- replaced FILE * with FileReader in savegame code.

FILE* is too inflexible, with FileReader I can plug in a transparent compressor.
This commit is contained in:
Christoph Oelckers 2019-11-08 00:26:14 +01:00
parent d2cbd71dbf
commit 47227fc90f
8 changed files with 128 additions and 136 deletions

View file

@ -325,6 +325,11 @@ public:
virtual long Tell(); virtual long Tell();
virtual long Seek(long offset, int mode); virtual long Seek(long offset, int mode);
size_t Printf(const char *fmt, ...) GCCPRINTF(2,3); size_t Printf(const char *fmt, ...) GCCPRINTF(2,3);
void Close()
{
if (File != NULL) fclose(File);
File = nullptr;
}
protected: protected:
@ -343,6 +348,7 @@ public:
BufferWriter() {} BufferWriter() {}
virtual size_t Write(const void *buffer, size_t len) override; virtual size_t Write(const void *buffer, size_t len) override;
TArray<unsigned char> *GetBuffer() { return &mBuffer; } TArray<unsigned char> *GetBuffer() { return &mBuffer; }
TArray<unsigned char>&& TakeBuffer() { return std::move(mBuffer); }
}; };
#endif #endif

View file

@ -38,7 +38,7 @@ BEGIN_DUKE_NS
char g_firstDemoFile[BMAX_PATH]; char g_firstDemoFile[BMAX_PATH];
buildvfs_FILE g_demo_filePtr{}; // write FileWriter *g_demo_filePtr{}; // write
FileReader g_demo_recFilePtr; // read FileReader g_demo_recFilePtr; // read
int32_t g_demo_cnt; int32_t g_demo_cnt;
@ -163,23 +163,24 @@ void G_OpenDemoWrite(void)
demonum++; demonum++;
g_demo_filePtr = buildvfs_fopen_read(demofn); g_demo_filePtr = FileWriter::Open(demofn);
if (g_demo_filePtr == NULL) if (g_demo_filePtr == NULL)
break; break;
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr); delete g_demo_filePtr;
} }
while (1); while (1);
g_demo_filePtr = buildvfs_fopen_write(demofn); g_demo_filePtr = FileWriter::Open(demofn);
if (g_demo_filePtr == NULL) if (g_demo_filePtr == NULL)
return; return;
i=sv_saveandmakesnapshot(g_demo_filePtr, nullptr, -1, demorec_diffs_cvar, demorec_diffcompress_cvar, i=sv_saveandmakesnapshot(*g_demo_filePtr, nullptr, -1, demorec_diffs_cvar, demorec_diffcompress_cvar,
(demorec_seeds_cvar<<1)); (demorec_seeds_cvar<<1));
if (i) if (i)
{ {
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr); delete g_demo_filePtr;
g_demo_filePtr = nullptr;
error_wopen_demo: error_wopen_demo:
Bstrcpy(apStrings[QUOTE_RESERVED4], "FAILED STARTING DEMO RECORDING. SEE CONSOLE FOR DETAILS."); Bstrcpy(apStrings[QUOTE_RESERVED4], "FAILED STARTING DEMO RECORDING. SEE CONSOLE FOR DETAILS.");
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
@ -232,13 +233,13 @@ static void Demo_WriteSync()
{ {
int16_t tmpreccnt; int16_t tmpreccnt;
buildvfs_fwrite("sYnC", 4, 1, g_demo_filePtr); g_demo_filePtr->Write("sYnC", 4);
tmpreccnt = (int16_t)ud.reccnt; tmpreccnt = (int16_t)ud.reccnt;
buildvfs_fwrite(&tmpreccnt, sizeof(int16_t), 1, g_demo_filePtr); g_demo_filePtr->Write(&tmpreccnt, sizeof(int16_t));
if (demorec_seeds) if (demorec_seeds)
buildvfs_fwrite(g_demo_seedbuf, 1, ud.reccnt, g_demo_filePtr); g_demo_filePtr->Write(g_demo_seedbuf, ud.reccnt);
buildvfs_fwrite(recsync, sizeof(input_t), ud.reccnt, g_demo_filePtr); g_demo_filePtr->Write(recsync, sizeof(input_t)* ud.reccnt);
ud.reccnt = 0; ud.reccnt = 0;
} }
@ -275,16 +276,17 @@ void G_CloseDemoWrite(void)
if (ud.reccnt > 0) if (ud.reccnt > 0)
Demo_WriteSync(); Demo_WriteSync();
buildvfs_fwrite("EnD!", 4, 1, g_demo_filePtr); g_demo_filePtr->Write("EnD!", 4);
// lastly, we need to write the number of written recsyncs to the demo file // lastly, we need to write the number of written recsyncs to the demo file
if (buildvfs_fseek_abs(g_demo_filePtr, offsetof(savehead_t, reccnt))) if (g_demo_filePtr->Write(g_demo_filePtr, offsetof(savehead_t, reccnt)))
perror("G_CloseDemoWrite: final fseek"); Printf("G_CloseDemoWrite: final fseek\n");
else else
buildvfs_fwrite(&g_demo_cnt, sizeof(g_demo_cnt), 1, g_demo_filePtr); g_demo_filePtr->Write(&g_demo_cnt, sizeof(g_demo_cnt));
ud.recstat = ud.m_recstat = 0; ud.recstat = ud.m_recstat = 0;
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr); delete g_demo_filePtr;
g_demo_filePtr = nullptr;
sv_freemem(); sv_freemem();

