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Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
to negative numbers. Previously, only checks for being zero were performed, but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to the sprite picnum... git-svn-id: https://svn.eduke32.com/eduke32@2180 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2194,7 +2194,7 @@ void P_DoWeaponSpawn(DukePlayer_t *p)
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{
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{
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int32_t j, snum = sprite[p->i].yvel;
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int32_t j, snum = sprite[p->i].yvel;
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if (!aplWeaponSpawn[p->curr_weapon][snum])
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if (aplWeaponSpawn[p->curr_weapon][snum] <= 0) // <=0 : AMC TC beta/RC2 has WEAPONx_SPAWN -1
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return;
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return;
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j = A_Spawn(p->i, aplWeaponSpawn[p->curr_weapon][snum]);
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j = A_Spawn(p->i, aplWeaponSpawn[p->curr_weapon][snum]);
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