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https://github.com/ZDoom/raze-gles.git
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- commented stuff out to make it compile.
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parent
30304341a5
commit
4d28940d2f
2 changed files with 9 additions and 8 deletions
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@ -2660,7 +2660,7 @@ void Control()
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void _Assert(const char *expr, const char *strFile, unsigned uLine)
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{
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buildprintf(ds, "Assertion failed: %s %s, line %u", expr, strFile, uLine);
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debug_break();
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//debug_break();
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TerminateGame();
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@ -3358,7 +3358,7 @@ SWBOOL DoQuickSave(short save_num)
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SWBOOL DoQuickLoad()
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{
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KB_ClearKeysDown();
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//KB_ClearKeysDown();
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PauseAction();
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@ -3480,13 +3480,13 @@ FunctionKeys(PLAYERp pp)
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inputState.SetKeyStatus(sc_Escape);
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if (QuickLoadNum < 0)
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{
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KEY_PRESSED(KEYSC_ESC) = 1;
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//KEY_PRESSED(KEYSC_ESC) = 1;
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ControlPanelType = ct_savemenu;
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}
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else
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{
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KB_ClearKeysDown();
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KB_FlushKeyboardQueue();
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//KB_ClearKeysDown();
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//KB_FlushKeyboardQueue();
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DoQuickSave(QuickLoadNum);
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ResumeAction();
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}
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@ -3502,7 +3502,7 @@ FunctionKeys(PLAYERp pp)
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{
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if (QuickLoadNum < 0)
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{
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KEY_PRESSED(KEYSC_ESC) = 1;
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//KEY_PRESSED(KEYSC_ESC) = 1;
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ControlPanelType = ct_loadmenu;
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}
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else
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@ -4299,13 +4299,14 @@ void getinput(SW_PACKET *loc)
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SET(loc->bits, prev_weapon + 1);
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}
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/*
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if (buttonMap.ButtonDown(gamefunc_Alt_Weapon_Mode))
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{
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buttonMap.ClearButton(gamefunc_Alt_Weapon_Mode);
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USERp u = User[pp->PlayerSprite];
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short const which_weapon = u->WeaponNum + 1;
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SET(loc->bits, which_weapon);
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}
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}*/
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inv_hotkey = 0;
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if (buttonMap.ButtonDown(gamefunc_Med_Kit))
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@ -881,7 +881,7 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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else if (I_MenuDown())
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{
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I_MenuDownClear();
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*currentfunc = min(NUMGAMEFUNCTIONS, *currentfunc + 1);
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//*currentfunc = min(NUMGAMEFUNCTIONS, *currentfunc + 1);
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}
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