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Limit Polymost tile sheet size to 8192 when building with MSVC
git-svn-id: https://svn.eduke32.com/eduke32@7414 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -939,6 +939,10 @@ void polymost_glinit()
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currentTextureID = 0;
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currentTextureID = 0;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tilesheetSize);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tilesheetSize);
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#ifdef _MSC_VER
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if (tilesheetSize > 8192)
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tilesheetSize = 8192;
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#endif
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tilesheetHalfTexelSize = { 0.5f/tilesheetSize, 0.5f/tilesheetSize };
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tilesheetHalfTexelSize = { 0.5f/tilesheetSize, 0.5f/tilesheetSize };
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vec2_t maxTexDimensions = { tilesheetSize, tilesheetSize };
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vec2_t maxTexDimensions = { tilesheetSize, tilesheetSize };
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char allPacked = false;
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char allPacked = false;
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