View file

@ -32,7 +32,7 @@ BEGIN_DUKE_NS
#define DEMOFN_FMT "edemo%03d.edm" #define DEMOFN_FMT "edemo%03d.edm"
#define MAXDEMOS 1000 #define MAXDEMOS 1000
extern buildvfs_FILE g_demo_filePtr; extern FileWriter * g_demo_filePtr;
extern char g_firstDemoFile[BMAX_PATH]; extern char g_firstDemoFile[BMAX_PATH];
extern int32_t g_demo_cnt; extern int32_t g_demo_cnt;

View file

@ -262,7 +262,10 @@ void G_GameExit(const char *msg)
if (ud.recstat == 1) if (ud.recstat == 1)
G_CloseDemoWrite(); G_CloseDemoWrite();
else if (ud.recstat == 2) else if (ud.recstat == 2)
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr); {
delete g_demo_filePtr;
g_demo_filePtr = nullptr;
}
// JBF: fixes crash on demo playback // JBF: fixes crash on demo playback
// PK: modified from original // PK: modified from original

View file

@ -236,34 +236,34 @@ corrupt:
} }
// Note that this entire function is totally architecture dependent and needs to be fixed (which won't be easy...) // Note that this entire function is totally architecture dependent and needs to be fixed (which won't be easy...)
void Gv_WriteSave(buildvfs_FILE fil) void Gv_WriteSave(FileWriter &fil)
{ {
// AddLog("Saving Game Vars to File"); // AddLog("Saving Game Vars to File");
buildvfs_fwrite("BEG: EDuke32", 12, 1, fil); fil.Write("BEG: EDuke32", 12);
buildvfs_fwrite(&g_gameVarCount,sizeof(g_gameVarCount),1,fil); fil.Write(&g_gameVarCount,sizeof(g_gameVarCount));
for (bssize_t i = 0; i < g_gameVarCount; i++) for (bssize_t i = 0; i < g_gameVarCount; i++)
{ {
buildvfs_fwrite(&(aGameVars[i]), sizeof(gamevar_t), 1, fil); fil.Write(&(aGameVars[i]), sizeof(gamevar_t));
buildvfs_fwrite(aGameVars[i].szLabel, sizeof(uint8_t) * MAXVARLABEL, 1, fil); fil.Write(aGameVars[i].szLabel, sizeof(uint8_t) * MAXVARLABEL);
if (aGameVars[i].flags & GAMEVAR_PERPLAYER) if (aGameVars[i].flags & GAMEVAR_PERPLAYER)
buildvfs_fwrite(aGameVars[i].pValues, sizeof(intptr_t) * MAXPLAYERS, 1, fil); fil.Write(aGameVars[i].pValues, sizeof(intptr_t) * MAXPLAYERS);
else if (aGameVars[i].flags & GAMEVAR_PERACTOR) else if (aGameVars[i].flags & GAMEVAR_PERACTOR)
buildvfs_fwrite(aGameVars[i].pValues, sizeof(intptr_t) * MAXSPRITES, 1, fil); fil.Write(aGameVars[i].pValues, sizeof(intptr_t) * MAXSPRITES);
} }
buildvfs_fwrite(&g_gameArrayCount,sizeof(g_gameArrayCount),1,fil); fil.Write(&g_gameArrayCount,sizeof(g_gameArrayCount));
for (bssize_t i = 0; i < g_gameArrayCount; i++) for (bssize_t i = 0; i < g_gameArrayCount; i++)
{ {
