mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2959f86fbd
commit
4a4f90e5e7
4 changed files with 41 additions and 17 deletions
|
@ -982,7 +982,7 @@ local actor_mt = {
|
||||||
spr.hitag = movflags or 0
|
spr.hitag = movflags or 0
|
||||||
|
|
||||||
if (not spr:isenemy() or spr.extra > 0) then
|
if (not spr:isenemy() or spr.extra > 0) then
|
||||||
if (bit.band(spr.hitag, 8)) then -- random_angle
|
if (bit.band(spr.hitag, 8) ~= 0) then -- random_angle
|
||||||
spr.ang = bit.band(ffiC.krand(), 2047)
|
spr.ang = bit.band(ffiC.krand(), 2047)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -144,7 +144,8 @@ errors. Unlike Lua, our `module` does not return *true* when a module is
|
||||||
contains a loop). Instead, an error is raised.
|
contains a loop). Instead, an error is raised.
|
||||||
|
|
||||||
Issuing `require` for `'end_gamevars'` has a special meaning that is described
|
Issuing `require` for `'end_gamevars'` has a special meaning that is described
|
||||||
below.
|
below. A `require` for `'CON.DEFS'` returns a table mapping labels ++define++d from
|
||||||
|
CON to their values, except for `NO`.
|
||||||
|
|
||||||
|
|
||||||
==== The `module()` function
|
==== The `module()` function
|
||||||
|
@ -338,7 +339,7 @@ number from 0 to 2^_B_^--1.
|
||||||
|
|
||||||
* If an assignment to a member having unsigned integer type and bit width _B_
|
* If an assignment to a member having unsigned integer type and bit width _B_
|
||||||
is made, the ``right-hand side'' value must be in the closed interval
|
is made, the ``right-hand side'' value must be in the closed interval
|
||||||
[--2^31^ .. 2^31^-1] if _B_ is less than 32, or in [0 .. 2^32^-1] otherwise.
|
[--2^31^ .. 2^31^--1] if _B_ is less than 32, or in [0 .. 2^32^--1] otherwise.
|
||||||
|
|
||||||
* If the appropriate requirements hold, an assignment from a Lua number to a
|
* If the appropriate requirements hold, an assignment from a Lua number to a
|
||||||
member having integer type begins by discarding the fractional part
|
member having integer type begins by discarding the fractional part
|
||||||
|
@ -740,19 +741,29 @@ horizontal and vertical texel sizes of each tile.
|
||||||
|
|
||||||
Lunatic functions
|
Lunatic functions
|
||||||
~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
Engine-side
|
Engine-side
|
||||||
^^^^^^^^^^^
|
^^^^^^^^^^^
|
||||||
|
|
||||||
|
===== Iterators
|
||||||
|
|
||||||
|
+*for* w *in* wallsofsect(sectnum)+::
|
||||||
|
Iterates over the indices of all walls of the sector with index `sectnum`.
|
||||||
|
|
||||||
|
+*for* s *in* spritesofstat(statnum)+::
|
||||||
|
Iterates over the indices of all sprites with status number `statnum`.
|
||||||
|
|
||||||
|
+*for* s *in* spritesofsect(sectnum)+::
|
||||||
|
Iterates over the indices of all sprites contained in the sector with index `sectnum`.
|
||||||
|
|
||||||
cansee
|
cansee
|
||||||
hitscan
|
hitscan
|
||||||
inside
|
inside
|
||||||
neartag
|
neartag
|
||||||
sectorsofbunch
|
sectorsofbunch
|
||||||
spritesofsect
|
|
||||||
spritesofstat
|
|
||||||
updatesector
|
updatesector
|
||||||
updatesectorbreadth
|
updatesectorbreadth
|
||||||
updatesectorz
|
updatesectorz
|
||||||
wallsofsect
|
|
||||||
|
|
||||||
Customizing the game
|
Customizing the game
|
||||||
^^^^^^^^^^^^^^^^^^^^
|
^^^^^^^^^^^^^^^^^^^^
|
||||||
|
@ -778,7 +789,11 @@ input arguments: `func(aci, pli, dist)`.
