetInputs(); UpdateNetInputs();
}
nNetMoves++; nNetMoves++;

View file

@ -16,18 +16,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "items.h" #include "aistuff.h"
#include "anims.h"
#include "player.h" #include "player.h"
#include "exhumed.h" #include "exhumed.h"
#include "lighting.h"
#include "sound.h" #include "sound.h"
#include "status.h" #include "status.h"
#include "engine.h" #include "engine.h"
#include "random.h" #include "random.h"
#include "init.h" #include "init.h"
#include "ps_input.h" #include "ps_input.h"
#include "object.h"
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,56 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __items_h__
#define __items_h__
BEGIN_PS_NS
enum
{
kItemHeart = 0,
kItemInvincibility,
kItemTorch,
kItemDoubleDamage,
kItemInvisibility,
kItemMask,
};
extern short nItemMagic[];
void BuildItemAnim(short nSprite);
void DestroyItemAnim(short nSprite);
void ItemFlash();
void FillItems(short nPlayer);
void UseEye(short nPlayer);
void UseMask(short nPlayer);
void UseTorch(short nPlayer);
void UseHeart(short nPlayer);
void UseScarab(short nPlayer);
void UseHand(short nPlayer);
void UseItem(short nPlayer, short nItem);
void UseCurItem(short nPlayer);
int GrabItem(short nPlayer, short nItem);
void DropMagic(short nSprite);
void InitItems();
void StartRegenerate(short nSprite);
void DoRegenerates();
END_PS_NS
#endif

View file

@ -17,15 +17,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "engine.h" #include "engine.h"
#include "lavadude.h" #include "aistuff.h"
#include "random.h" #include "random.h"
#include "runlist.h"
#include "sequence.h" #include "sequence.h"
#include "exhumed.h" #include "exhumed.h"
#include "move.h"
#include "trigdat.h" #include "trigdat.h"
#include "move.h"
#include "bullet.h"
#include "sound.h" #include "sound.h"
#include <assert.h> #include <assert.h>

View file

@ -1,34 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __lavadude_h__
#define __lavadude_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitLava();
int BuildLava(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
int BuildLavaLimb(int nSprite, int edx, int ebx);
void FuncLavaLimb(int, int, int);
void FuncLava(int, int, int);
END_PS_NS
#endif

View file

@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "exhumed.h" #include "exhumed.h"
#include "view.h" #include "view.h"
#include "cd.h" #include "cd.h"
#include "lighting.h" #include "aistuff.h"
#include "../glbackend/glbackend.h" #include "../glbackend/glbackend.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -182,14 +182,6 @@ void WaitTicks(int nTicks)
} }
} }
// unused
void DoFadeToRed()
{
// fixme
videoTintBlood(-255, -255, -255);
videoNextPage();
}
void FadeToWhite() void FadeToWhite()
{ {
// fixme // fixme

View file

@ -17,7 +17,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "typedefs.h" #include "typedefs.h"
#include "lighting.h" #include "aistuff.h"
#include "player.h" #include "player.h"
#include "engine.h" #include "engine.h"
#include "exhumed.h" #include "exhumed.h"

View file

@ -1,40 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __lighting_h__
#define __lighting_h__
BEGIN_PS_NS
extern short nFlashDepth;
void InitLights();
void AddFlash(short nSector, int x, int y, int z, int val);
void SetTorch(int nPlayer, int bTorchOnOff);
void UndoFlashes();
void DoLights();
void AddFlow(int nSprite, int nSpeed, int b);
void BuildFlash(short nPlayer, short nSector, int nVal);
void AddGlow(short nSector, int nVal);
void AddFlicker(short nSector, int nVal);
extern short bTorch;
END_PS_NS
#endif

View file

@ -16,16 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "lion.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "runlist.h"
#include "exhumed.h" #include "exhumed.h"
#include "sequence.h" #include "sequence.h"
#include "move.h"
#include "sound.h" #include "sound.h"
#include "random.h" #include "random.h"
#include "trigdat.h" #include "trigdat.h"
#include "items.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,32 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __lion_h__
#define __lion_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitLion();
int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle);
void FuncLion(int, int, int);
END_PS_NS
#endif

