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Duke3d: remove extraneous call to videoNextPage() when handling savegames initiated from CON
# Conflicts: # source/duke3d/src/game.cpp
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@ -6000,7 +6000,6 @@ MAIN_LOOP_RESTART:
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if (g_saveRequested)
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if (g_saveRequested)
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{
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{
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inputState.keyFlushChars();
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inputState.keyFlushChars();
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videoNextPage();
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M_Autosave();
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M_Autosave();
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