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https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
- use the original palette loader from RR.
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parent
22e4141395
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4b743b4063
5 changed files with 102 additions and 146 deletions
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@ -34,17 +34,17 @@ enum Games_t {
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GAMECOUNT
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GAMECOUNT
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};
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};
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typedef enum basepal_ {
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enum basepal_t {
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BASEPAL = 0,
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BASEPAL = 0,
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WATERPAL,
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WATERPAL,
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SLIMEPAL,
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SLIMEPAL,
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DREALMSPAL,
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TITLEPAL,
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TITLEPAL,
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DREALMSPAL,
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ENDINGPAL, // 5
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ENDINGPAL, // 5
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ANIMPAL,
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ANIMPAL, // not used anymore
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DRUGPAL,
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DRUGPAL,
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BASEPALCOUNT
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BASEPALCOUNT
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} basepal_t;
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};
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#include "v_text.h"
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#include "v_text.h"
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@ -58,7 +58,7 @@ extern void G_SetupGlobalPsky(void);
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//////////
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//////////
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extern void G_LoadLookups(void);
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extern void genspriteremaps(void);
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//////////
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//////////
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@ -67,5 +67,101 @@ void checkcommandline()
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void genspriteremaps(void)
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{
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int j;
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auto fr = fileSystem.OpenFileReader("lookup.dat");
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if (!fr.isOpen())
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return;
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j = lookups.loadTable(fr);
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if (j < 0)
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{
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if (j == -1)
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Printf("ERROR loading \"lookup.dat\": failed reading enough data.\n");
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return;
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}
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uint8_t paldata[768];
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for (j=1; j<=5; j++)
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{
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if (fr.Read(paldata, 768) != 768)
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return;
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for (int k = 0; k < 768; k++) // Build uses 6 bit VGA palettes.
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paldata[k] = (paldata[k] << 2) | (paldata[k] >> 6);
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paletteSetColorTable(j, paldata, j == DREALMSPAL || j == ENDINGPAL, j < DREALMSPAL);
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}
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for (int i = 0; i < 256; i++)
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{
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// swap red and blue channels.
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paldata[i * 3] = GPalette.BaseColors[i].b;
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paldata[i * 3+1] = GPalette.BaseColors[i].g;
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paldata[i * 3+2] = GPalette.BaseColors[i].r;
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}
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paletteSetColorTable(DRUGPAL, paldata, false, false); // todo: implement this as a shader effect (swap R and B in postprocessing.)
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if (isRR())
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{
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uint8_t table[256];
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for (j = 0; j < 768; j++)
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table[j] = j;
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for (j = 0; j < 32; j++)
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table[j] = j + 32;
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lookups.makeTable(7, table, 0, 0, 0, 0);
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for (j = 0; j < 768; j++)
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table[j] = j;
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lookups.makeTable(30, table, 0, 0, 0, 0);
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lookups.makeTable(31, table, 0, 0, 0, 0);
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lookups.makeTable(32, table, 0, 0, 0, 0);
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lookups.makeTable(33, table, 0, 0, 0, 0);
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if (isRRRA())
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lookups.makeTable(105, table, 0, 0, 0, 0);
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int unk = 63;
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for (j = 64; j < 80; j++)
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{
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unk--;
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table[j] = unk;
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table[j + 16] = j - 24;
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}
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table[80] = 80;
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table[81] = 81;
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for (j = 0; j < 32; j++)
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{
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table[j] = j + 32;
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}
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lookups.makeTable(34, table, 0, 0, 0, 0);
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for (j = 0; j < 768; j++)
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table[j] = j;
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for (j = 0; j < 16; j++)
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table[j] = j + 129;
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for (j = 16; j < 32; j++)
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table[j] = j + 192;
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lookups.makeTable(35, table, 0, 0, 0, 0);
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if (isRRRA())
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{
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lookups.makeTable(50, nullptr, 12 * 4, 12 * 4, 12 * 4, 0);
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lookups.makeTable(51, nullptr, 12 * 4, 12 * 4, 12 * 4, 0);
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lookups.makeTable(54, lookups.getTable(8), 32 * 4, 32 * 4, 32 * 4, 0);
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}
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}
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}
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END_DUKE_NS
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END_DUKE_NS
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@ -99,97 +99,5 @@ void G_SetupGlobalPsky(void)
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g_pskyidx = skyIdx;
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g_pskyidx = skyIdx;
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}
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}
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//////////
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void G_LoadLookups(void)
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{
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int32_t j;
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auto fr = fileSystem.OpenFileReader("lookup.dat");
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if (!fr.isOpen())
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return;
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j = lookups.loadTable(fr);
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if (j < 0)
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{
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if (j == -1)
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Printf("ERROR loading \"lookup.dat\": failed reading enough data.\n");
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return;
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}
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uint8_t paldata[768];
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for (j=1; j<=5; j++)
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{
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// Account for TILE_TITLE and REALMS swap between basepal number and on-disk order.