View file

@ -20,6 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h" #include "build.h"
#include "exhumed.h" #include "exhumed.h"
#include "typedefs.h" #include "typedefs.h"
#include "aistuff.h"
#include "player.h" #include "player.h"
#include "sequence.h" #include "sequence.h"
#include "menu.h" #include "menu.h"
@ -32,9 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "names.h" #include "names.h"
#include "init.h" #include "init.h"
#include "ps_input.h" #include "ps_input.h"
#include "gun.h"
#include "view.h" #include "view.h"
#include "object.h"
#include "light.h" #include "light.h"
#include "cd.h" #include "cd.h"
#include "raze_sound.h" #include "raze_sound.h"

View file

@ -1,74 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
/*
Name: MonoClear_
address = 0001:0001CF5A
module index = 24
kind: (code)
Name: MonoInUse_
address = 0001:0001CF8A
module index = 24
kind: (code)
Name: MonoOpen_
address = 0001:0001CF8A
module index = 24
kind: (code)
Name: MonoClose_
address = 0001:0001CF8D
module index = 24
kind: (code)
Name: MonoOut_
address = 0001:0001CFAA
module index = 24
kind: (code)
Name: CACopy_
address = 0001:0001D1C0
module index = 24
kind: (static pubdef) (code)
Name: CAFill_
address = 0001:0001D1CD
module index = 24
kind: (static pubdef) (code)
Name: MonoQuery_
address = 0001:0001D1E6
module index = 24
kind: (code)
Name: _rowCur
address = 0003:000073D8
module index = 24
kind: (data)
Name: _colCur
address = 0003:000073DC
module index = 24
kind: (data)
Name: _fMonoOpen
address = 0003:000073E0
module index = 24
kind: (data)
*/
#include "mono.h"
BEGIN_PS_NS
int rowCur = 0;
int colCur = 0;
END_PS_NS

View file

@ -1,24 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __mono_h__
#define __mono_h__
#endif

View file

@ -18,21 +18,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" #include "ns.h"
#include "engine.h" #include "engine.h"
#include "exhumed.h" #include "exhumed.h"
#include "move.h" #include "aistuff.h"
#include "init.h" #include "init.h"
#include "lighting.h"
#include "bubbles.h"
#include "object.h"
#include "player.h" #include "player.h"
#include "view.h" #include "view.h"
#include "status.h" #include "status.h"
#include "runlist.h"
#include "items.h"
#include "sound.h" #include "sound.h"
#include "trigdat.h" #include "trigdat.h"
#include "anims.h"
#include "random.h" #include "random.h"
#include "bullet.h"
#include <string.h> #include <string.h>
#include <assert.h> #include <assert.h>
#ifndef __WATCOMC__ #ifndef __WATCOMC__

View file

@ -1,82 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __move_h__
#define __move_h__
BEGIN_PS_NS
// 16 bytes
struct BlockInfo
{
int x;
int y;
int field_8;
short nSprite;
};
extern BlockInfo sBlockInfo[];
extern int hihit;
extern short nChunkSprite[];
extern short nBodySprite[];
signed int lsqrt(int a1);
void MoveThings();
void ResetMoveFifo();
void InitChunks();
void InitPushBlocks();
void Gravity(short nSprite);
short UpdateEnemy(short *nEnemy);
int MoveCreature(short nSprite);
int MoveCreatureWithCaution(int nSprite);
void WheresMyMouth(int nPlayer, int *x, int *y, int *z, short *sectnum);
int GetSpriteHeight(int nSprite);
int GrabBody();
int GrabBodyGunSprite();
void CreatePushBlock(int nSector);
void FuncCreatureChunk(int a, int, int nRun);
int FindPlayer(int nSprite, int nDistance);
int BuildCreatureChunk(int nVal, int nPic);
void BuildNear(int x, int y, int walldist, int nSector);
int BelowNear(short nSprite);
int PlotCourseToSprite(int nSprite1, int nSprite2);
void CheckSectorFloor(short nSector, int z, int *x, int *y);
int GetAngleToSprite(int nSprite1, int nSprite2);
int GetWallNormal(short nWall);
int GetUpAngle(short nSprite1, int nVal, short nSprite2, int ecx);
void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel);
int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1);
void SetQuake(short nSprite, int nVal);
END_PS_NS
#endif

