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- fixed a few changes constants.
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5f2009eea5
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1 changed files with 4 additions and 4 deletions
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@ -431,7 +431,7 @@ void StartSwirly(int nActiveSound)
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pASound->snd_volume = nVolume;
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pASound->snd_volume = nVolume;
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if (pASound->snd_channel) soundEngine->StopChannel(pASound->snd_channel);
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if (pASound->snd_channel) soundEngine->StopChannel(pASound->snd_channel);
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pASound->snd_channel = soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSound67]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
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pASound->snd_channel = soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -971,17 +971,17 @@ void StopAllSounds(void)
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void PlayTitleSound(void)
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void PlayTitleSound(void)
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{
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{
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PlayLocalSound(StaticSound[kSound10], 0);
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PlayLocalSound(StaticSound[kSoundItemSpecial], 0);
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}
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}
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void PlayLogoSound(void)
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void PlayLogoSound(void)
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{
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{
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PlayLocalSound(StaticSound[kSound28], 7000);
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PlayLocalSound(StaticSound[kSoundJonLaugh2], 7000);
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}
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}
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void PlayGameOverSound(void)
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void PlayGameOverSound(void)
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{
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{
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PlayLocalSound(StaticSound[kSound28], 0);
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PlayLocalSound(StaticSound[kSoundJonLaugh2], 0);
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}
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}
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END_PS_NS
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END_PS_NS
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