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- Duke: Reset p->dead_flag
when enabling the god cheat as per original behaviour.
* Fixes #172.
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1 changed files with 3 additions and 1 deletions
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@ -63,8 +63,10 @@ static const char *cheatGod(int myconnectindex, int state)
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if (state == -1) state = !ud.god;
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if (state == -1) state = !ud.god;
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ud.god = state;
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ud.god = state;
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auto act = ps[myconnectindex].GetActor();
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auto* p = &ps[myconnectindex];
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auto act = p->GetActor();
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p->dead_flag = 0;
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act->s.extra = max_player_health;
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act->s.extra = max_player_health;
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act->extra = 0;
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act->extra = 0;
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if (ud.god)
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if (ud.god)
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