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Comment and format the engine's sprite list management functions; one tweak.
In changesprite{stat,sect}, don't check for deletesprite{stat,sect} failure, because the only way it can fail was already checked for above. So, this is essentially dead code elimination. git-svn-id: https://svn.eduke32.com/eduke32@2462 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 45 additions and 13 deletions
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@ -7512,12 +7512,15 @@ int32_t insertspritesect(int16_t sectnum)
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if ((sectnum >= MAXSECTORS) || (headspritesect[MAXSECTORS] == -1))
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return(-1); //list full
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// remove one sprite from the sectnum-freelist
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blanktouse = headspritesect[MAXSECTORS];
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headspritesect[MAXSECTORS] = nextspritesect[blanktouse];
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// make 'previous' link of the new freelist head point to nil
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if (headspritesect[MAXSECTORS] >= 0)
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prevspritesect[headspritesect[MAXSECTORS]] = -1;
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// insert the fetched sprite at the head of the sectnum list
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prevspritesect[blanktouse] = -1;
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nextspritesect[blanktouse] = headspritesect[sectnum];
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if (headspritesect[sectnum] >= 0)
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@ -7535,17 +7538,20 @@ int32_t insertspritesect(int16_t sectnum)
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//
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int32_t insertspritestat(int16_t statnum)
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{
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int16_t blanktouse;
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int16_t blanktouse; // a spritenum with no assigned statnum
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if ((statnum >= MAXSTATUS) || (headspritestat[MAXSTATUS] == -1))
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return(-1); //list full
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// remove one sprite from the statnum-freelist
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blanktouse = headspritestat[MAXSTATUS];
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headspritestat[MAXSTATUS] = nextspritestat[blanktouse];
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// make 'previous' link of the new freelist head point to nil
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if (headspritestat[MAXSTATUS] >= 0)
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prevspritestat[headspritestat[MAXSTATUS]] = -1;
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// insert the fetched sprite at the head of the statnum list
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prevspritestat[blanktouse] = -1;
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nextspritestat[blanktouse] = headspritestat[statnum];
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if (headspritestat[statnum] >= 0)
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@ -7563,8 +7569,9 @@ int32_t insertspritestat(int16_t statnum)
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//
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int32_t deletespritesect(int16_t deleteme)
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{
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// only non-redundant from deletesprite():
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if (sprite[deleteme].sectnum == MAXSECTORS)
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return(-1);
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return(-1); // already not in the world
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if (headspritesect[sprite[deleteme].sectnum] == deleteme)
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headspritesect[sprite[deleteme].sectnum] = nextspritesect[deleteme];
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@ -7572,12 +7579,14 @@ int32_t deletespritesect(int16_t deleteme)
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if (prevspritesect[deleteme] >= 0) nextspritesect[prevspritesect[deleteme]] = nextspritesect[deleteme];
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if (nextspritesect[deleteme] >= 0) prevspritesect[nextspritesect[deleteme]] = prevspritesect[deleteme];
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// put the deleted sprite at the head of the sectnum-freelist
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if (headspritesect[MAXSECTORS] >= 0) prevspritesect[headspritesect[MAXSECTORS]] = deleteme;
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prevspritesect[deleteme] = -1;
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nextspritesect[deleteme] = headspritesect[MAXSECTORS];
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headspritesect[MAXSECTORS] = deleteme;
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sprite[deleteme].sectnum = MAXSECTORS;
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return(0);
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}
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@ -7587,8 +7596,9 @@ int32_t deletespritesect(int16_t deleteme)
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//
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int32_t deletespritestat(int16_t deleteme)
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{
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// only non-redundant from deletesprite():
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if (sprite[deleteme].statnum == MAXSTATUS)
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return(-1);
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return(-1); // already not in the world
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if (headspritestat[sprite[deleteme].statnum] == deleteme)
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headspritestat[sprite[deleteme].statnum] = nextspritestat[deleteme];
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@ -7596,12 +7606,14 @@ int32_t deletespritestat(int16_t deleteme)
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if (prevspritestat[deleteme] >= 0) nextspritestat[prevspritestat[deleteme]] = nextspritestat[deleteme];
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if (nextspritestat[deleteme] >= 0) prevspritestat[nextspritestat[deleteme]] = prevspritestat[deleteme];
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// put the deleted sprite at the head of the statnum-freelist
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if (headspritestat[MAXSTATUS] >= 0) prevspritestat[headspritestat[MAXSTATUS]] = deleteme;
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prevspritestat[deleteme] = -1;
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nextspritestat[deleteme] = headspritestat[MAXSTATUS];
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headspritestat[MAXSTATUS] = deleteme;
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sprite[deleteme].statnum = MAXSTATUS;
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return(0);
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}
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@ -8027,6 +8039,16 @@ void initspritelists(void)
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{
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int32_t i;
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// initial list state for sector lists (analogous for statnum lists):
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//
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// sector 0: nil
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// sector 1: nil
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// . . .
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// sector MAXSECTORS-1: nil
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// "sector MAXSECTORS": nil <- 0 <-> 1 <-> 2 <-> ... <-> MAXSPRITES-1 -> nil
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//
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// That is, the dummy MAXSECTORS sector has all sprites.
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for (i=0; i<MAXSECTORS; i++) //Init doubly-linked sprite sector lists
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headspritesect[i] = -1;
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headspritesect[MAXSECTORS] = 0;
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@ -10750,11 +10772,16 @@ int32_t setspritez(int16_t spritenum, const vec3_t *new)
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//
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int32_t changespritesect(int16_t spritenum, int16_t newsectnum)
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{
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if ((newsectnum < 0) || (newsectnum > MAXSECTORS)) return(-1);
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if (sprite[spritenum].sectnum == newsectnum) return(0);
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if (sprite[spritenum].sectnum == MAXSECTORS) return(-1);
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if (deletespritesect(spritenum) < 0) return(-1);
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if ((newsectnum < 0) || (newsectnum > MAXSECTORS))
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return(-1);
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if (sprite[spritenum].sectnum == newsectnum)
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return(0);
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if (sprite[spritenum].sectnum == MAXSECTORS)
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return(-1);
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deletespritesect(spritenum);
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insertspritesect(newsectnum);
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return(0);
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}
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@ -10764,11 +10791,16 @@ int32_t changespritesect(int16_t spritenum, int16_t newsectnum)
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//
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int32_t changespritestat(int16_t spritenum, int16_t newstatnum)
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{
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if ((newstatnum < 0) || (newstatnum > MAXSTATUS)) return(-1);
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if (sprite[spritenum].statnum == newstatnum) return(0);
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if (sprite[spritenum].statnum == MAXSTATUS) return(-1);
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if (deletespritestat(spritenum) < 0) return(-1);
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if ((newstatnum < 0) || (newstatnum > MAXSTATUS))
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return(-1);
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if (sprite[spritenum].statnum == newstatnum)
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return(0); // sprite already has desired statnum
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if (sprite[spritenum].statnum == MAXSTATUS)
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return(-1); // can't set the statnum of a sprite not in the world
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deletespritestat(spritenum);
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insertspritestat(newstatnum);
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return(0);
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}
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