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https://github.com/ZDoom/raze-gles.git
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Add FURY checks for some EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
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2307160c4a
commit
4e0325e0d4
2 changed files with 63 additions and 43 deletions
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@ -719,9 +719,9 @@ dead:
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int angDiff = vm.pSprite->ang;
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#ifndef EDUKE32_STANDALONE
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if (badguyp && vm.pSprite->picnum != ROTATEGUN)
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if (badguyp && (FURY || vm.pSprite->picnum != ROTATEGUN))
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{
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if ((vm.pSprite->picnum == DRONE || vm.pSprite->picnum == COMMANDER) && vm.pSprite->extra > 0)
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if (!FURY && (vm.pSprite->picnum == DRONE || vm.pSprite->picnum == COMMANDER) && vm.pSprite->extra > 0)
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{
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if (vm.pSprite->picnum == COMMANDER)
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{
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@ -763,7 +763,7 @@ dead:
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}
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}
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}
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else if (vm.pSprite->picnum != ORGANTIC)
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else if ((FURY && badguyp) || vm.pSprite->picnum != ORGANTIC)
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#else
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if (badguyp)
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{
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@ -807,7 +807,7 @@ dead:
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}
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else
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#ifndef EDUKE32_STANDALONE
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if (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK && vm.pSprite->picnum != COMMANDER)
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if (FURY || (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK && vm.pSprite->picnum != COMMANDER))
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#endif
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{
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if (vm.pPlayer->actorsqu == vm.spriteNum)
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@ -1030,7 +1030,7 @@ static void VM_Fall(int const spriteNum, spritetype * const pSprite)
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// I'm guessing this DRONE check is from a beta version of the game
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// where they crashed into the ground when killed
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#ifndef EDUKE32_STANDALONE
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if (!(pSprite->picnum == APLAYER && pSprite->extra > 0) && pSprite->pal != 1 && pSprite->picnum != DRONE)
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if (!FURY && !(pSprite->picnum == APLAYER && pSprite->extra > 0) && pSprite->pal != 1 && pSprite->picnum != DRONE)
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{
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A_DoGuts(spriteNum,JIBS6,15);
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A_PlaySound(SQUISHED,spriteNum);
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@ -2998,7 +2998,7 @@ badindex:
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// if holoduke is on, let them target holoduke first.
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//
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#ifndef EDUKE32_STANDALONE
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if (vm.pPlayer->holoduke_on >= 0)
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if (!FURY && vm.pPlayer->holoduke_on >= 0)
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{
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pSprite = (uspriteptr_t)&sprite[vm.pPlayer->holoduke_on];
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tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,
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@ -3283,6 +3283,7 @@ badindex:
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vInstruction(CON_LOTSOFGLASS):
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insptr++;
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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A_SpawnGlass(vm.spriteNum, *insptr++);
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#else
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insptr++;
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@ -3293,9 +3294,12 @@ badindex:
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insptr++;
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{
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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{
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int const wallNum = Gv_GetVar(*insptr++);
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int const numShards = Gv_GetVar(*insptr++);
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A_SpawnWallGlass(vm.spriteNum, wallNum, numShards);
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}
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#else
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Gv_GetVar(*insptr++);
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Gv_GetVar(*insptr++);
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@ -3307,9 +3311,12 @@ badindex:
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insptr++;
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{
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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{
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int const wallNum = Gv_GetVar(*insptr++);
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int const numShards = Gv_GetVar(*insptr++);
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A_SpawnRandomGlass(vm.spriteNum, wallNum, numShards);
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}
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#else
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Gv_GetVar(*insptr++);
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Gv_GetVar(*insptr++);
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@ -3321,9 +3328,12 @@ badindex:
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insptr++;
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{
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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{
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int const sectNum = Gv_GetVar(*insptr++);
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int const numShards = Gv_GetVar(*insptr++);
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A_SpawnCeilingGlass(vm.spriteNum, sectNum, numShards);
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}
