Add FURY checks for some EDUKE32_STANDALONE stuff

git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-07 22:44:12 +00:00 committed by Christoph Oelckers
parent 2307160c4a
commit 4e0325e0d4
2 changed files with 63 additions and 43 deletions

View File

@ -719,9 +719,9 @@ dead:
int angDiff = vm.pSprite->ang;
#ifndef EDUKE32_STANDALONE
if (badguyp && vm.pSprite->picnum != ROTATEGUN)
if (badguyp && (FURY || vm.pSprite->picnum != ROTATEGUN))
{
if ((vm.pSprite->picnum == DRONE || vm.pSprite->picnum == COMMANDER) && vm.pSprite->extra > 0)
if (!FURY && (vm.pSprite->picnum == DRONE || vm.pSprite->picnum == COMMANDER) && vm.pSprite->extra > 0)
{
if (vm.pSprite->picnum == COMMANDER)
{
@ -763,7 +763,7 @@ dead:
}
}
}
else if (vm.pSprite->picnum != ORGANTIC)
else if ((FURY && badguyp) || vm.pSprite->picnum != ORGANTIC)
#else
if (badguyp)
{
@ -807,7 +807,7 @@ dead:
}
else
#ifndef EDUKE32_STANDALONE
if (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK && vm.pSprite->picnum != COMMANDER)
if (FURY || (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK && vm.pSprite->picnum != COMMANDER))
#endif
{
if (vm.pPlayer->actorsqu == vm.spriteNum)
@ -1030,7 +1030,7 @@ static void VM_Fall(int const spriteNum, spritetype * const pSprite)
// I'm guessing this DRONE check is from a beta version of the game
// where they crashed into the ground when killed
#ifndef EDUKE32_STANDALONE
if (!(pSprite->picnum == APLAYER && pSprite->extra > 0) && pSprite->pal != 1 && pSprite->picnum != DRONE)
if (!FURY && !(pSprite->picnum == APLAYER && pSprite->extra > 0) && pSprite->pal != 1 && pSprite->picnum != DRONE)
{
A_DoGuts(spriteNum,JIBS6,15);
A_PlaySound(SQUISHED,spriteNum);
@ -2998,7 +2998,7 @@ badindex:
// if holoduke is on, let them target holoduke first.
//
#ifndef EDUKE32_STANDALONE
if (vm.pPlayer->holoduke_on >= 0)
if (!FURY && vm.pPlayer->holoduke_on >= 0)
{
pSprite = (uspriteptr_t)&sprite[vm.pPlayer->holoduke_on];
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,
@ -3283,7 +3283,8 @@ badindex:
vInstruction(CON_LOTSOFGLASS):
insptr++;
#ifndef EDUKE32_STANDALONE
A_SpawnGlass(vm.spriteNum, *insptr++);
if (!FURY)
A_SpawnGlass(vm.spriteNum, *insptr++);
#else
insptr++;
#endif
@ -3293,9 +3294,12 @@ badindex:
insptr++;
{
#ifndef EDUKE32_STANDALONE
int const wallNum = Gv_GetVar(*insptr++);
int const numShards = Gv_GetVar(*insptr++);
A_SpawnWallGlass(vm.spriteNum, wallNum, numShards);
if (!FURY)
{
int const wallNum = Gv_GetVar(*insptr++);
int const numShards = Gv_GetVar(*insptr++);
A_SpawnWallGlass(vm.spriteNum, wallNum, numShards);
}
#else
Gv_GetVar(*insptr++);
Gv_GetVar(*insptr++);
@ -3307,9 +3311,12 @@ badindex:
insptr++;
{
#ifndef EDUKE32_STANDALONE
int const wallNum = Gv_GetVar(*insptr++);
int const numShards = Gv_GetVar(*insptr++);
A_SpawnRandomGlass(vm.spriteNum, wallNum, numShards);
if (!FURY)
{
int const wallNum = Gv_GetVar(*insptr++);
int const numShards = Gv_GetVar(*insptr++);
A_SpawnRandomGlass(vm.spriteNum, wallNum, numShards);
}
#else
Gv_GetVar(*insptr++);
Gv_GetVar(*insptr++);
@ -3321,9 +3328,12 @@ badindex:
insptr++;
{
#ifndef EDUKE32_STANDALONE
int const sectNum = Gv_GetVar(*insptr++);
int const numShards = Gv_GetVar(*insptr++);
A_SpawnCeilingGlass(vm.spriteNum, sectNum, numShards);
if (!FURY)
{
int const sectNum = Gv_GetVar(*insptr++);
int const numShards = Gv_GetVar(*insptr++);
A_SpawnCeilingGlass(vm.spriteNum, sectNum, numShards);
}
#else
Gv_GetVar(*insptr++);
Gv_GetVar(*insptr++);
@ -3359,7 +3369,7 @@ badindex:
int newHealth = sprite[vm.pPlayer->i].extra;
#ifndef EDUKE32_STANDALONE
if (vm.pSprite->picnum == ATOMICHEALTH)
if (!FURY && vm.pSprite->picnum == ATOMICHEALTH)
{
if (newHealth > 0)
newHealth += *insptr;
@ -3391,7 +3401,7 @@ badindex:
if (*insptr > 0)
{
#ifndef EDUKE32_STANDALONE
if ((newHealth - *insptr) < (vm.pPlayer->max_player_health >> 2) && newHealth >= (vm.pPlayer->max_player_health >> 2))
if (!FURY && (newHealth - *insptr) < (vm.pPlayer->max_player_health >> 2) && newHealth >= (vm.pPlayer->max_player_health >> 2))
A_PlaySound(DUKE_GOTHEALTHATLOW, vm.pPlayer->i);
#endif
vm.pPlayer->last_extra = newHealth;
@ -4780,21 +4790,24 @@ badindex:
insptr++;
{
#ifndef EDUKE32_STANDALONE
int debrisTile = *insptr++;
if (!FURY)
{
int debrisTile = *insptr++;
if ((unsigned)vm.pSprite->sectnum < MAXSECTORS)
for (native_t cnt = (*insptr) - 1; cnt >= 0; cnt--)
{
int const tileOffset = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? 0 : (krand() % 3);
if ((unsigned)vm.pSprite->sectnum < MAXSECTORS)
for (native_t cnt = (*insptr) - 1; cnt >= 0; cnt--)
{
int const tileOffset = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? 0 : (krand() % 3);
int const spriteNum = A_InsertSprite(vm.pSprite->sectnum, vm.pSprite->x + (krand() & 255) - 128,
vm.pSprite->y + (krand() & 255) - 128, vm.pSprite->z - (8 << 8) - (krand() & 8191),
debrisTile + tileOffset, vm.pSprite->shade, 32 + (krand() & 15), 32 + (krand() & 15),
krand() & 2047, (krand() & 127) + 32, -(krand() & 2047), vm.spriteNum, 5);
int const spriteNum = A_InsertSprite(
vm.pSprite->sectnum, vm.pSprite->x + (krand() & 255) - 128, vm.pSprite->y + (krand() & 255) - 128,
vm.pSprite->z - (8 << 8) - (krand() & 8191), debrisTile + tileOffset, vm.pSprite->shade, 32 + (krand() & 15),
32 + (krand() & 15), krand() & 2047, (krand() & 127) + 32, -(krand() & 2047), vm.spriteNum, 5);
sprite[spriteNum].yvel = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? g_blimpSpawnItems[cnt % 14] : -1;
sprite[spriteNum].pal = vm.pSprite->pal;
}
sprite[spriteNum].yvel = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? g_blimpSpawnItems[cnt % 14] : -1;
sprite[spriteNum].pal = vm.pSprite->pal;
}
}
#else
insptr++;
#endif
@ -4932,7 +4945,8 @@ badindex:
vInstruction(CON_GUTS):
#ifndef EDUKE32_STANDALONE
A_DoGuts(vm.spriteNum, insptr[1], insptr[2]);
if (!FURY)
A_DoGuts(vm.spriteNum, insptr[1], insptr[2]);
#endif
insptr += 3;
dispatch();
@ -6177,9 +6191,12 @@ badindex:
case PODFEM1__STATIC:
case NAKED1__STATIC:
case STATUE__STATIC:
if (vm.pSprite->yvel)
G_OperateRespawns(vm.pSprite->yvel);
break;
if (!FURY)
{
if (vm.pSprite->yvel)
G_OperateRespawns(vm.pSprite->yvel);
break;
}
#endif
default:
if (vm.pSprite->hitag >= 0)

View File

@ -185,7 +185,7 @@ void S_MenuSound(void)
PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
};
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, FURY ? -1 : menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
#else
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1);
#endif
@ -593,15 +593,18 @@ sound_further_processing:
sndist += sndist>>5;
#ifndef EDUKE32_STANDALONE
switch (DYNAMICSOUNDMAP(soundNum))
if (!FURY)
{
case PIPEBOMB_EXPLODE__STATIC:
case LASERTRIP_EXPLODE__STATIC:
case RPG_EXPLODE__STATIC:
explosion = true;
if (sndist > 6144)
sndist = 6144;
break;
switch (DYNAMICSOUNDMAP(soundNum))
{
case PIPEBOMB_EXPLODE__STATIC:
case LASERTRIP_EXPLODE__STATIC:
case RPG_EXPLODE__STATIC:
explosion = true;
if (sndist > 6144)
sndist = 6144;
break;
}
}
#endif