View file

@ -16,16 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "mummy.h" #include "aistuff.h"
#include "sequence.h" #include "sequence.h"
#include "move.h"
#include "map.h" #include "map.h"
#include "sound.h" #include "sound.h"
#include "exhumed.h" #include "exhumed.h"
#include "random.h" #include "random.h"
#include "trigdat.h" #include "trigdat.h"
#include "bullet.h"
#include "items.h"
#include <assert.h> #include <assert.h>
#include "engine.h" #include "engine.h"

View file

@ -1,35 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __mummy_h__
#define __mummy_h__
#include "aistuff.h"
#include "runlist.h"
BEGIN_PS_NS
#define kMaxMummies 150
void InitMummy();
int BuildMummy(int val, int x, int y, int z, int nSector, int nAngle);
void FuncMummy(int nSector, int edx, int nRun);
END_PS_NS
#endif

View file

@ -20,7 +20,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "typedefs.h" #include "typedefs.h"
#include "network.h" #include "network.h"
#include "serial.h"
#include "ps_input.h" #include "ps_input.h"
BEGIN_PS_NS BEGIN_PS_NS
@ -30,7 +29,6 @@ short nNetMoveFrames = 0;
void SendGoodbye() void SendGoodbye()
{ {
bSendBye = kTrue;
UpdateInputs(); UpdateInputs();
} }
@ -45,11 +43,6 @@ int InitNet(short nSocket, int nPlayers)
} }
*/ */
int InitSerial()
{
return 1;
}
void AbortNetworkPlay() void AbortNetworkPlay()
{ {

View file

@ -26,7 +26,6 @@ extern short nNetMoveFrames;
void SendGoodbye(); void SendGoodbye();
void UpdateNetInputs(); void UpdateNetInputs();
int InitNet(short nSocket, int nPlayers); int InitNet(short nSocket, int nPlayers);
int InitSerial();
void AbortNetworkPlay(); void AbortNetworkPlay();
void UnInitNet(); void UnInitNet();

View file

@ -17,22 +17,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "engine.h" #include "engine.h"
#include "object.h" #include "aistuff.h"
#include "exhumed.h" #include "exhumed.h"
#include "move.h"
#include "random.h" #include "random.h"
#include "view.h" #include "view.h"
#include "sound.h" #include "sound.h"
#include "init.h" #include "init.h"
#include "runlist.h"
#include "names.h" #include "names.h"
#include "sequence.h" #include "sequence.h"
#include "lighting.h"
#include "anims.h"
#include "items.h"
#include "player.h" #include "player.h"
#include "trigdat.h" #include "trigdat.h"
#include "bullet.h"
#include <string.h> #include <string.h>
#include <assert.h> #include <assert.h>

View file

@ -1,90 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __object_h__
#define __object_h__
BEGIN_PS_NS
#define kMaxPoints 1024
#define kMaxSlides 128
#define kMaxElevs 1024
enum kStatus
{
kStatDestructibleSprite = 97,
kStatAnubisDrum,
kStatExplodeTrigger = 141,
kStatExplodeTarget = 152
};
extern short nSmokeSparks;
extern short nDronePitch;
extern int lFinaleStart;
extern short nFinaleSpr;
void InitObjects();
void InitElev();
void InitPoint();
void InitSlide();
void InitWallFace();
void DoDrips();
void DoMovingSects();
void DoFinale();
void PostProcess();
void FuncElev(int, int, int);
void FuncWallFace(int, int, int);
void FuncSlide(int, int, int);
void FuncObject(int, int, int);
void FuncTrap(int, int, int);
void FuncEnergyBlock(int, int, int);
void FuncSpark(int, int, int);
void SnapBobs(short nSectorA, short nSectorB);
short FindWallSprites(short nSector);
void AddMovingSector(int nSector, int edx, int ebx, int ecx);
int BuildWallSprite(int nSector);
void ProcessTrailSprite(int nSprite, int nLotag, int nHitag);
void AddSectorBob(int nSector, int nHitag, int bx);
int BuildObject(short nSprite, int nOjectType, int nHitag);
int BuildArrow(int nSprite, int nVal);
int BuildFireBall(int nSprite, int a, int b);
void BuildDrip(int nSprite);
int BuildEnergyBlock(short nSector);
int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...);
int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...);
int BuildWallFace(short nChannel, short nWall, int nCount, ...);
int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
END_PS_NS
#endif