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#else
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Gv_GetVar(*insptr++);
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Gv_GetVar(*insptr++);
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@ -3359,7 +3369,7 @@ badindex:
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int newHealth = sprite[vm.pPlayer->i].extra;
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#ifndef EDUKE32_STANDALONE
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if (vm.pSprite->picnum == ATOMICHEALTH)
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if (!FURY && vm.pSprite->picnum == ATOMICHEALTH)
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{
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if (newHealth > 0)
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newHealth += *insptr;
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@ -3391,7 +3401,7 @@ badindex:
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if (*insptr > 0)
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{
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#ifndef EDUKE32_STANDALONE
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if ((newHealth - *insptr) < (vm.pPlayer->max_player_health >> 2) && newHealth >= (vm.pPlayer->max_player_health >> 2))
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if (!FURY && (newHealth - *insptr) < (vm.pPlayer->max_player_health >> 2) && newHealth >= (vm.pPlayer->max_player_health >> 2))
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A_PlaySound(DUKE_GOTHEALTHATLOW, vm.pPlayer->i);
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#endif
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vm.pPlayer->last_extra = newHealth;
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@ -4780,6 +4790,8 @@ badindex:
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insptr++;
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{
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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{
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int debrisTile = *insptr++;
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if ((unsigned)vm.pSprite->sectnum < MAXSECTORS)
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@ -4787,14 +4799,15 @@ badindex:
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{
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int const tileOffset = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? 0 : (krand() % 3);
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int const spriteNum = A_InsertSprite(vm.pSprite->sectnum, vm.pSprite->x + (krand() & 255) - 128,
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vm.pSprite->y + (krand() & 255) - 128, vm.pSprite->z - (8 << 8) - (krand() & 8191),
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debrisTile + tileOffset, vm.pSprite->shade, 32 + (krand() & 15), 32 + (krand() & 15),
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krand() & 2047, (krand() & 127) + 32, -(krand() & 2047), vm.spriteNum, 5);
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int const spriteNum = A_InsertSprite(
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vm.pSprite->sectnum, vm.pSprite->x + (krand() & 255) - 128, vm.pSprite->y + (krand() & 255) - 128,
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vm.pSprite->z - (8 << 8) - (krand() & 8191), debrisTile + tileOffset, vm.pSprite->shade, 32 + (krand() & 15),
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32 + (krand() & 15), krand() & 2047, (krand() & 127) + 32, -(krand() & 2047), vm.spriteNum, 5);
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sprite[spriteNum].yvel = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? g_blimpSpawnItems[cnt % 14] : -1;
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sprite[spriteNum].pal = vm.pSprite->pal;
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}
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}
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#else
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insptr++;
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#endif
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@ -4932,6 +4945,7 @@ badindex:
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vInstruction(CON_GUTS):
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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A_DoGuts(vm.spriteNum, insptr[1], insptr[2]);
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#endif
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insptr += 3;
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@ -6177,9 +6191,12 @@ badindex:
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case PODFEM1__STATIC:
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case NAKED1__STATIC:
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case STATUE__STATIC:
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if (!FURY)
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{
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if (vm.pSprite->yvel)
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G_OperateRespawns(vm.pSprite->yvel);
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break;
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}
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#endif
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default:
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if (vm.pSprite->hitag >= 0)
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@ -185,7 +185,7 @@ void S_MenuSound(void)
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PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
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PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
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};
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int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
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int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, FURY ? -1 : menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
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#else
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int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1);
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#endif
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@ -593,6 +593,8 @@ sound_further_processing:
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sndist += sndist>>5;
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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{
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switch (DYNAMICSOUNDMAP(soundNum))
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{
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case PIPEBOMB_EXPLODE__STATIC:
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@ -603,6 +605,7 @@ sound_further_processing:
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sndist = 6144;
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break;
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}
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}
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#endif
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if ((g_sounds[soundNum].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME) << 6))
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