mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3834 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
ced47cf9fc
commit
4297507c8f
15 changed files with 1889 additions and 49 deletions
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@ -117,6 +117,7 @@ GAMEOBJS=$(OBJ)/game.$o \
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$(OBJ)/osdcmds.$o \
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$(OBJ)/grpscan.$o \
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$(OBJ)/sounds.$o \
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$(OBJ)/soundsdyn.$o \
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$(JMACTOBJ)
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EDITOROBJS=$(OBJ)/astub.$o \
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@ -18,6 +18,7 @@ duke3d_h=\
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$(INC)/function.h \
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$(INC)/config.h \
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$(INC)/sounds.h \
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$(INC)/soundsdyn.h \
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$(INC)/rts.h \
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$(INC)/_rts.h \
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$(INC)/soundefs.h \
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@ -53,6 +54,7 @@ $(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h
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$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h) $(SRC)/savegame.h
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$(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h) $(SRC)/input.h
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$(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h)
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$(OBJ)/soundsdyn.$o: $(SRC)/soundsdyn.c $(duke3d_h)
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$(OBJ)/rts.$o: $(SRC)/rts.c $(duke3d_h)
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$(OBJ)/config.$o: $(SRC)/config.c $(duke3d_h) $(SRC)/jmact/scriplib.h $(INC)/_functio.h
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$(OBJ)/winbits.$o: $(SRC)/winbits.c
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@ -116,6 +116,7 @@ GAMEOBJS=$(OBJ)\game.$o \
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$(JMACTOBJ) \
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$(AUDIOLIBOBJ) \
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$(OBJ)\sounds.$o \
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$(OBJ)\soundsdyn.$o \
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!ifdef DEBUG
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$(OBJ)\mdump.$o
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!endif
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@ -156,6 +156,7 @@
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<ClInclude Include="source\soundefs.h" />
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<ClInclude Include="source\sounds.h" />
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<ClInclude Include="source\sounds_mapster32.h" />
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<ClInclude Include="source\soundsdyn.h" />
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<ClInclude Include="source\startwin.game.h" />
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<ClInclude Include="source\jaudiolib\src\_multivc.h" />
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<ClInclude Include="source\jaudiolib\src\driver_directsound.h" />
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@ -262,6 +263,7 @@
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<ClCompile Include="source\sector_inline.c" />
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<ClCompile Include="source\sounds.c" />
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<ClCompile Include="source\sounds_mapster32.c" />
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<ClCompile Include="source\soundsdyn.c" />
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<ClCompile Include="source\startgtk.game.c" />
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<ClCompile Include="source\startwin.game.c" />
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<ClCompile Include="source\winbits.c" />
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@ -204,6 +204,9 @@
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<ClInclude Include="source\sounds.h">
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<Filter>eduke32\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\soundsdyn.h">
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<Filter>eduke32\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\startwin.game.h">
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<Filter>eduke32\headers</Filter>
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</ClInclude>
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@ -563,6 +566,9 @@
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<ClCompile Include="source\sounds.c">
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<Filter>eduke32\source</Filter>
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</ClCompile>
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<ClCompile Include="source\soundsdyn.c">
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<Filter>eduke32\source</Filter>
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</ClCompile>
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<ClCompile Include="source\startgtk.game.c">
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<Filter>eduke32\source</Filter>
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</ClCompile>
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@ -57,7 +57,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define VOLUMEONE (g_Shareware == 1)
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#define BYTEVERSION_JF 276
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#define BYTEVERSION_JF 279
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#define BYTEVERSION_13 27