View file

@ -1,24 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __paul_h__
#define __paul_h__
#endif

View file

@ -18,28 +18,19 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" #include "ns.h"
#include "compat.h" #include "compat.h"
#include "player.h" #include "player.h"
#include "runlist.h" #include "aistuff.h"
#include "exhumed.h" #include "exhumed.h"
#include "names.h" #include "names.h"
#include "gun.h"
#include "items.h"
#include "engine.h" #include "engine.h"
#include "move.h"
#include "sequence.h" #include "sequence.h"
#include "lighting.h"
#include "view.h" #include "view.h"
#include "bubbles.h"
#include "random.h" #include "random.h"
#include "ra.h"
#include "ps_input.h" #include "ps_input.h"
#include "light.h" #include "light.h"
#include "status.h" #include "status.h"
#include "sound.h" #include "sound.h"
#include "init.h" #include "init.h"
#include "move.h"
#include "trigdat.h" #include "trigdat.h"
#include "anims.h"
#include "grenade.h"
#include "menu.h" #include "menu.h"
#include "cd.h" #include "cd.h"
#include "map.h" #include "map.h"

View file

@ -16,16 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "queen.h" #include "aistuff.h"
#include "exhumed.h" #include "exhumed.h"
#include "engine.h" #include "engine.h"
#include "move.h"
#include "sequence.h" #include "sequence.h"
#include "runlist.h"
#include "random.h" #include "random.h"
#include "wasp.h"
#include "trigdat.h" #include "trigdat.h"
#include "anims.h"
#include "player.h" #include "player.h"
#include "sound.h" #include "sound.h"
#include "names.h" #include "names.h"

View file

@ -1,34 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __queen_h__
#define __queen_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitQueens();
int BuildQueen(int nSprite, int x, int y, int z, int nSector, int nAngle, int nVal);
void FuncQueenEgg(int, int, int);
void FuncQueenHead(int, int, int);
void FuncQueen(int, int, int);
END_PS_NS
#endif

View file

@ -16,16 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "ra.h" #include "aistuff.h"
#include "runlist.h"
#include "engine.h" #include "engine.h"
#include "exhumed.h" #include "exhumed.h"
#include "player.h" #include "player.h"
#include "move.h"
#include "sequence.h" #include "sequence.h"
#include "ps_input.h" #include "ps_input.h"
#include "gun.h"
#include "bullet.h"
#include <string.h> #include <string.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,48 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __ra_h__
#define __ra_h__
#include "aistuff.h"
BEGIN_PS_NS
struct RA
{
short nAction;
short nFrame;
short nRun;
short nSprite;
short nTarget;
short field_A;
short field_C;
short nPlayer;
};
extern RA Ra[];
void FreeRa(short nPlayer);
int BuildRa(short nPlayer);
void InitRa();
void MoveRaToEnemy(short nPlayer);
void FuncRa(int, int, int);
END_PS_NS
#endif

View file

@ -16,15 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "rat.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "sequence.h" #include "sequence.h"
#include "runlist.h"
#include "random.h" #include "random.h"
#include "view.h" #include "view.h"
#include "init.h" #include "init.h"
#include "exhumed.h" #include "exhumed.h"
#include "move.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,34 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __rat_h__
#define __rat_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitRats();
void SetRatVel(short nSprite);
int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle);
int FindFood(short nSprite);
void FuncRat(int a, int b, int nRun);
END_PS_NS
#endif

