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https://github.com/ZDoom/raze-gles.git
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- collect all 3D geometry in a list so that it can be rendered later.
With this out of the way the renderer can now be switched to the core profile.
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parent
2bc1708870
commit
454f796b69
16 changed files with 127 additions and 165 deletions
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@ -10,6 +10,8 @@
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#include "hightile.h"
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#include "polymost.h"
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#include "mdsprite.h"
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#include "v_video.h"
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#include "flatvertices.h"
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#include "palette.h"
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#include "../../glbackend/glbackend.h"
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@ -1140,10 +1142,10 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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GLInterface.UseDetailMapping(false);
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#endif
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auto data = GLInterface.AllocVertices(m->qcnt * 6);
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auto vt = data.second;
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auto data = screen->mVertexData->AllocVertices(m->qcnt * 6);
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auto vt = data.first;
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int qstart = 0;
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int qstart = data.second;
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int qdone = 0;
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for (bssize_t i=0, fi=0; i<m->qcnt; i++)
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{
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@ -1152,7 +1154,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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f = 1 /*clut[fi++]*/;
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if (qdone > 0)
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{
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GLInterface.DrawIm(DT_TRIANGLES, qstart, qdone * 6);
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GLInterface.Draw(DT_TRIANGLES, qstart, qdone * 6);
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qstart += qdone * 6;
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qdone = 0;
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}
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@ -1182,7 +1184,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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qdone++;
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}
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GLInterface.DrawIm(DT_TRIANGLES, qstart, qdone * 6);
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GLInterface.Draw(DT_TRIANGLES, qstart, qdone * 6);
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GLInterface.SetClamp(prevClamp);
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//------------
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GLInterface.SetCull(Cull_None);
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