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#define BYTEVERSION_14 116
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@ -119,7 +119,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "control.h"
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#include "_rts.h"
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#include "rts.h"
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#include "soundefs.h"
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#include "soundsdyn.h"
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#include "music.h"
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#include "player.h"
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#include "actors.h"
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@ -10763,6 +10763,7 @@ static void G_Startup(void)
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#endif
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G_InitDynamicTiles();
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G_InitDynamicSounds();
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G_PostCreateGameState();
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if (g_netServer || ud.multimode > 1) G_CheckGametype();
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@ -93,6 +93,7 @@ static struct { uint32_t keyw; uint32_t date; } g_keywdate[] =
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{ CON_ROTATESPRITEA, 20130324 },
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{ CON_ACTIVATE, 20130522 },
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{ CON_SCREENTEXT, 20130529 },
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{ CON_DYNAMICSOUNDREMAP, 20130530 },
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};
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#endif
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@ -111,7 +112,7 @@ static intptr_t *g_caseScriptPtr=NULL;
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static intptr_t *previous_event=NULL;
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static int32_t g_numCases = 0;
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static int32_t g_checkingSwitch = 0, g_currentEvent = -1;
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static int32_t g_labelsOnly = 0, g_skipKeywordCheck = 0, g_dynamicTileMapping = 0;
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static int32_t g_labelsOnly = 0, g_skipKeywordCheck = 0, g_dynamicTileMapping = 0, g_dynamicSoundMapping = 0;
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static int32_t g_numBraces = 0;
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static int32_t C_ParseCommand(int32_t loop);
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@ -589,6 +590,7 @@ const char *keyw[] =
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"activate", // 368
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"qstrdim", // 369
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"screentext", // 370
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"dynamicsoundremap", // 371
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"<null>"
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};
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#endif
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@ -1187,6 +1189,7 @@ void C_InitHashes()
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hash_init(&h_arrays);
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hash_init(&h_labels);
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inithashnames();
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initsoundhashnames();
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hash_init(&h_keywords);
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hash_init(§orH);
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@ -4146,6 +4149,26 @@ static int32_t C_ParseCommand(int32_t loop)
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#endif
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continue;
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case CON_DYNAMICSOUNDREMAP:
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g_scriptPtr--;
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if (g_dynamicSoundMapping)
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{
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initprintf("%s:%d: warning: duplicate dynamicsoundremap statement\n",g_szScriptFileName,g_lineNumber);
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g_numCompilerWarnings++;
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}
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else
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#ifdef DYNSOUNDREMAP_ENABLE
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initprintf("Using dynamic sound remapping\n");
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g_dynamicSoundMapping = 1;
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#else
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{
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initprintf("%s:%d: warning: dynamic sound remapping is disabled in this build\n",g_szScriptFileName,g_lineNumber);
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g_numCompilerWarnings++;
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}
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#endif
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continue;
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case CON_RANDVAR:
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case CON_ZSHOOT:
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case CON_EZSHOOT:
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@ -5808,6 +5831,11 @@ repeatcase:
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case CON_DEFINESOUND:
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g_scriptPtr--;
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C_GetNextValue(LABEL_DEFINE);
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// Ideally we could keep the value of i from C_GetNextValue() instead of having to hash_find() again.
