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https://github.com/ZDoom/raze-gles.git
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Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
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8 changed files with 22 additions and 31 deletions
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@ -110,7 +110,7 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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#endif
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#endif
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"Dpad_Select",
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"Dpad_Select",
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"Dpad_Aiming",
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"Dpad_Aiming",
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"Alternate_Weapon",
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"Alt_Fire",
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"Last_Used_Weapon",
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"Last_Used_Weapon",
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"Quick_Save",
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"Quick_Save",
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"Quick_Load",
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"Quick_Load",
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@ -249,7 +249,7 @@ const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
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static const char * mousedefaults[MAXMOUSEBUTTONS] =
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static const char * mousedefaults[MAXMOUSEBUTTONS] =
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{
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{
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"Fire",
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"Fire",
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"MedKit",
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"Alt_Fire",
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"Jetpack",
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"Jetpack",
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"",
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"",
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"Previous_Weapon",
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"Previous_Weapon",
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@ -140,7 +140,7 @@ enum GameEvent_t {
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EVENT_ENDLEVELSCREEN,
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EVENT_ENDLEVELSCREEN,
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EVENT_EXITGAMESCREEN,
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EVENT_EXITGAMESCREEN,
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EVENT_EXITPROGRAMSCREEN,
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EVENT_EXITPROGRAMSCREEN,
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EVENT_ALTWEAPON,
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EVENT_ALTFIRE,
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EVENT_DISPLAYOVERHEADMAPPLAYER,
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EVENT_DISPLAYOVERHEADMAPPLAYER,
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EVENT_MENUCURSORLEFT,
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EVENT_MENUCURSORLEFT,
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EVENT_MENUCURSORRIGHT,
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EVENT_MENUCURSORRIGHT,
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@ -99,7 +99,7 @@ enum GameFunction_t
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gamefunc_Show_DukeMatch_Scores,
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gamefunc_Show_DukeMatch_Scores,
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gamefunc_Dpad_Select,
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gamefunc_Dpad_Select,
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gamefunc_Dpad_Aiming,
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gamefunc_Dpad_Aiming,
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gamefunc_Alt_Weapon,
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gamefunc_Alt_Fire,
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gamefunc_Last_Weapon,
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gamefunc_Last_Weapon,
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gamefunc_Quick_Save,
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gamefunc_Quick_Save,
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gamefunc_Quick_Load,
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gamefunc_Quick_Load,
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@ -7032,15 +7032,13 @@ int G_DoMoveThings(void)
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for (bssize_t TRAVERSE_CONNECT(i))
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for (bssize_t TRAVERSE_CONNECT(i))
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{
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{
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if (g_player[i].inputBits->extbits&(1<<6))
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if (g_player[i].ps->team != g_player[i].pteam && g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
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{
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{
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g_player[i].ps->team = g_player[i].pteam;
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g_player[i].ps->team = g_player[i].pteam;
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if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
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{
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actor[g_player[i].ps->i].picnum = APLAYERTOP;
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actor[g_player[i].ps->i].picnum = APLAYERTOP;
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P_QuickKill(g_player[i].ps);
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P_QuickKill(g_player[i].ps);
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}
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}
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}
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if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
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if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
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g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
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g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
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@ -7256,7 +7254,7 @@ static void G_SetupGameButtons(void)
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CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
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CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
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CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
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CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
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CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
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CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
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CONTROL_DefineFlag(gamefunc_Alt_Weapon,FALSE);
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CONTROL_DefineFlag(gamefunc_Alt_Fire,FALSE);
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CONTROL_DefineFlag(gamefunc_Last_Weapon,FALSE);
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CONTROL_DefineFlag(gamefunc_Last_Weapon,FALSE);
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CONTROL_DefineFlag(gamefunc_Quick_Save, FALSE);
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CONTROL_DefineFlag(gamefunc_Quick_Save, FALSE);
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CONTROL_DefineFlag(gamefunc_Quick_Load, FALSE);
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CONTROL_DefineFlag(gamefunc_Quick_Load, FALSE);
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@ -967,7 +967,7 @@ const char *EventNames[MAXEVENTS] =
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"EVENT_ENDLEVELSCREEN",
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"EVENT_ENDLEVELSCREEN",
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"EVENT_EXITGAMESCREEN",
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"EVENT_EXITGAMESCREEN",
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"EVENT_EXITPROGRAMSCREEN",
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"EVENT_EXITPROGRAMSCREEN",
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"EVENT_ALTWEAPON",
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"EVENT_ALTFIRE",
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"EVENT_DISPLAYOVERHEADMAPPLAYER",
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"EVENT_DISPLAYOVERHEADMAPPLAYER",
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"EVENT_MENUCURSORLEFT",
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"EVENT_MENUCURSORLEFT",
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"EVENT_MENUCURSORRIGHT",
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"EVENT_MENUCURSORRIGHT",
