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- fixed texture alignment
Most cases should be correct now.
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parent
47dce8de8c
commit
493294909b
1 changed files with 20 additions and 15 deletions
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@ -843,7 +843,7 @@ void HWWall::DoUpperTexture(HWDrawInfo* di, walltype* wal, sectortype* frontsect
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float topleft, float topright, float bottomleft, float bottomright)
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float topleft, float topright, float bottomleft, float bottomright)
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{
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{
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// get the alignment reference position.
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// get the alignment reference position.
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int refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->floorz : frontsector->ceilingz;
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int refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->ceilingz : backsector->ceilingz;
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type = RENDERWALL_BOTTOM;
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type = RENDERWALL_BOTTOM;
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DoTexture(di, wal, wal, refheight, topleft, topright, bottomleft, bottomright);
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DoTexture(di, wal, wal, refheight, topleft, topright, bottomleft, bottomright);
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@ -861,19 +861,7 @@ void HWWall::DoLowerTexture(HWDrawInfo* di, walltype* wal, sectortype* frontsect
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// get the alignment reference position.
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// get the alignment reference position.
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int refheight;
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int refheight;
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auto refwall = (wall->cstat & CSTAT_WALL_BOTTOM_SWAP) ? &wall[wal->nextwall] : wal;
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auto refwall = (wall->cstat & CSTAT_WALL_BOTTOM_SWAP) ? &wall[wal->nextwall] : wal;
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refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->ceilingz : backsector->floorz;
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if ((wal->cstat & CSTAT_WALL_1WAY) && backsector)
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{
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if ((!(wal->cstat & CSTAT_WALL_BOTTOM_SWAP) && (wal->cstat & CSTAT_WALL_1WAY)) ||
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((wal->cstat & CSTAT_WALL_BOTTOM_SWAP) && (wall[wal->nextwall].cstat & CSTAT_WALL_ALIGN_BOTTOM)))
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refheight = frontsector->ceilingz;
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else
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refheight = backsector->floorz;
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}
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else
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{
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refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->floorz : frontsector->ceilingz;
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}
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shade = refwall->shade;
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shade = refwall->shade;
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palette = refwall->pal;
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palette = refwall->pal;
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@ -893,7 +881,23 @@ void HWWall::DoMidTexture(HWDrawInfo* di, walltype* wal,
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float bch1, float bch2, float bfh1, float bfh2)
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float bch1, float bch2, float bfh1, float bfh2)
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{
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{
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float topleft,bottomleft,topright,bottomright;
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float topleft,bottomleft,topright,bottomright;
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float refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->ceilingz : backsector->ceilingz;
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int refheight;
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const int swapit = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM);
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if (wal->cstat & CSTAT_WALL_1WAY)
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{
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// 1-sided wall
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refheight = swapit ? front->ceilingz : back->ceilingz;
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}
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else
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{
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// masked wall
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if (swapit)
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refheight = min(front->floorz, back->floorz);
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else
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refheight = max(front->ceilingz, back->ceilingz);
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}
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topleft = std::min(bch1,fch1);
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topleft = std::min(bch1,fch1);
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topright = std::min(bch2,fch2);
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topright = std::min(bch2,fch2);
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@ -1094,5 +1098,6 @@ void HWWall::Process(HWDrawInfo *di, walltype *wal, sectortype* frontsector, sec
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}
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}
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}
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}
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}
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}
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globalr = globalg = globalb = 255;
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}
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}
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