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// This depends on tempbuf remaining in place after C_GetNextValue():
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j = hash_find(&h_labels,tempbuf);
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k = *(g_scriptPtr-1);
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if ((unsigned)k >= MAXSOUNDS)
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{
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@ -5875,6 +5903,9 @@ repeatcase:
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if (k > g_maxSoundPos)
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g_maxSoundPos = k;
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if (k >= 0 && k < MAXSOUNDS && g_dynamicSoundMapping && j >= 0 && (labeltype[j] & LABEL_DEFINE))
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G_ProcessDynamicSoundMapping(label+(j<<6),k);
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continue;
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case CON_ENDEVENT:
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@ -6383,6 +6414,7 @@ void C_Compile(const char *filenam)
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hash_free(&h_keywords);
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freehashnames();
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freesoundhashnames();
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hash_free(§orH);
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hash_free(&wallH);
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@ -943,6 +943,7 @@ enum ScriptKeywords_t
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CON_ACTIVATE, // 368
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CON_QSTRDIM, // 369
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CON_SCREENTEXT, // 370
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CON_DYNAMICSOUNDREMAP, // 371
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CON_END
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};
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#endif
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@ -1079,84 +1079,84 @@ static weapondata_t weapondefaults[MAX_WEAPONS] = {
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KNEE_WEAPON, 0, 0, 7, 14, 0,
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WEAPON_NOVISIBLE | WEAPON_RANDOMRESTART | WEAPON_AUTOMATIC,
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KNEE__STATIC, 0, 0, 0, 0, 0, 0,
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0, EJECT_CLIP, INSERT_CLIP, 0, 0
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0, EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, 0, 0
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},
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{
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PISTOL_WEAPON, /*NAM?20:*/12, /*NAM?50:*/27, 2, 5, 0,
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/*(NAM?WEAPON_HOLSTER_CLEARS_CLIP:0) |*/ WEAPON_RELOAD_TIMING,
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SHOTSPARK1__STATIC, 2, SHELL__STATIC, 0, 0, PISTOL_FIRE, 0, 0,
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EJECT_CLIP, INSERT_CLIP, INSERT_CLIP, 255+(95<<8)
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SHOTSPARK1__STATIC, 2, SHELL__STATIC, 0, 0, PISTOL_FIRE__STATIC, 0, 0,
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, INSERT_CLIP__STATIC, 255+(95<<8)
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},
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{
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SHOTGUN_WEAPON, 0, 13, 4, 30, 0,
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WEAPON_CHECKATRELOAD,
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SHOTGUN__STATIC, 24, SHOTGUNSHELL__STATIC, 7, 0, SHOTGUN_FIRE, 15, SHOTGUN_COCK,
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EJECT_CLIP, INSERT_CLIP, SHOTGUN_COCK, 255+(95<<8)
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SHOTGUN__STATIC, 24, SHOTGUNSHELL__STATIC, 7, 0, SHOTGUN_FIRE__STATIC, 15, SHOTGUN_COCK__STATIC,
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SHOTGUN_COCK__STATIC, 255+(95<<8)
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},
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{
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CHAINGUN_WEAPON, 0, 0, 3, 12, 3,
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WEAPON_AUTOMATIC | WEAPON_FIREEVERYTHIRD | WEAPON_AMMOPERSHOT | WEAPON_SPAWNTYPE3 | WEAPON_RESET,
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CHAINGUN__STATIC, 1, SHELL__STATIC, 0, 0, CHAINGUN_FIRE, 0, 0,
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EJECT_CLIP, INSERT_CLIP, SELECT_WEAPON, 255+(95<<8)
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CHAINGUN__STATIC, 1, SHELL__STATIC, 0, 0, CHAINGUN_FIRE__STATIC, 0, 0,
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 255+(95<<8)
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},
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{
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RPG_WEAPON, 0, 0, 4, 20, 0,
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0,
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RPG__STATIC, 0, 0, 0, 0, 0, 0, 0,
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EJECT_CLIP, INSERT_CLIP, SELECT_WEAPON, 255+(95<<8)
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 255+(95<<8)
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},
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{
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HANDBOMB_WEAPON, 0, 30, 6, 19, 12,
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WEAPON_THROWIT,
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HEAVYHBOMB__STATIC, 0, 0, 0, 0, 0, 0,
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0, EJECT_CLIP, INSERT_CLIP, 0, 0
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0, EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, 0, 0
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},
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{
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SHRINKER_WEAPON, 0, 0, 10, /*NAM?30:*/12, 0,
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WEAPON_GLOWS,
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SHRINKER__STATIC, 0, 0, 0, SHRINKER_FIRE, 0, 0, 0,
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EJECT_CLIP, INSERT_CLIP, SELECT_WEAPON, 128+(255<<8)+(128<<16)
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SHRINKER__STATIC, 0, 0, 0, SHRINKER_FIRE__STATIC, 0, 0, 0,
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 128+(255<<8)+(128<<16)
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},
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{
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DEVISTATOR_WEAPON, 0, 0, 3, 6, 5,