|
||||||
|
|
||||||
* `aci`: the sprite number of the actor invoking `func`
|
* `aci`: the sprite number of the actor invoking `func`
|
||||||
* `pli`: the index of the player that is nearest to this actor
|
* `pli`: the index of the player that is nearest to this actor
|
||||||
* `dist`: the 3D Manhattan distance between actor `aci` and player `pli`
|
* `dist`: the 3D Manhattan distance
|
||||||
|
footnote:[The Manhattan distance between points _p_~1~=(x~1~, y~1~, z~1~) and
|
||||||
|
_p_~2~=(x~2~, y~2~, z~2~) is defined as abs(x~2~ -- x~1~) + abs(y~2~ -- y~1~)
|
||||||
|
+ abs(z~2~ -- z~1~).]
|
||||||
|
between actor `aci` and player `pli`
|
||||||
|
|
||||||
Additionally, `gameactor` accepts optional input arguments. They can be
|
Additionally, `gameactor` accepts optional input arguments. They can be
|
||||||
specifyed positionally by following `tilenum`, or be given as values to string
|
specifyed positionally by following `tilenum`, or be given as values to string
|
||||||
|
@ -846,12 +861,11 @@ The callback `func` is invoked with the same arguments and meaning as for
|
||||||
meaningful `aci` and/or `pli` value can be assigned. In this case, `func`
|
meaningful `aci` and/or `pli` value can be assigned. In this case, `func`
|
||||||
receives `-1` for the respective input arguments.
|
receives `-1` for the respective input arguments.
|
||||||
|
|
||||||
Like with actors, game events may be chained or replaced. However, it is not
|
Like with actors, game events may be chained or replaced by passing an
|
||||||
necessary for an event to be already defined when chaining is requested. In
|
appropriate `flags` value. However, it is not necessary for an event to be
|
||||||
that case, it is simply registered initially.
|
already defined when chaining is requested. In that case, it is simply
|
||||||
|
registered initially. Permissible values for these flags are provided in
|
||||||
The `flags` controlling chaining behavior are provided in `actor.FLAGS` as well
|
`actor.FLAGS` as well (abbreviated `AF` here):
|
||||||
(abbreviated `AF`):
|
|
||||||
|
|
||||||
* `AF.replace`: Replace any previously defined event code with the given one.
|
* `AF.replace`: Replace any previously defined event code with the given one.
|
||||||
* `AF.chain_beg`: Prepend the provided `func` to the exising callback
|
* `AF.chain_beg`: Prepend the provided `func` to the exising callback
|
||||||
|
@ -866,3 +880,17 @@ The `flags` controlling chaining behavior are provided in `actor.FLAGS` as well
|
||||||
Extended API (Lunatic modules)
|
Extended API (Lunatic modules)
|
||||||
------------------------------
|
------------------------------
|
||||||
|
|
||||||
|
The `xmath` module
|
||||||
|
~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Lunatic, being a Lua-based scripting system, provides the user with a single
|
||||||
|
numeric data type that variables can contain on the Lua side --
|
||||||
|
double-precision floating point.footnote:[In LuaJIT, variables additionaly can
|
||||||
|
take on ``boxed'' 64-bit integer numeric types, but these should not be used
|
||||||
|
for numeric calculations.] However, since BUILD, and in turn, EDuke32, almost
|
||||||
|
exclusively use integer types to represent quantities such as angles or carry
|
||||||
|
out e.g. trigonometrical calculations, there is a need for convenient
|
||||||
|
interoperability between the two ``worlds''.
|
||||||
|
|
||||||
|
Another purpose of the `xmath` module is to provide _vector_ types that allow
|
||||||
|
writing concise and clear code involving geometrical calculations.
|
||||||
|
|
|
@ -29,8 +29,6 @@ windowy2;
|
||||||
yxaspect;
|
yxaspect;
|
||||||
viewingrange;
|
viewingrange;
|
||||||
|
|
||||||
yax_getbunch;
|
|
||||||
|
|
||||||
sectorofwall_noquick;
|
sectorofwall_noquick;
|
||||||
getceilzofslopeptr;
|
getceilzofslopeptr;
|
||||||
getflorzofslopeptr;
|
getflorzofslopeptr;
|
||||||
|
|
|
@ -29,8 +29,6 @@ windowy2;
|
||||||
yxaspect;
|
yxaspect;
|
||||||
viewingrange;
|
viewingrange;
|
||||||
|
|
||||||
yax_getbunch;
|
|
||||||
|
|
||||||
sectorofwall_noquick;
|
sectorofwall_noquick;
|
||||||
getceilzofslopeptr;
|
getceilzofslopeptr;
|
||||||
getflorzofslopeptr;
|
getflorzofslopeptr;
|
||||||
|
|
Loading…
Reference in a new issue