// write for .size and .dwFlags (the rest are pointers): // write for .size and .dwFlags (the rest are pointers):
buildvfs_fwrite(&aGameArrays[i], sizeof(gamearray_t), 1, fil); fil.Write(&aGameArrays[i], sizeof(gamearray_t));
buildvfs_fwrite(aGameArrays[i].szLabel, sizeof(uint8_t) * MAXARRAYLABEL, 1, fil); fil.Write(aGameArrays[i].szLabel, sizeof(uint8_t) * MAXARRAYLABEL);
if ((aGameArrays[i].flags & GAMEARRAY_SYSTEM) != GAMEARRAY_SYSTEM) if ((aGameArrays[i].flags & GAMEARRAY_SYSTEM) != GAMEARRAY_SYSTEM)
buildvfs_fwrite(aGameArrays[i].pValues, Gv_GetArrayAllocSize(i), 1, fil); fil.Write(aGameArrays[i].pValues, Gv_GetArrayAllocSize(i));
} }
uint8_t savedstate[MAXVOLUMES * MAXLEVELS]; uint8_t savedstate[MAXVOLUMES * MAXLEVELS];
@ -273,7 +273,7 @@ void Gv_WriteSave(buildvfs_FILE fil)
if (g_mapInfo[i].savedstate != NULL) if (g_mapInfo[i].savedstate != NULL)
savedstate[i] = 1; savedstate[i] = 1;
buildvfs_fwrite(savedstate, sizeof(savedstate), 1, fil); fil.Write(savedstate, sizeof(savedstate));
for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++)
{ {
@ -281,27 +281,27 @@ void Gv_WriteSave(buildvfs_FILE fil)
mapstate_t &sv = *g_mapInfo[i].savedstate; mapstate_t &sv = *g_mapInfo[i].savedstate;
buildvfs_fwrite(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, fil); fil.Write(g_mapInfo[i].savedstate, sizeof(mapstate_t));
for (bssize_t j = 0; j < g_gameVarCount; j++) for (bssize_t j = 0; j < g_gameVarCount; j++)
{ {
if (aGameVars[j].flags & GAMEVAR_NORESET) continue; if (aGameVars[j].flags & GAMEVAR_NORESET) continue;
if (aGameVars[j].flags & GAMEVAR_PERPLAYER) if (aGameVars[j].flags & GAMEVAR_PERPLAYER)
buildvfs_fwrite(sv.vars[j], sizeof(intptr_t) * MAXPLAYERS, 1, fil); fil.Write(sv.vars[j], sizeof(intptr_t) * MAXPLAYERS);
else if (aGameVars[j].flags & GAMEVAR_PERACTOR) else if (aGameVars[j].flags & GAMEVAR_PERACTOR)
buildvfs_fwrite(sv.vars[j], sizeof(intptr_t) * MAXSPRITES, 1, fil); fil.Write(sv.vars[j], sizeof(intptr_t) * MAXSPRITES);
} }
buildvfs_fwrite(sv.arraysiz, sizeof(sv.arraysiz), 1, fil); fil.Write(sv.arraysiz, sizeof(sv.arraysiz));
for (bssize_t j = 0; j < g_gameArrayCount; j++) for (bssize_t j = 0; j < g_gameArrayCount; j++)
if (aGameArrays[j].flags & GAMEARRAY_RESTORE) if (aGameArrays[j].flags & GAMEARRAY_RESTORE)
{ {
buildvfs_fwrite(sv.arrays[j], Gv_GetArrayAllocSizeForCount(j, sv.arraysiz[j]), 1, fil); fil.Write(sv.arrays[j], Gv_GetArrayAllocSizeForCount(j, sv.arraysiz[j]));
} }
} }
buildvfs_fwrite("EOF: EDuke32", 12, 1, fil); fil.Write("EOF: EDuke32", 12);
} }
void Gv_DumpValues(void) void Gv_DumpValues(void)