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WEAPON_FIREEVERYOTHER | WEAPON_AMMOPERSHOT,
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RPG__STATIC, 0, 0, 2, CAT_FIRE, 0, 0, 0,
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EJECT_CLIP, INSERT_CLIP, SELECT_WEAPON, 255+(95<<8)
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RPG__STATIC, 0, 0, 2, CAT_FIRE__STATIC, 0, 0, 0,
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 255+(95<<8)
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},
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{
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TRIPBOMB_WEAPON, 0, 16, 3, 16, 7,
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WEAPON_NOVISIBLE | WEAPON_STANDSTILL | WEAPON_CHECKATRELOAD,
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HANDHOLDINGLASER__STATIC, 0, 0, 0, 0, 0, 0,
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0, EJECT_CLIP, INSERT_CLIP, 0, 0
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0, EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, 0, 0
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},
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{
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FREEZE_WEAPON, 0, 0, 3, 5, 0,
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WEAPON_RESET,
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FREEZEBLAST__STATIC, 0, 0, 0, CAT_FIRE, CAT_FIRE, 0, 0,
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EJECT_CLIP, INSERT_CLIP, SELECT_WEAPON, 128+(128<<8)+(255<<16)
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FREEZEBLAST__STATIC, 0, 0, 0, CAT_FIRE__STATIC, CAT_FIRE__STATIC, 0, 0,
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 128+(128<<8)+(255<<16)
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},
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{
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HANDREMOTE_WEAPON, 0, 10, 2, 10, 0,
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WEAPON_BOMB_TRIGGER | WEAPON_NOVISIBLE,
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0, 0, 0, 0, 0, 0, 0,
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0, EJECT_CLIP, INSERT_CLIP, 0, 0
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0, EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, 0, 0
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},
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{
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GROW_WEAPON, 0, 0, 3, /*NAM?30:*/5, 0,
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WEAPON_GLOWS,
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GROWSPARK__STATIC, /*NAM?2:*/0, /*NAM?SHELL:*/0, 0, 0, /*NAM?0:*/EXPANDERSHOOT, 0, 0,
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EJECT_CLIP, INSERT_CLIP, SELECT_WEAPON, 255+(95<<8)
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GROWSPARK__STATIC, /*NAM?2:*/0, /*NAM?SHELL:*/0, 0, 0, /*NAM?0:*/EXPANDERSHOOT__STATIC, 0, 0,
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EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 255+(95<<8)
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},
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};
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@ -1181,6 +1181,23 @@ static int32_t G_StaticToDynamicTile(int32_t tile)
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default: return tile;
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}
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}
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static int32_t G_StaticToDynamicSound(int32_t sound)
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{
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switch (sound)
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{
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case CAT_FIRE__STATIC: return CAT_FIRE;
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case CHAINGUN_FIRE__STATIC: return CHAINGUN_FIRE;
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case EJECT_CLIP__STATIC: return EJECT_CLIP;
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case EXPANDERSHOOT__STATIC: return EXPANDERSHOOT;
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case INSERT_CLIP__STATIC: return INSERT_CLIP;
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case PISTOL_FIRE__STATIC: return PISTOL_FIRE;
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case SELECT_WEAPON__STATIC: return SELECT_WEAPON;
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case SHOTGUN_FIRE__STATIC: return SHOTGUN_FIRE;
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case SHOTGUN_COCK__STATIC: return SHOTGUN_COCK;
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case SHRINKER_FIRE__STATIC: return SHRINKER_FIRE;
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default: return sound;
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}
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}
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#ifdef LUNATIC
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# define ADDWEAPONVAR(Weapidx, Membname) do { \
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@ -1225,6 +1242,13 @@ static void Gv_AddSystemVars(void)
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weapondefaults[i].Shoots = G_StaticToDynamicTile(weapondefaults[i].Shoots);
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weapondefaults[i].Spawn = G_StaticToDynamicTile(weapondefaults[i].Spawn);
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weapondefaults[i].InitialSound = G_StaticToDynamicSound(weapondefaults[i].InitialSound);
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weapondefaults[i].FireSound = G_StaticToDynamicSound(weapondefaults[i].FireSound);
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weapondefaults[i].ReloadSound1 = G_StaticToDynamicSound(weapondefaults[i].ReloadSound1);
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weapondefaults[i].Sound2Sound = G_StaticToDynamicSound(weapondefaults[i].Sound2Sound);
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weapondefaults[i].ReloadSound2 = G_StaticToDynamicSound(weapondefaults[i].ReloadSound2);
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weapondefaults[i].SelectSound = G_StaticToDynamicSound(weapondefaults[i].SelectSound);
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ADDWEAPONVAR(i, WorksLike);
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ADDWEAPONVAR(i, Clip);
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ADDWEAPONVAR(i, Reload);
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@ -20,8 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
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//-------------------------------------------------------------------------
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// Maybe this should be called "hacks.c" instead of "namesdyn.c"...
