Polymer: fix ANM playback.

References:
 - r3742
 - r4038 (fixing savegame screenshots, but introducing the now fixed bug)

git-svn-id: https://svn.eduke32.com/eduke32@4094 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-10-11 22:20:43 +00:00
parent 1181121729
commit 4d71ed75d2

View file

@ -4625,7 +4625,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
} }
// Lazily fill in all the textures we need, move this to precaching later // Lazily fill in all the textures we need, move this to precaching later
if (pr_artmapping && (!pth || !pth->hicr) && tilenum <= (MAXTILES - 4)) { if (pr_artmapping && (!pth || !pth->hicr) && tilenum < (MAXTILES - 4)) {
if (!prartmaps[tilenum]) { if (!prartmaps[tilenum]) {
char *tilebuffer = (char *)waloff[tilenum]; char *tilebuffer = (char *)waloff[tilenum];
char *tempbuffer = (char *)Bmalloc(tilesizx[tilenum] * tilesizy[tilenum]); char *tempbuffer = (char *)Bmalloc(tilesizx[tilenum] * tilesizy[tilenum]);