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Fixes multiple models per sprite in colourized sectors (it was using tspr palette instead of the actual sprite palette). (hunter_rus)
git-svn-id: https://svn.eduke32.com/eduke32@597 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
993fce0352
commit
42f025e364
1 changed files with 13 additions and 13 deletions
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@ -1045,7 +1045,7 @@ static void updateanimation(md2model *m, spritetype *tspr)
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int i, j, k;
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int fps;
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m->cframe = m->nframe = tile2model[Ptile2tile(tspr->picnum,tspr->pal)].framenum;
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m->cframe = m->nframe = tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].framenum;
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if (mdpause)
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{
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// spriteext[tspr->owner].mdanimtims = mdtims;
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@ -1060,7 +1060,7 @@ static void updateanimation(md2model *m, spritetype *tspr)
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anim = anim->next) ;
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if (!anim)
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{
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,tspr->pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdoldframe != m->cframe))
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdoldframe != m->cframe))
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{
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if (spritesmooth[tspr->owner].mdsmooth == 0)
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{
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@ -1069,7 +1069,7 @@ static void updateanimation(md2model *m, spritetype *tspr)
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spritesmooth[tspr->owner].mdsmooth = 1;
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spritesmooth[tspr->owner].mdcurframe = m->cframe;
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}
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,tspr->pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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{
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spriteext[tspr->owner].mdanimtims = mdtims;
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m->interpol = 0;
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@ -1078,7 +1078,7 @@ static void updateanimation(md2model *m, spritetype *tspr)
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spritesmooth[tspr->owner].mdcurframe = m->cframe;
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}
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}
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else if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,tspr->pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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else if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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{
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spriteext[tspr->owner].mdanimtims = mdtims;
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m->interpol = 0;
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@ -1100,7 +1100,7 @@ static void updateanimation(md2model *m, spritetype *tspr)
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spriteext[tspr->owner].mdanimcur = (short)anim->startframe;
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spriteext[tspr->owner].mdanimtims = mdtims;
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m->interpol = 0;
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if (!r_animsmoothing || (tile2model[Ptile2tile(tspr->picnum,tspr->pal)].smoothduration == 0))
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if (!r_animsmoothing || (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration == 0))
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{
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m->cframe = m->nframe = anim->startframe;
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return;
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@ -1112,7 +1112,7 @@ static void updateanimation(md2model *m, spritetype *tspr)
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}
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if (spritesmooth[tspr->owner].mdsmooth)
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fps = (1.0f / (float)(tile2model[Ptile2tile(tspr->picnum,tspr->pal)].smoothduration)) * 66;
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fps = (1.0f / (float)(tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration)) * 66;
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else
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fps = anim->fpssc;
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@ -1865,14 +1865,14 @@ static int md3draw(md3model *m, spritetype *tspr)
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// PLAG: End
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for (pal1=SPECPAL;pal1<=REDPAL;pal1++)
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mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,tspr->pal)].skinnum,pal1,surfi);
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mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,pal1,surfi);
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,tspr->pal)].skinnum,globalpal,surfi); if (!i) continue;
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//i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,tspr->pal)].skinnum,surfi); //hack for testing multiple surfaces per MD3
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,globalpal,surfi); if (!i) continue;
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//i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,surfi); //hack for testing multiple surfaces per MD3
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bglBindTexture(GL_TEXTURE_2D, i);
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if (r_detailmapping && !r_depthpeeling && !(tspr->cstat&1024))
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,tspr->pal)].skinnum,DETAILPAL,surfi);
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,DETAILPAL,surfi);
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else
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i = 0;
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@ -1902,7 +1902,7 @@ static int md3draw(md3model *m, spritetype *tspr)
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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for (sk = m->skinmap; sk; sk = sk->next)
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if ((int)sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum,tspr->pal)].skinnum && sk->surfnum == surfi)
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if ((int)sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum && sk->surfnum == surfi)
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f = sk->param;
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bglMatrixMode(GL_TEXTURE);
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@ -1912,7 +1912,7 @@ static int md3draw(md3model *m, spritetype *tspr)
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}
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if (r_glowmapping && !r_depthpeeling && !(tspr->cstat&1024))
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,tspr->pal)].skinnum,GLOWPAL,surfi);
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,GLOWPAL,surfi);
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else
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i = 0;
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@ -3058,7 +3058,7 @@ int mddraw(spritetype *tspr)
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allocmodelverts = maxmodelverts;
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}
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vm = models[tile2model[Ptile2tile(tspr->picnum,tspr->pal)].modelid];
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vm = models[tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].modelid];
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if (vm->mdnum == 1) { return voxdraw((voxmodel *)vm,tspr); }
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if (vm->mdnum == 3) { return md3draw((md3model *)vm,tspr); }
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return 0;
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