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- dead data removal in network.cpp and the player struct.
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3 changed files with 1 additions and 28 deletions
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@ -922,13 +922,6 @@ struct PLAYERstruct
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int movefifoend;
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int myminlag;
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int syncvalhead;
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#define MAXSYNCBYTES 16
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// TENSW: on really bad network connections, the sync FIFO queue can overflow if it is the
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// same size as the move fifo.
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#define SYNCFIFOSIZ 1024
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uint8_t syncval[SYNCFIFOSIZ][MAXSYNCBYTES];
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// must start out as 0
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int playerreadyflag;
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@ -65,14 +65,7 @@ SWBOOL CommEnabled = FALSE;
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uint8_t CommPlayers = 0;
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int movefifoplc, movefifosendplc; //, movefifoend[MAX_SW_PLAYERS];
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//int myminlag[MAX_SW_PLAYERS];
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int mymaxlag, otherminlag, bufferjitter = 1;
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// GAME.C sync state variables
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uint8_t syncstat[MAXSYNCBYTES];
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//int syncvalhead[MAX_SW_PLAYERS];
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int syncvaltail, syncvaltottail;
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void GetSyncInfoFromPacket(uint8_t *packbuf, int packbufleng, int *j, int otherconnectindex);
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int bufferjitter = 1;
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int ogameclock;
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double smoothratio;
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@ -115,23 +108,11 @@ InitNetVars(void)
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{
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pp = Player + pnum;
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pp->movefifoend = 0;
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Player[pnum].syncvalhead = 0;
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memset(pp->inputfifo,0,sizeof(pp->inputfifo));
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}
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movefifoplc = 0;
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movefifosendplc = 0;
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syncvaltail = 0;
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syncvaltottail = 0;
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predictmovefifoplc = 0;
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memset(&syncstat, 0, sizeof(syncstat));
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TRAVERSE_CONNECT(pnum)
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{
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Player[pnum].myminlag = 0;
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}
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otherminlag = mymaxlag = 0;
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}
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void
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@ -29,7 +29,6 @@ BEGIN_SW_NS
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#define SYNC_TEST 0
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#define MAXSYNCBYTES 16
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extern uint8_t syncstat[MAXSYNCBYTES];
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extern SWBOOL PredictionOn;
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extern PLAYER PredictPlayer;
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extern PLAYERp ppp;
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