View file

@ -159,7 +159,7 @@ void Gv_InitWeaponPointers(void);
void Gv_RefreshPointers(void); void Gv_RefreshPointers(void);
void Gv_ResetVars(void); void Gv_ResetVars(void);
int Gv_ReadSave(FileReader &kFile); int Gv_ReadSave(FileReader &kFile);
void Gv_WriteSave(buildvfs_FILE fil); void Gv_WriteSave(FileWriter &fil);
void Gv_Clear(void); void Gv_Clear(void);
#else #else
extern int32_t g_noResetVars; extern int32_t g_noResetVars;

View file

@ -738,71 +738,62 @@ int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
Net_WaitForServer(); Net_WaitForServer();
ready2send = 0; ready2send = 0;
char fn[BMAX_PATH]; FString fn;
errno = 0; errno = 0;
buildvfs_FILE fil; buildvfs_FILE fil;
if (sv.isValid()) if (sv.isValid())
{ {
if (snprintf(fn, sizeof(fn), "%s%s", M_GetSavegamesPath().GetChars(), sv.path)) fn.Format("%s%s", M_GetSavegamesPath().GetChars(), sv.path);
{ fil = fopen(fn, "wb");
OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", sv.path);
goto saveproblem;
}
fil = buildvfs_fopen_write(fn);
} }
else else
{ {
static char const SaveName[] = "save0000.esv"; static char const SaveName[] = "save0000.svz";
int const len = snprintf(fn, ARRAY_SIZE(fn), "%s%s", M_GetSavegamesPath().GetChars(), SaveName); fn.Format("%s%s", M_GetSavegamesPath().GetChars(), SaveName);
if (len >= ARRAY_SSIZE(fn)-1)
{ auto fnp = fn.LockBuffer();
OSD_Printf("G_SavePlayer: could not form automatic save path\n"); char* zeros = fnp + (fn.Len() - 8);
goto saveproblem; fil = savecounter.opennextfile(fnp, zeros);
} fn.UnlockBuffer();
char * zeros = fn + (len-8);
fil = savecounter.opennextfile(fn, zeros);
savecounter.count++; savecounter.count++;
// don't copy the mod dir into sv.path // don't copy the mod dir into sv.path
Bstrcpy(sv.path, fn + (len-(ARRAY_SIZE(SaveName)-1))); Bstrcpy(sv.path, fn + (fn.Len() - (ARRAY_SIZE(SaveName) - 1)));
} }
FileWriter fw(fil);
if (!fil) if (!fil)
{ {
OSD_Printf("G_SavePlayer: failed opening \"%s\" for writing: %s\n", OSD_Printf("G_SavePlayer: failed opening \"%s\" for writing: %s\n",
fn, strerror(errno)); fn, strerror(errno));
goto saveproblem; ready2send = 1;
} Net_WaitForServer();
G_RestoreTimers();
ototalclock = totalclock;
return -1;
}
else
{
sv.isExt = 0; sv.isExt = 0;
// temporary hack // temporary hack
ud.user_map = G_HaveUserMap(); ud.user_map = G_HaveUserMap();
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_resetlights();
#endif
VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex); VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
portableBackupSave(sv.path, sv.name, ud.last_stateless_volume, ud.last_stateless_level); portableBackupSave(sv.path, sv.name, ud.last_stateless_volume, ud.last_stateless_level);
// SAVE! // SAVE!
sv_saveandmakesnapshot(fil, sv.name, 0, 0, 0, 0, isAutoSave); sv_saveandmakesnapshot(fw, sv.name, 0, 0, 0, 0, isAutoSave);
buildvfs_fclose(fil); fw.Close();
if (!g_netServer && ud.multimode < 2) if (!g_netServer && ud.multimode < 2)
{ {
OSD_Printf("Saved: %s\n", fn); OSD_Printf("Saved: %s\n", fn);
#ifdef LUNATIC strcpy(apStrings[QUOTE_RESERVED4], "Game Saved");
if (!g_savedOK)
Bstrcpy(apStrings[QUOTE_RESERVED4], "^10Failed Saving Game");
else
#endif
