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https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.
This bumps SV_MINOR_VER. git-svn-id: https://svn.eduke32.com/eduke32@6529 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
f808648079
commit
4313460da7
5 changed files with 15 additions and 26 deletions
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@ -4850,10 +4850,10 @@ FAKE_F3:
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if (g_lastSaveSlot >= 0)
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if (g_lastSaveSlot >= 0)
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{
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{
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// dirty hack... char 127 in last position indicates an auto-filled name
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// dirty hack... char 127 in last position indicates an auto-filled name
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if (ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] == 127)
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if (ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME] == 127)
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{
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{
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Bstrncpy(&ud.savegame[g_lastSaveSlot][0], g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, 19);
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Bstrncpy(&ud.savegame[g_lastSaveSlot][0], g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME);
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ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] = 127;
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ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME] = 127;
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}
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}
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G_SavePlayerMaybeMulti(g_lastSaveSlot);
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G_SavePlayerMaybeMulti(g_lastSaveSlot);
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@ -130,7 +130,8 @@ extern camera_t g_camera;
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#define MAXRIDECULE 10
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#define MAXRIDECULE 10
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#define MAXRIDECULELENGTH 40
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#define MAXRIDECULELENGTH 40
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#define MAXSAVEGAMES 10
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#define MAXSAVEGAMES 10
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#define MAXSAVEGAMENAME 22
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#define MAXSAVEGAMENAMESTRUCT 32
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#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
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#define MAXPWLOCKOUT 128
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#define MAXPWLOCKOUT 128
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#define MAXRTSNAME 128
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#define MAXRTSNAME 128
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@ -234,7 +235,7 @@ typedef struct {
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char god,warp_on,cashman,eog,showallmap;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,noclip;
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char show_help,scrollmode,noclip;
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char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
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char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
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char savegame[MAXSAVEGAMES][MAXSAVEGAMENAME];
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char savegame[MAXSAVEGAMES][MAXSAVEGAMENAMESTRUCT];
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char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
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char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
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char display_bonus_screen;
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char display_bonus_screen;
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char show_level_text;
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char show_level_text;
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@ -3145,7 +3145,7 @@ static void Menu_EntryStringActivate(/*MenuEntry_t *entry*/)
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{
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{
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case MENU_SAVE:
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case MENU_SAVE:
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if (!save_xxh)
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if (!save_xxh)
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save_xxh = XXH32((uint8_t *)&ud.savegame[M_SAVE.currentEntry][0], 19, 0xDEADBEEF);
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save_xxh = XXH32((uint8_t *)&ud.savegame[M_SAVE.currentEntry][0], MAXSAVEGAMENAME, 0xDEADBEEF);
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if (ud.savegame[M_SAVE.currentEntry][0])
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if (ud.savegame[M_SAVE.currentEntry][0])
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Menu_Change(MENU_SAVEVERIFY);
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Menu_Change(MENU_SAVEVERIFY);
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break;
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break;
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@ -3167,18 +3167,18 @@ static int32_t Menu_EntryStringSubmit(MenuEntry_t *entry, char *input)
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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if (1)
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if (1)
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#else
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#else
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if (input[0] == 0 || (ud.savegame[M_SAVE.currentEntry][MAXSAVEGAMENAME-2] == 127 &&
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if (input[0] == 0 || (ud.savegame[M_SAVE.currentEntry][MAXSAVEGAMENAME] == 127 &&
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Bstrncmp(&ud.savegame[M_SAVE.currentEntry][0], input, MAXSAVEGAMENAME-3) == 0 &&
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Bstrncmp(&ud.savegame[M_SAVE.currentEntry][0], input, MAXSAVEGAMENAME) == 0 &&
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save_xxh == XXH32((uint8_t *)&ud.savegame[M_SAVE.currentEntry][0], MAXSAVEGAMENAME-3, 0xDEADBEEF)))
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save_xxh == XXH32((uint8_t *)&ud.savegame[M_SAVE.currentEntry][0], MAXSAVEGAMENAME, 0xDEADBEEF)))
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#endif
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#endif
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{
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{
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Bstrncpy(&ud.savegame[M_SAVE.currentEntry][0], g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME-3);
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Bstrncpy(&ud.savegame[M_SAVE.currentEntry][0], g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME);
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ud.savegame[M_SAVE.currentEntry][MAXSAVEGAMENAME-2] = 127;
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ud.savegame[M_SAVE.currentEntry][MAXSAVEGAMENAME] = 127;
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returnvar = -1;
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returnvar = -1;
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}
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}
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else
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else
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{
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{
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ud.savegame[M_SAVE.currentEntry][MAXSAVEGAMENAME-2] = 0;
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ud.savegame[M_SAVE.currentEntry][MAXSAVEGAMENAME] = 0;
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Bstrncpy(object->variable, input, object->maxlength);
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Bstrncpy(object->variable, input, object->maxlength);
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}
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}
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@ -1277,8 +1277,6 @@ static void SV_AllocSnap(int32_t allocinit)
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svdiff = (uint8_t *)Xmalloc(svdiffsiz);
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svdiff = (uint8_t *)Xmalloc(svdiffsiz);
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}
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}
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EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == SAVEHEAD_SIZE);
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// make snapshot only if spot < 0 (demo)
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// make snapshot only if spot < 0 (demo)
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int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress)
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int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress)
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{
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{
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@ -1416,8 +1414,6 @@ int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t
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return 0;
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return 0;
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}
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}
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EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == SAVEHEAD_SIZE);
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// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
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// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
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int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h)
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int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h)
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{
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{
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@ -34,7 +34,7 @@ extern "C" {
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#else
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#else
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# define SV_MAJOR_VER 1
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# define SV_MAJOR_VER 1
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#endif
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#endif
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#define SV_MINOR_VER 3
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#define SV_MINOR_VER 4
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#pragma pack(push,1)
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#pragma pack(push,1)
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typedef struct
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typedef struct
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@ -51,7 +51,7 @@ typedef struct
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int32_t reccnt, snapsiz;
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int32_t reccnt, snapsiz;
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// 8 bytes
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// 8 bytes
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char savename[MAXSAVEGAMENAME];
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char savename[MAXSAVEGAMENAMESTRUCT];
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uint8_t numplayers, volnum, levnum, skill;
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uint8_t numplayers, volnum, levnum, skill;
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char boardfn[BMAX_PATH];
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char boardfn[BMAX_PATH];
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// 282 bytes
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// 282 bytes
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@ -61,14 +61,6 @@ typedef struct
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} savehead_t;
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} savehead_t;
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#pragma pack(pop)
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#pragma pack(pop)
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#ifdef __ANDROID__
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#define SAVEHEAD_SIZE 374
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#else
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#define SAVEHEAD_SIZE 310
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#endif
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EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == SAVEHEAD_SIZE);
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int32_t sv_updatestate(int32_t frominit);
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int32_t sv_updatestate(int32_t frominit);
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int32_t sv_readdiff(int32_t fil);
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int32_t sv_readdiff(int32_t fil);
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uint32_t sv_writediff(FILE *fil);
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uint32_t sv_writediff(FILE *fil);
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