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#include "compat.h"
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#include "build.h"
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@ -782,7 +780,7 @@ LUNATIC_EXTERN struct dynitem g_dynTileList[] =
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{ "RESERVEDSLOT10", DVPTR(RESERVEDSLOT10), RESERVEDSLOT10__STATIC },
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{ "RESERVEDSLOT11", DVPTR(RESERVEDSLOT11), RESERVEDSLOT11__STATIC },
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{ "RESERVEDSLOT12", DVPTR(RESERVEDSLOT12), RESERVEDSLOT12__STATIC },
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{ NULL, NULL, 0 },
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{ NULL, NULL, -1 },
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};
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#ifdef DYNTILEREMAP_ENABLE
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@ -1554,7 +1552,7 @@ void inithashnames(void)
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hash_init(&h_names);
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for (i=0; g_dynTileList[i].staticval; i++)
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for (i=0; g_dynTileList[i].staticval >= 0; i++)
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hash_add(&h_names, g_dynTileList[i].str, i, 0);
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}
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@ -1573,7 +1571,7 @@ void G_InitDynamicTiles(void)
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Bmemset(DynamicTileMap, 0, sizeof(DynamicTileMap));
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for (i=0; g_dynTileList[i].staticval; i++)
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for (i=0; g_dynTileList[i].staticval >= 0; i++)
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#ifdef DYNTILEREMAP_ENABLE
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DynamicTileMap[*(g_dynTileList[i].dynvalptr)] = g_dynTileList[i].staticval;
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#else
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@ -948,6 +948,7 @@ static const dataspec_t svgm_secwsp[] =
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|||
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 },
|
||||
#endif
|
||||
{ 0, &DynamicTileMap[0], sizeof(DynamicTileMap[0]), MAXTILES }, // NOCHK?
|
||||
{ 0, &DynamicSoundMap[0], sizeof(DynamicSoundMap[0]), MAXSOUNDS }, // NOCHK?