Bstrcpy(apStrings[QUOTE_RESERVED4], "Game Saved");
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
} }
@ -815,15 +806,7 @@ int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
VM_OnEvent(EVENT_POSTSAVEGAME, g_player[myconnectindex].ps->i, myconnectindex); VM_OnEvent(EVENT_POSTSAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
return 0; return 0;
}
saveproblem:
ready2send = 1;
Net_WaitForServer();
G_RestoreTimers();
ototalclock = totalclock;
return -1;
} }
int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv) int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv)
@ -917,7 +900,7 @@ static inline void ds_get(const dataspec_t *spec, void **ptr, int32_t *cnt)
} }
// write state to file and/or to dump // write state to file and/or to dump
static uint8_t *writespecdata(const dataspec_t *spec, buildvfs_FILE fil, uint8_t *dump) static uint8_t *writespecdata(const dataspec_t *spec, FileWriter *fil, uint8_t *dump)
{ {
for (; spec->flags != DS_END; spec++) for (; spec->flags != DS_END; spec++)
{ {
@ -932,7 +915,7 @@ static uint8_t *writespecdata(const dataspec_t *spec, buildvfs_FILE fil, uint8_t
continue; continue;
else if (spec->flags & DS_STRING) else if (spec->flags & DS_STRING)
{ {
buildvfs_fwrite(spec->ptr, Bstrlen((const char *)spec->ptr), 1, fil); // not null-terminated! fil->Write(spec->ptr, Bstrlen((const char *)spec->ptr)); // not null-terminated!
continue; continue;
} }
@ -952,7 +935,7 @@ static uint8_t *writespecdata(const dataspec_t *spec, buildvfs_FILE fil, uint8_t
if (fil) if (fil)
{ {
buildvfs_fwrite(ptr, spec->size, cnt, fil); fil->Write(ptr, spec->size * cnt);
} }
if (dump && (spec->flags & (DS_NOCHK|DS_CMP)) == 0) if (dump && (spec->flags & (DS_NOCHK|DS_CMP)) == 0)
@ -1522,10 +1505,8 @@ static const dataspec_t svgm_anmisc[] =
{ DS_END, 0, 0, 0 } { DS_END, 0, 0, 0 }
}; };
#if !defined LUNATIC
static dataspec_gv_t *svgm_vars=NULL; static dataspec_gv_t *svgm_vars=NULL;
#endif static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem);
static uint8_t *dosaveplayer2(buildvfs_FILE fil, uint8_t *mem);
static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr); static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr);
static void postloadplayer(int32_t savegamep); static void postloadplayer(int32_t savegamep);
@ -1629,7 +1610,7 @@ static void SV_AllocSnap(int32_t allocinit)
} }
// make snapshot only if spot < 0 (demo) // make snapshot only if spot < 0 (demo)
int32_t sv_saveandmakesnapshot(buildvfs_FILE fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave) int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave)
{ {
savehead_t h; savehead_t h;
@ -1699,23 +1680,23 @@ int32_t sv_saveandmakesnapshot(buildvfs_FILE fil, char const *name, int8_t spot,
// write header // write header
buildvfs_fwrite(&h, sizeof(savehead_t), 1, fil); fil.Write(&h, sizeof(savehead_t));
// for savegames, the file offset after the screenshot goes here; // for savegames, the file offset after the screenshot goes here;
// for demos, we keep it 0 to signify that we didn't save one // for demos, we keep it 0 to signify that we didn't save one
buildvfs_fwrite("\0\0\0\0", 4, 1, fil);