View file

@ -16,17 +16,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "rex.h" #include "aistuff.h"
#include "exhumed.h" #include "exhumed.h"
#include "engine.h" #include "engine.h"
#include "runlist.h"
#include "move.h"
#include "sequence.h" #include "sequence.h"
#include "sound.h" #include "sound.h"
#include "random.h" #include "random.h"
#include "trigdat.h" #include "trigdat.h"
#include "player.h" #include "player.h"
#include "aistuff.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,30 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __rex_h__
#define __rex_h__
BEGIN_PS_NS
void InitRexs();
int BuildRex(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
void FuncRex(int, int, int);
END_PS_NS
#endif

View file

@ -16,17 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "roach.h" #include "aistuff.h"
#include "exhumed.h" #include "exhumed.h"
#include "engine.h" #include "engine.h"
#include "runlist.h"
#include "typedefs.h" #include "typedefs.h"
#include "sequence.h" #include "sequence.h"
#include "move.h"
#include "random.h" #include "random.h"
#include "trigdat.h" #include "trigdat.h"
#include "bullet.h"
#include "items.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,32 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __roach_h__
#define __roach_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitRoachs();
int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle);
void FuncRoach(int a, int nDamage, int nRun);
END_PS_NS
#endif

View file

@ -18,35 +18,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" #include "ns.h"
#include "exhumed.h" #include "exhumed.h"
#include "engine.h" #include "engine.h"
#include "runlist.h" #include "aistuff.h"
#include "player.h" #include "player.h"
#include "trigdat.h" #include "trigdat.h"
#include "move.h"
#include "random.h" #include "random.h"
#include "mummy.h"
#include "fish.h"
#include "lion.h"
#include "rex.h"
#include "set.h"
#include "rat.h"
#include "wasp.h"
#include "anubis.h"
#include "snake.h"
#include "scorp.h"
#include "ra.h"
#include "spider.h"
#include "bullet.h"
#include "queen.h"
#include "roach.h"
#include "bubbles.h"
#include "lavadude.h"
#include "grenade.h"
#include "object.h"
#include "switch.h"
#include "anims.h"
#include "sound.h" #include "sound.h"
#include "init.h" #include "init.h"
#include "lighting.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,86 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __runlist_h__
#define __runlist_h__
#include "compat.h"
BEGIN_PS_NS
#define kMaxRuns 25600
#define kMaxChannels 4096
struct RunStruct
{
union
{
int nMoves;
struct
{
short nVal;
short nRef;
};
};
short _4;
short _6;
};
struct RunChannel
{
short a;
short b;
short c;
short d;
};
typedef void(*AiFunc)(int, int, int nRun);
extern RunStruct RunData[kMaxRuns];
extern RunChannel sRunChannels[kMaxChannels];
extern short NewRun;
extern int nRadialOwner;
extern short nRadialSpr;
void runlist_InitRun();
int runlist_GrabRun();
int runlist_FreeRun(int nRun);
int runlist_AddRunRec(int a, int b);
int runlist_HeadRun();
void runlist_InitChan();
void runlist_ChangeChannel(int eax, short dx);
void runlist_ReadyChannel(short eax);
void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag);
int runlist_AllocChannel(int a);
void runlist_DoSubRunRec(int RunPtr);
void runlist_SubRunRec(int RunPtr);
void runlist_ProcessWallTag(int nWall, short nLotag, short nHitag);
int runlist_CheckRadialDamage(short nSprite);
void runlist_RadialDamageEnemy(short nSprite, short nDamage, short nRadius);
void runlist_DamageEnemy(int nSprite, int nSprite2, short nDamage);
void runlist_SignalRun(int NxtPtr, int edx);
void runlist_CleanRunRecs();
void runlist_ExecObjects();
END_PS_NS
#endif

View file

@ -16,17 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "scorp.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "runlist.h"
#include "exhumed.h" #include "exhumed.h"
#include "move.h"
#include "sequence.h" #include "sequence.h"
#include "sound.h" #include "sound.h"
#include "random.h" #include "random.h"
#include "trigdat.h" #include "trigdat.h"
#include "bullet.h"
#include "spider.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,37 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __scorp_h__
#define __scorp_h__
#include "compat.h"
#include "aistuff.h"
BEGIN_PS_NS
/*
Selkis Boss AI code
*/
void InitScorp();
int BuildScorp(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
void FuncScorp(int, int, int);
END_PS_NS
#endif