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int32_t basepalnum = (j == 3 || j == 4) ? 4+3-j : j;
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if (fr.Read(paldata, 768) != 768)
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return;
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for (bssize_t k = 0; k < 768; k++)
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paldata[k] <<= 2;
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paletteSetColorTable(basepalnum, paldata, basepalnum == DREALMSPAL || basepalnum == ENDINGPAL, basepalnum < DREALMSPAL);
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}
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for (int i = 0; i < 256; i++)
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{
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// swap red and blue channels.
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paldata[i * 3] = GPalette.BaseColors[i].b;
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paldata[i * 3+1] = GPalette.BaseColors[i].g;
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paldata[i * 3+2] = GPalette.BaseColors[i].r;
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}
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paletteSetColorTable(DRUGPAL, paldata, false, false); // todo: implement this as a shader effect (swap R and B in postprocessing.)
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if (RR)
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{
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uint8_t table[256];
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for (bssize_t i = 0; i < 256; i++)
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table[i] = i;
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for (bssize_t i = 0; i < 32; i++)
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table[i] = i+32;
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lookups.makeTable(7, table, 0, 0, 0, 0);
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for (bssize_t i = 0; i < 256; i++)
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table[i] = i;
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lookups.makeTable(30, table, 0, 0, 0, 0);
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lookups.makeTable(31, table, 0, 0, 0, 0);
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lookups.makeTable(32, table, 0, 0, 0, 0);
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lookups.makeTable(33, table, 0, 0, 0, 0);
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if (RRRA)
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lookups.makeTable(105, table, 0, 0, 0, 0);
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j = 63;
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for (bssize_t i = 64; i < 80; i++)
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{
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j--;
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table[i] = j;
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table[i+16] = i-24;
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}
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table[80] = 80;
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table[81] = 81;
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for (bssize_t i = 0; i < 32; i++)
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table[i] = i+32;
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lookups.makeTable(34, table, 0, 0, 0, 0);
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for (bssize_t i = 0; i < 256; i++)
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table[i] = i;
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for (bssize_t i = 0; i < 16; i++)
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table[i] = i+129;
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for (bssize_t i = 16; i < 32; i++)
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table[i] = i+192;
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lookups.makeTable(35, table, 0, 0, 0, 0);
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if (RRRA)
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{
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lookups.makeTable(50, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
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lookups.makeTable(51, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
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lookups.makeTable(54, lookups.getTable(8), 32 * 4, 32 * 4, 32 * 4, 0);
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}
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}
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}
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END_DUKE_NS
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END_DUKE_NS
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@ -2133,7 +2133,7 @@ static void G_Startup(void)
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picanm[TILE_LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
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picanm[TILE_LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
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// Printf("Loading palette/lookups...\n");
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// Printf("Loading palette/lookups...\n");
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G_LoadLookups();
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genspriteremaps();
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TileFiles.PostLoadSetup();
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TileFiles.PostLoadSetup();
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screenpeek = myconnectindex;
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screenpeek = myconnectindex;
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@ -130,50 +130,6 @@ foundone:
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}
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}
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// demo <demonum or demofn> [<prof>]
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//
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// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
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// which will start to replay it as fast as possible, rendering <prof> frames
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// for each gametic.
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//
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// Notes:
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// * The demos should be recorded with demorec_diffs set to 0, so that the
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// game state updates are actually computed.
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// * Currently, the profiling can only be aborted on SDL 1.2 builds by
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// pressing any key.
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// * With <prof> greater than 1, interpolation should be calculated properly,
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// though this has not been verified by looking at the frames.
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// * When testing whether a change in the source has an effect on performance,
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// the variance of the run times MUST be taken into account (that is, the
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// replaying must be performed multiple times for the old and new versions,
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// etc.)
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static int osdcmd_demo(CCmdFuncPtr parm)
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{
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if (numplayers > 1)
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{
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Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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Printf("demo: Must not be in a game.\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1 && parm->numparms != 2)
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return OSDCMD_SHOWHELP;
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{
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int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
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Demo_SetFirst(parm->parms[0]);
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Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
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}
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return OSDCMD_OK;
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}
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static int osdcmd_activatecheat(CCmdFuncPtr parm)
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static int osdcmd_activatecheat(CCmdFuncPtr parm)
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{
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{
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if (parm->numparms != 1)
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if (parm->numparms != 1)
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@ -377,10 +333,6 @@ int32_t registerosdcommands(void)
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{
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{
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C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
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C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
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if (!VOLUMEONE)
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{
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C_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
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}
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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