|
||||
{ DS_NOCHK, &g_numCyclers, sizeof(g_numCyclers), 1 },
|
||||
{ DS_CNT(g_numCyclers), &cyclers[0][0], sizeof(cyclers[0]), (intptr_t)&g_numCyclers },
|
||||
{ DS_NOCHK, &g_numAnimWalls, sizeof(g_numAnimWalls), 1 },
|
||||
|
|
|
@ -163,31 +163,56 @@ void S_MusicVolume(int32_t volume)
|
|||
MUSIC_SetVolume(volume);
|
||||
}
|
||||
|
||||
static int32_t S_StaticToDynamicMenuSound(int32_t sound)
|
||||
{
|
||||
switch (sound)
|
||||
{
|
||||
case LASERTRIP_EXPLODE__STATIC: return LASERTRIP_EXPLODE;
|
||||
case DUKE_GRUNT__STATIC: return DUKE_GRUNT;
|
||||
case DUKE_LAND_HURT__STATIC: return DUKE_LAND_HURT;
|
||||
case CHAINGUN_FIRE__STATIC: return CHAINGUN_FIRE;
|
||||
case SQUISHED__STATIC: return SQUISHED;
|
||||
case KICK_HIT__STATIC: return KICK_HIT;
|
||||
case PISTOL_RICOCHET__STATIC: return PISTOL_RICOCHET;
|
||||
case PISTOL_BODYHIT__STATIC: return PISTOL_BODYHIT;
|
||||
case PISTOL_FIRE__STATIC: return PISTOL_FIRE;
|
||||
case SHOTGUN_FIRE__STATIC: return SHOTGUN_FIRE;
|
||||
case BOS1_WALK__STATIC: return BOS1_WALK;
|
||||
case RPG_EXPLODE__STATIC: return RPG_EXPLODE;
|
||||
case PIPEBOMB_BOUNCE__STATIC: return PIPEBOMB_BOUNCE;
|
||||
case PIPEBOMB_EXPLODE__STATIC: return PIPEBOMB_EXPLODE;
|
||||
case NITEVISION_ONOFF__STATIC: return NITEVISION_ONOFF;
|
||||
case RPG_SHOOT__STATIC: return RPG_SHOOT;
|
||||
case SELECT_WEAPON__STATIC: return SELECT_WEAPON;
|
||||
default: return sound;
|
||||
}
|
||||
}
|
||||
|
||||
void S_MenuSound(void)
|
||||
{
|
||||
static int32_t SoundNum=0;
|
||||
static const uint8_t menusnds[] =
|
||||
{
|
||||
LASERTRIP_EXPLODE,
|
||||
DUKE_GRUNT,
|
||||
DUKE_LAND_HURT,
|
||||
CHAINGUN_FIRE,
|
||||
SQUISHED,
|
||||
KICK_HIT,
|
||||
PISTOL_RICOCHET,
|
||||
PISTOL_BODYHIT,
|
||||
PISTOL_FIRE,
|
||||
SHOTGUN_FIRE,
|
||||
BOS1_WALK,
|
||||
RPG_EXPLODE,
|
||||
PIPEBOMB_BOUNCE,
|
||||
PIPEBOMB_EXPLODE,
|
||||
NITEVISION_ONOFF,
|
||||
RPG_SHOOT,
|
||||
SELECT_WEAPON
|
||||
LASERTRIP_EXPLODE__STATIC,
|
||||
DUKE_GRUNT__STATIC,
|
||||
DUKE_LAND_HURT__STATIC,
|
||||
CHAINGUN_FIRE__STATIC,
|
||||
SQUISHED__STATIC,
|
||||
KICK_HIT__STATIC,
|
||||
PISTOL_RICOCHET__STATIC,
|
||||
PISTOL_BODYHIT__STATIC,
|
||||
PISTOL_FIRE__STATIC,
|
||||
SHOTGUN_FIRE__STATIC,
|
||||
BOS1_WALK__STATIC,
|
||||
RPG_EXPLODE__STATIC,
|
||||
PIPEBOMB_BOUNCE__STATIC,
|
||||
PIPEBOMB_EXPLODE__STATIC,
|
||||
NITEVISION_ONOFF__STATIC,
|
||||
RPG_SHOOT__STATIC,
|
||||
SELECT_WEAPON__STATIC,
|
||||
};
|
||||
|
||||
S_PlaySound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]);
|
||||
S_PlaySound(S_StaticToDynamicMenuSound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]));