View file

@ -23,17 +23,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "sound.h" #include "sound.h"
#include "player.h" #include "player.h"
#include "trigdat.h" #include "trigdat.h"
#include "move.h" #include "aistuff.h"
#include "view.h" #include "view.h"
#include "init.h" #include "init.h"
#include "light.h" #include "light.h"
#ifndef __WATCOMC__
#include <cstring>
#include <cstdio> // for printf
#else
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#endif
// TEMP // TEMP
#include <assert.h> #include <assert.h>

View file

@ -1,46 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "typedefs.h"
#include "serial.h"
BEGIN_PS_NS
short bSendBye = kFalse;
void UpdateSerialInputs()
{
}
void ClearSerialInbuf()
{
}
void HangUp()
{
}
void UnInitSerial()
{
}
END_PS_NS

View file

@ -1,33 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __serial_h__
#define __serial_h__
BEGIN_PS_NS
extern short bSendBye;
void UpdateSerialInputs();
void ClearSerialInbuf();
void HangUp();
void UnInitSerial();
END_PS_NS
#endif

View file

@ -16,15 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "set.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "exhumed.h" #include "exhumed.h"
#include "runlist.h"
#include "sequence.h" #include "sequence.h"
#include "random.h" #include "random.h"
#include "move.h"
#include "trigdat.h" #include "trigdat.h"
#include "bullet.h"
#include <assert.h> #include <assert.h>
BEGIN_PS_NS BEGIN_PS_NS

View file

@ -1,33 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __set_h__
#define __set_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitSets();
int BuildSet(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
void FuncSoul(int, int, int);
void FuncSet(int, int, int);
END_PS_NS
#endif

View file

@ -18,19 +18,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" #include "ns.h"
#include "engine.h" #include "engine.h"
#include "exhumed.h" #include "exhumed.h"
#include "snake.h" #include "aistuff.h"
#include "status.h" #include "status.h"
#include "player.h" #include "player.h"
#include "runlist.h"
#include "sequence.h" #include "sequence.h"
#include "bullet.h"
#include "ps_input.h" #include "ps_input.h"
#include "anims.h"
#include "lighting.h"
#include "sound.h" #include "sound.h"
#include "move.h"
#include "trigdat.h" #include "trigdat.h"
#include "gun.h"
#include <string.h> #include <string.h>
#include <assert.h> #include <assert.h>

View file

@ -1,62 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __snake_h__
#define __snake_h__
#include "aistuff.h"
BEGIN_PS_NS
#define kSnakeSprites 8 // or rename to kSnakeParts?
// 32bytes
struct Snake
{
short nEnemy; // nRun
short nSprites[kSnakeSprites];
short sC;
short nRun;
// array?
char c[8];
/*
char c1;
char c2;
char c3;
char c4;
char c5;
char c6;
char c7;
char c8;
*/
short sE;
};
extern Snake SnakeList[];
void InitSnakes();
short GrabSnake();
int BuildSnake(short nPlayer, short zVal);
void FuncSnake(int, int, int);
END_PS_NS
#endif

View file

@ -23,10 +23,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "exhumed.h" #include "exhumed.h"
#include "sound.h" #include "sound.h"
#include "init.h" #include "init.h"
#include "object.h" #include "aistuff.h"
#include "player.h" #include "player.h"
#include "random.h" #include "random.h"
#include "snake.h"
#include "trigdat.h" #include "trigdat.h"
#include "sequence.h" #include "sequence.h"
#include "cd.h" #include "cd.h"

View file

@ -16,11 +16,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "spider.h" #include "aistuff.h"
#include "exhumed.h" #include "exhumed.h"
#include "engine.h" #include "engine.h"
#include "runlist.h"
#include "move.h"
#include "sequence.h" #include "sequence.h"
#include "random.h" #include "random.h"
#include "sound.h" #include "sound.h"

View file

@ -1,32 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __spider_h__
#define __spider_h__
#include "aistuff.h"
BEGIN_PS_NS
void InitSpider();
int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle);
void FuncSpider(int a, int b, int nRun);
END_PS_NS
#endif

