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https://github.com/ZDoom/raze-gles.git
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- more unused data removed
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4d45117ca5
commit
4c682813e7
5 changed files with 0 additions and 17 deletions
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@ -1118,7 +1118,6 @@ int GameInterface::app_main()
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initprintf("Initializing network users\n");
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initprintf("Initializing network users\n");
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netInitialize(true);
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netInitialize(true);
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scrSetGameMode(0, 0, 0, 0);
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scrSetGameMode(0, 0, 0, 0);
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scrSetGamma(gGamma);
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hud_size.Callback();
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hud_size.Callback();
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initprintf("Initializing sound system\n");
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initprintf("Initializing sound system\n");
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sndInit();
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sndInit();
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@ -39,10 +39,6 @@ ClockTicks gFrameTicks;
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int gFrame;
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int gFrame;
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//int volatile gGameClock;
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//int volatile gGameClock;
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int gFrameRate;
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int gFrameRate;
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int gGamma;
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char *gVersionString;
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char gVersionStringBuf[16];
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Resource& gSysRes = fileSystem;
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Resource& gSysRes = fileSystem;
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@ -33,7 +33,6 @@ extern ClockTicks gFrameTicks;
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extern int gFrame;
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extern int gFrame;
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//extern ClockTicks gGameClock;
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//extern ClockTicks gGameClock;
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extern int gFrameRate;
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extern int gFrameRate;
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extern int gGamma;
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extern bool bVanilla;
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extern bool bVanilla;
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extern Resource &gSysRes;
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extern Resource &gSysRes;
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@ -453,26 +453,17 @@ void UnindexAIState(AISTATE*& state)
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}
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}
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char *gSaveGamePic[10];
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unsigned int gSavedOffset = 0;
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unsigned int dword_27AA38 = 0;
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unsigned int dword_27AA38 = 0;
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unsigned int dword_27AA3C = 0;
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unsigned int dword_27AA3C = 0;
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unsigned int dword_27AA40 = 0;
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unsigned int dword_27AA40 = 0;
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void *dword_27AA44 = NULL;
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FileWriter *LoadSave::hSFile = NULL;
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FileWriter *LoadSave::hSFile = NULL;
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FileReader LoadSave::hLFile;
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FileReader LoadSave::hLFile;
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TDeletingArray<LoadSave*> LoadSave::loadSaves;
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TDeletingArray<LoadSave*> LoadSave::loadSaves;
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short word_27AA54 = 0;
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void sub_76FD4(void)
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void sub_76FD4(void)
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{
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{
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#if 0
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if (!dword_27AA44)
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dword_27AA44 = Resource::Alloc(0x186a0);
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#endif
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}
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}
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void LoadSave::Save(void)
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void LoadSave::Save(void)
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@ -45,8 +45,6 @@ public:
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static void SaveGame(FSavegameNode*);
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static void SaveGame(FSavegameNode*);
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};
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};
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extern unsigned int gSavedOffset;
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extern char *gSaveGamePic[10];
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void UpdateSavedInfo(int nSlot);
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void UpdateSavedInfo(int nSlot);
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void LoadSavedInfo(void);
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void LoadSavedInfo(void);
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void LoadSaveSetup(void);
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void LoadSaveSetup(void);
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