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- fixed movie palette in Blood.
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2 changed files with 1 additions and 2 deletions
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@ -265,7 +265,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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videoClearScreen(0);
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videoClearScreen(0);
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Smacker_GetPalette(hSMK, palette);
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette, true);
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paletteSetColorTable(kSMKPal, palette, true);
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videoSetPalette(0, kSMKPal, 0);
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videoSetPalette(0, kSMKPal, Pal_Fullscreen);
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tileInvalidate(kSMKTile, 0, 1 << 4); // JBF 20031228
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tileInvalidate(kSMKTile, 0, 1 << 4); // JBF 20031228
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Smacker_GetFrame(hSMK, pFrame);
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Smacker_GetFrame(hSMK, pFrame);
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rotatesprite_fs(160<<16, 100<<16, nScale, 512, kSMKTile, 0, 0, 2|4|8|64);
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rotatesprite_fs(160<<16, 100<<16, nScale, 512, kSMKTile, 0, 0, 2|4|8|64);
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@ -8819,7 +8819,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
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videoSetViewableArea(0L,0L,xdim-1,ydim-1);
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videoSetViewableArea(0L,0L,xdim-1,ydim-1);
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videoClearScreen(0L);
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videoClearScreen(0L);
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videoSetPalette(curbrightness,0,0);
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if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }
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if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }
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