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@ -2895,7 +2895,6 @@ void P_GetInput(int const playerNum)
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Bmemset(&localInput, 0, sizeof(input_t));
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Bmemset(&localInput, 0, sizeof(input_t));
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localInput.bits = (((int32_t)g_gameQuit) << SK_GAMEQUIT);
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localInput.bits = (((int32_t)g_gameQuit) << SK_GAMEQUIT);
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localInput.extbits = (g_player[playerNum].pteam != pPlayer->team) << 6;
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localInput.extbits |= (1<<7);
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localInput.extbits |= (1<<7);
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return;
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return;
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@ -3032,8 +3031,6 @@ void P_GetInput(int const playerNum)
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}
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}
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if (BUTTON(gamefunc_Last_Weapon))
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if (BUTTON(gamefunc_Last_Weapon))
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weaponSelection = 14;
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else if (BUTTON(gamefunc_Alt_Weapon))
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weaponSelection = 13;
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weaponSelection = 13;
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else if (BUTTON(gamefunc_Next_Weapon) || (BUTTON(gamefunc_Dpad_Select) && input.fvel > 0))
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else if (BUTTON(gamefunc_Next_Weapon) || (BUTTON(gamefunc_Dpad_Select) && input.fvel > 0))
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weaponSelection = 12;
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weaponSelection = 12;
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@ -3090,15 +3087,9 @@ void P_GetInput(int const playerNum)
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localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1;
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localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1;
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localInput.extbits |= (BUTTON(gamefunc_Strafe_Left) || (input.svel > 0)) << 2;
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localInput.extbits |= (BUTTON(gamefunc_Strafe_Left) || (input.svel > 0)) << 2;
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localInput.extbits |= (BUTTON(gamefunc_Strafe_Right) || (input.svel < 0)) << 3;
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localInput.extbits |= (BUTTON(gamefunc_Strafe_Right) || (input.svel < 0)) << 3;
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if (VM_HaveEvent(EVENT_PROCESSINPUT) || VM_HaveEvent(EVENT_TURNLEFT))
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localInput.extbits |= BUTTON(gamefunc_Turn_Left)<<4;
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localInput.extbits |= BUTTON(gamefunc_Turn_Left)<<4;
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if (VM_HaveEvent(EVENT_PROCESSINPUT) || VM_HaveEvent(EVENT_TURNRIGHT))
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localInput.extbits |= BUTTON(gamefunc_Turn_Right)<<5;
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localInput.extbits |= BUTTON(gamefunc_Turn_Right)<<5;
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localInput.extbits |= BUTTON(gamefunc_Alt_Fire)<<6;
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// used for changing team
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localInput.extbits |= (g_player[playerNum].pteam != pPlayer->team)<<6;
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if (ud.scrollmode && ud.overhead_on)
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if (ud.scrollmode && ud.overhead_on)
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{
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{
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@ -3945,9 +3936,11 @@ static void P_ProcessWeapon(int playerNum)
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pPlayer->rapid_fire_hold = 0;
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pPlayer->rapid_fire_hold = 0;
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}
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}
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int const doAltFire = g_player[playerNum].inputBits->extbits & (1<<6);
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if (playerShrunk || pPlayer->tipincs || pPlayer->access_incs)
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if (playerShrunk || pPlayer->tipincs || pPlayer->access_incs)
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playerBits &= ~BIT(SK_FIRE);
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playerBits &= ~BIT(SK_FIRE);
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else if ((playerBits & (1 << 2)) && (*weaponFrame) == 0 && pPlayer->fist_incs == 0 &&
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else if ((playerBits & BIT(SK_FIRE) || doAltFire) && (*weaponFrame) == 0 && pPlayer->fist_incs == 0 &&
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pPlayer->last_weapon == -1 && (pPlayer->weapon_pos == 0 || pPlayer->holster_weapon == 1))
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pPlayer->last_weapon == -1 && (pPlayer->weapon_pos == 0 || pPlayer->holster_weapon == 1))
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{
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{
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pPlayer->crack_time = PCRACKTIME;
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pPlayer->crack_time = PCRACKTIME;
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@ -3965,7 +3958,10 @@ static void P_ProcessWeapon(int playerNum)
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{
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{
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P_SetWeaponGamevars(playerNum, pPlayer);
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P_SetWeaponGamevars(playerNum, pPlayer);
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if (VM_OnEvent(EVENT_FIRE, pPlayer->i, playerNum) == 0)
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if (doAltFire)
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VM_OnEvent(EVENT_ALTFIRE, pPlayer->i, playerNum);
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if (playerBits & BIT(SK_FIRE) && VM_OnEvent(EVENT_FIRE, pPlayer->i, playerNum) == 0)
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{
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{
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// this event is deprecated
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// this event is deprecated
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VM_OnEvent(EVENT_FIREWEAPON, pPlayer->i, playerNum);
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VM_OnEvent(EVENT_FIREWEAPON, pPlayer->i, playerNum);
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@ -126,7 +126,7 @@ typedef struct {
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uint32_t bits;
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uint32_t bits;
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int16_t fvel, svel;
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int16_t fvel, svel;
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fix16_t q16avel, q16horz;
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fix16_t q16avel, q16horz;
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int8_t extbits;
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uint8_t extbits;
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} input_t;
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} input_t;
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#pragma pack(push,1)
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#pragma pack(push,1)
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@ -2655,9 +2655,6 @@ CHECKINV1:
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weaponNum = VM_OnEventWithReturn(EVENT_NEXTWEAPON,pPlayer->i,playerNum, weaponNum);
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weaponNum = VM_OnEventWithReturn(EVENT_NEXTWEAPON,pPlayer->i,playerNum, weaponNum);
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break;
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break;
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case 12:
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case 12:
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weaponNum = VM_OnEventWithReturn(EVENT_ALTWEAPON,pPlayer->i,playerNum, weaponNum);
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break;
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case 13:
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weaponNum = VM_OnEventWithReturn(EVENT_LASTWEAPON,pPlayer->i,playerNum, weaponNum);
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weaponNum = VM_OnEventWithReturn(EVENT_LASTWEAPON,pPlayer->i,playerNum, weaponNum);
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break;
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break;
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}
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}
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