Merge branch 'master' into newrenderer2

This commit is contained in:
Christoph Oelckers 2021-04-08 08:55:41 +02:00
commit 4cdc39c9b9
9 changed files with 13 additions and 10 deletions

View file

@ -189,6 +189,7 @@ static void GameTicker()
case ga_newgame:
FX_StopAllSounds();
case ga_newgamenostopsound:
DeleteScreenJob();
newGameStarted = true;
FX_SetReverb(0);
gi->FreeLevelData();

View file

@ -915,6 +915,7 @@ public:
startTime = -1;
clock = 0;
jobs[index].job->fadestate = DScreenJob::fadeout;
gamestate = GS_INTRO; // block menu and console during fadeout - this can cause timing problems.
actionState = State_Fadeout;
}
else
@ -959,6 +960,7 @@ void DeleteScreenJob()
delete runner;
runner = nullptr;
}
twod->SetScreenFade(1);
}
void RunScreenJobFrame()

View file

@ -4505,7 +4505,7 @@ void handle_se27(DDukeActor* actor)
//
//---------------------------------------------------------------------------
void handle_se24(DDukeActor *actor, int16_t *list1, int16_t *list2, int TRIPBOMB, int LASERLINE, int CRANE, int shift)
void handle_se24(DDukeActor *actor, int16_t *list1, int16_t *list2, bool scroll, int TRIPBOMB, int LASERLINE, int CRANE, int shift)
{
int* t = &actor->temp_data[0];
@ -4575,7 +4575,7 @@ void handle_se24(DDukeActor *actor, int16_t *list1, int16_t *list2, int TRIPBOMB
}
}
}
sector[actor->s.sectnum].addfloorxpan(actor->s.yvel / 128.f);
if (scroll) sector[actor->s.sectnum].addfloorxpan(actor->s.yvel / 128.f);
}
//---------------------------------------------------------------------------

View file

@ -3697,7 +3697,7 @@ void moveeffectors_d(void) //STATNUM 3
{
static int16_t list1[] = { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3, FOOTPRINTS4, BULLETHOLE, BLOODSPLAT1, BLOODSPLAT2, BLOODSPLAT3, BLOODSPLAT4, -1 };
static int16_t list2[] = { BOLT1, BOLT1 + 1,BOLT1 + 2, BOLT1 + 3, SIDEBOLT1, SIDEBOLT1 + 1, SIDEBOLT1 + 2, SIDEBOLT1 + 3, -1 };
handle_se24(act, list1, list2, TRIPBOMB, LASERLINE, CRANE, 2);
handle_se24(act, list1, list2, false, TRIPBOMB, LASERLINE, CRANE, 2);
break;
}
case SE_35:

View file

@ -3576,7 +3576,7 @@ void moveeffectors_r(void) //STATNUM 3
{
static int16_t list1[] = { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3, -1 };
static int16_t list2[] = { BOLT1, BOLT1 + 1,BOLT1 + 2, BOLT1 + 3, -1 };
handle_se24(act, list1, list2, BULLETHOLE, -1, CRANE, 1);
handle_se24(act, list1, list2, st != 156, BULLETHOLE, -1, CRANE, 1);
break;
}

View file

@ -84,7 +84,7 @@ void handle_se19(DDukeActor* i, int BIGFORCE);
void handle_se20(DDukeActor* i);
void handle_se21(DDukeActor* i);
void handle_se22(DDukeActor* i);
void handle_se24(DDukeActor* actor, int16_t* list1, int16_t* list2, int TRIPBOMB, int LASERLINE, int CRANE, int shift);
void handle_se24(DDukeActor* actor, int16_t* list1, int16_t* list2, bool scroll, int TRIPBOMB, int LASERLINE, int CRANE, int shift);
void handle_se25(DDukeActor* a, int t_index, int snd1, int snd2);
void handle_se26(DDukeActor* i);
void handle_se27(DDukeActor* i);

View file

@ -785,7 +785,8 @@ void spawneffector(DDukeActor* actor)
break;
}
case 156:
if (!isRRRA()) break;
break;
case 34:
StartInterpolation(sect, Interp_Sect_FloorPanX);
break;

View file

@ -193,7 +193,7 @@ static void Intermission(MapRecord *from_map, MapRecord *to_map)
gameaction = ga_nextlevel;
}
});
}, true, true);
}
}

View file

@ -1494,9 +1494,8 @@ OptionMenu VideoModeMenu protected
{
Title "$VIDMNU_TITLE"
// does not work yet.
//Option "$VIDMNU_PREFERBACKEND", "vid_preferbackend", "PreferBackend"
//StaticText " "
Option "$VIDMNU_PREFERBACKEND", "vid_preferbackend", "PreferBackend"
StaticText " "
Option "$VIDMNU_FULLSCREEN", "vid_fullscreen", "YesNo"
IfOption(Mac)