View file

@ -18,13 +18,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" #include "ns.h"
#include "engine.h" #include "engine.h"
#include "player.h" #include "player.h"
#include "anims.h" #include "aistuff.h"
#include "status.h" #include "status.h"
#include "exhumed.h" #include "exhumed.h"
#include "sequence.h" #include "sequence.h"
#include "init.h" #include "init.h"
#include "names.h" #include "names.h"
#include "items.h"
#include "view.h" #include "view.h"
#include "trigdat.h" #include "trigdat.h"
#include <string.h> #include <string.h>

View file

@ -1,24 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __stream_h__
#define __stream_h__
#endif

View file

@ -16,9 +16,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "switch.h" #include "aistuff.h"
#include "exhumed.h" #include "exhumed.h"
#include "runlist.h"
#include "engine.h" #include "engine.h"
#include "player.h" #include "player.h"
#include "sound.h" #include "sound.h"

View file

@ -1,48 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __switch_h__
#define __switch_h__
BEGIN_PS_NS
#define kMaxLinks 1024
#define kMaxSwitches 1024
void InitLink();
void InitSwitch();
void FuncSwReady(int, int, int);
void FuncSwPause(int, int, int);
void FuncSwStepOn(int, int, int);
void FuncSwNotOnPause(int, int, int);
void FuncSwPressSector(int, int, int);
void FuncSwPressWall(int, int, int);
int BuildSwPause(int nChannel, int nLink, int ebx);
int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx);
int BuildLink(int nCount, ...);
int BuildSwPressSector(int nChannel, int nLink, int nSector, int ecx);
int BuildSwStepOn(int nChannel, int nLink, int nSector);
int BuildSwReady(int nChannel, short nLink);
int BuildSwPressWall(short nChannel, short nLink, short nWall);
END_PS_NS
#endif

View file

@ -1,24 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __text2_h__
#define __text2_h__
#endif

View file

@ -1,36 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "compat.h"
#include "baselayer.h"
#include "timer.h"
#include "exhumed.h"
BEGIN_PS_NS
void timerhandler();
void InitTimer()
{
htimer = 1;
timerInit(kTimerTicks);
timerSetCallback(timerhandler);
}
END_PS_NS

View file

@ -1,34 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __timer_h__
#define __timer_h__
BEGIN_PS_NS
#define kTimerTicks 120
void InitTimer();
#ifdef __WATCOMC__
void uninittimer();
#endif
END_PS_NS
#endif

View file

@ -23,19 +23,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "status.h" #include "status.h"
#include "exhumed.h" #include "exhumed.h"
#include "player.h" #include "player.h"
#include "snake.h" #include "aistuff.h"
#include "gun.h"
#include "light.h" #include "light.h"
#include "init.h" #include "init.h"
#include "menu.h" #include "menu.h"
#include "cd.h" #include "cd.h"
#include "typedefs.h" #include "typedefs.h"
#include "map.h" #include "map.h"
#include "move.h"
#include "sound.h" #include "sound.h"
#include "engine.h"
#include "trigdat.h" #include "trigdat.h"
#include "runlist.h"
#include "v_video.h" #include "v_video.h"
#include "glbackend/glbackend.h" #include "glbackend/glbackend.h"
#include <string.h> #include <string.h>

View file

@ -16,15 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "ns.h" #include "ns.h"
#include "wasp.h" #include "aistuff.h"
#include "engine.h" #include "engine.h"
#include "runlist.h"
#include "random.h" #include "random.h"
#include "exhumed.h" #include "exhumed.h"
#include "sequence.h" #include "sequence.h"
#include "init.h" #include "init.h"
#include "move.h"
#include "anims.h"
#include "trigdat.h" #include "trigdat.h"
#include <assert.h> #include <assert.h>

View file

@ -1,34 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __wasp_h__
#define __wasp_h__
#include "aistuff.h"
BEGIN_PS_NS
extern short nWaspCount;
void InitWasps();
int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle);
void FuncWasp(int eax, int edx, int nRun);
END_PS_NS
#endif