if (spot >= 0 && tileData(TILE_SAVESHOT)) if (spot >= 0 && tileData(TILE_SAVESHOT))
{ {
int32_t ofs;
int v = 64000;
fil.Write(&v, 4);
// write the screenshot compressed // write the screenshot compressed
buildvfs_fwrite(tileData(TILE_SAVESHOT), 320, 200, fil); fil.Write(tileData(TILE_SAVESHOT), 320*200);
// write the current file offset right after the header }
ofs = buildvfs_ftell(fil); else
buildvfs_fseek_abs(fil, sizeof(savehead_t)); {
buildvfs_fwrite(&ofs, 4, 1, fil); int v = 64000;
buildvfs_fseek_abs(fil, ofs); fil.Write(&v, 4);
} }
@ -1883,7 +1864,7 @@ int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h)
} }
uint32_t sv_writediff(buildvfs_FILE fil) uint32_t sv_writediff(FileWriter *fil)
{ {
uint8_t *p = svsnapshot; uint8_t *p = svsnapshot;
uint8_t *d = svdiff; uint8_t *d = svdiff;
@ -1901,10 +1882,10 @@ uint32_t sv_writediff(buildvfs_FILE fil)
uint32_t const diffsiz = d - svdiff; uint32_t const diffsiz = d - svdiff;
buildvfs_fwrite("dIfF",4,1,fil); fil->Write("dIfF",4);
buildvfs_fwrite(&diffsiz, sizeof(diffsiz), 1, fil); fil->Write(&diffsiz, sizeof(diffsiz));
buildvfs_fwrite(svdiff, 1, diffsiz, fil); fil->Write(svdiff, diffsiz);
return diffsiz; return diffsiz;
} }
@ -2168,19 +2149,19 @@ static void sv_restload()
LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum); LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
#endif #endif
static uint8_t *dosaveplayer2(buildvfs_FILE fil, uint8_t *mem) static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem)
{ {
#ifdef DEBUGGINGAIDS #ifdef DEBUGGINGAIDS
uint8_t *tmem = mem; uint8_t *tmem = mem;
int32_t t=timerGetTicks(); int32_t t=timerGetTicks();
#endif #endif
mem=writespecdata(svgm_udnetw, fil, mem); // user settings, players & net mem=writespecdata(svgm_udnetw, &fil, mem); // user settings, players & net
PRINTSIZE("ud"); PRINTSIZE("ud");
mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite mem=writespecdata(svgm_secwsp, &fil, mem); // sector, wall, sprite
PRINTSIZE("sws"); PRINTSIZE("sws");
mem=writespecdata(svgm_script, fil, mem); // script mem=writespecdata(svgm_script, &fil, mem); // script
PRINTSIZE("script"); PRINTSIZE("script");
mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc. mem=writespecdata(svgm_anmisc, &fil, mem); // animates, quotes & misc.
PRINTSIZE("animisc"); PRINTSIZE("animisc");
#if !defined LUNATIC #if !defined LUNATIC

View file

@ -121,10 +121,10 @@ extern uint16_t g_nummenusaves;
int32_t sv_updatestate(int32_t frominit); int32_t sv_updatestate(int32_t frominit);
int32_t sv_readdiff(FileReader& fil); int32_t sv_readdiff(FileReader& fil);
uint32_t sv_writediff(buildvfs_FILE fil); uint32_t sv_writediff(FileWriter *fil);
int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h); int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h); int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
int32_t sv_saveandmakesnapshot(buildvfs_FILE fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave = false); int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave = false);
void sv_freemem(); void sv_freemem();
void G_DeleteSave(savebrief_t const & sv); void G_DeleteSave(savebrief_t const & sv);
void G_DeleteOldSaves(void); void G_DeleteOldSaves(void);