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Hm, I think this actually works correctly now
git-svn-id: https://svn.eduke32.com/eduke32@358 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -155,7 +155,7 @@ float fogcalc(signed char shade, char vis)
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// return(gvisibility/(shade<0?(shadetable[i]-glnegshadeoffset)*glnegshadescale:1)*(shade<0?1:shadetable[i]*glshadescale)*((float)((unsigned char)(vis<240?vis+16:vis-239))));
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result = ((float)(vis<240?vis+16:0))+(shade>0?shade:(shade*2))/(vis>239?klabs(vis-256):1);
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result = (float)((vis<240?vis+16:vis-240)+shade/(vis>239?(klabs(vis-256)):1));
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if(result < 0.000) result = 0.000;
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// if(result > 1.000) result = 1.000;
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