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weapons.con.sample: Use full precision when applying weapon scaling.
git-svn-id: https://svn.eduke32.com/eduke32@6035 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 10 additions and 7 deletions
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@ -78,17 +78,20 @@ state G_DrawTileScaled
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setvarvar hud_int_angle hud_angle
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setvarvar hud_int_orientation hud_orientation
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setvar hud_int_temp 192 // xoff
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shiftvarl hud_int_x 16
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shiftvarl hud_int_y 16
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setvar hud_int_temp 12582912 // 192<<16
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switch currentweapon
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case DEVISTATOR_WEAPON
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case TRIPBOMB_WEAPON
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setvar hud_int_temp 160
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setvar hud_int_temp 10485760 // 160<<16
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break
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default
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ifvarand hud_orientation 262144
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{
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setvar hud_int_temp 160
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setvar hud_int_temp 10485760 // 160<<16
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xorvar hud_int_orientation 262144
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}
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break
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@ -102,11 +105,11 @@ state G_DrawTileScaled
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ifvarn usemodels 0
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ifhasmodel hud_tilenum hud_pal
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{
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setvar hud_int_temp2 224
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setvar hud_int_temp2 14680064 // 224<<16
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mulvarvar hud_int_temp2 weaponscale
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divvar hud_int_temp2 100
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addvar hud_int_y 224
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addvar hud_int_y 14680064 // 224<<16
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subvarvar hud_int_y hud_int_temp2
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}
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*/
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@ -121,7 +124,7 @@ state G_DrawTileScaled
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mulvarvar hud_int_y weaponscale
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divvar hud_int_y 100
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setvar hud_int_temp 200
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setvar hud_int_temp 13107200 // 200<<16
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setvarvar hud_int_temp2 hud_int_temp
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mulvarvar hud_int_temp2 weaponscale
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divvar hud_int_temp2 100
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@ -131,7 +134,7 @@ state G_DrawTileScaled
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mulvarvar hud_int_scale weaponscale
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divvar hud_int_scale 100
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orvar hud_int_orientation 2
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orvar hud_int_orientation 2050 // 2|2048
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rotatesprite hud_int_x hud_int_y hud_int_scale hud_int_angle hud_tilenum hud_shade hud_pal hud_int_orientation windowx1 windowy1 windowx2 windowy2
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ends
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