|
||||
}
|
||||
|
||||
int32_t S_PlayMusic(const char *fn, const int32_t sel)
|
||||
|
@ -523,11 +548,11 @@ sound_further_processing:
|
|||
!cansee(cam->x,cam->y,cam->z-(24<<8),camsect, SX,SY,SZ-(24<<8),SECT))
|
||||
sndist += sndist>>5;
|
||||
|
||||
switch (num)
|
||||
switch (DYNAMICSOUNDMAP(num))
|
||||
{
|
||||
case PIPEBOMB_EXPLODE:
|
||||
case LASERTRIP_EXPLODE:
|
||||
case RPG_EXPLODE:
|
||||
case PIPEBOMB_EXPLODE__STATIC:
|
||||
case LASERTRIP_EXPLODE__STATIC:
|
||||
case RPG_EXPLODE__STATIC:
|
||||
explosion = 1;
|
||||
if (sndist > 6144)
|
||||
sndist = 6144;
|
||||
|
|
900
polymer/eduke32/source/soundsdyn.c
Normal file
900
polymer/eduke32/source/soundsdyn.c
Normal file
|
@ -0,0 +1,900 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2013 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "namesdyn.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "global.h"
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
# define DVPTR(x) &x
|
||||
#else
|
||||
# define DVPTR(x) NULL
|
||||
#endif
|
||||
|
||||
int16_t DynamicSoundMap[MAXSOUNDS];
|
||||
|
||||
struct dynitem
|
||||
{
|
||||
const char *str;
|
||||
int32_t *dynvalptr;
|
||||
const int16_t staticval;
|
||||
};
|
||||
|
||||
LUNATIC_EXTERN struct dynitem g_dynSoundList[] =
|
||||
{
|
||||
{ "KICK_HIT", DVPTR(KICK_HIT), KICK_HIT__STATIC },
|
||||
{ "PISTOL_RICOCHET", DVPTR(PISTOL_RICOCHET), PISTOL_RICOCHET__STATIC },
|
||||
{ "PISTOL_BODYHIT", DVPTR(PISTOL_BODYHIT), PISTOL_BODYHIT__STATIC },
|
||||
{ "PISTOL_FIRE", DVPTR(PISTOL_FIRE), PISTOL_FIRE__STATIC },
|
||||
{ "EJECT_CLIP", DVPTR(EJECT_CLIP), EJECT_CLIP__STATIC },
|
||||
{ "INSERT_CLIP", DVPTR(INSERT_CLIP), INSERT_CLIP__STATIC },
|
||||
{ "CHAINGUN_FIRE", DVPTR(CHAINGUN_FIRE), CHAINGUN_FIRE__STATIC },
|
||||
{ "RPG_SHOOT", DVPTR(RPG_SHOOT), RPG_SHOOT__STATIC },
|
||||
{ "POOLBALLHIT", DVPTR(POOLBALLHIT), POOLBALLHIT__STATIC },
|
||||
{ "RPG_EXPLODE", DVPTR(RPG_EXPLODE), RPG_EXPLODE__STATIC },
|
||||
{ "CAT_FIRE", DVPTR(CAT_FIRE), CAT_FIRE__STATIC },
|
||||
{ "SHRINKER_FIRE", DVPTR(SHRINKER_FIRE), SHRINKER_FIRE__STATIC },
|
||||
{ "ACTOR_SHRINKING", DVPTR(ACTOR_SHRINKING), ACTOR_SHRINKING__STATIC },
|
||||
{ "PIPEBOMB_BOUNCE", DVPTR(PIPEBOMB_BOUNCE), PIPEBOMB_BOUNCE__STATIC },
|
||||
{ "PIPEBOMB_EXPLODE", DVPTR(PIPEBOMB_EXPLODE), PIPEBOMB_EXPLODE__STATIC },
|
||||
{ "LASERTRIP_ONWALL", DVPTR(LASERTRIP_ONWALL), LASERTRIP_ONWALL__STATIC },
|
||||
{ "LASERTRIP_ARMING", DVPTR(LASERTRIP_ARMING), LASERTRIP_ARMING__STATIC },
|
||||
{ "LASERTRIP_EXPLODE", DVPTR(LASERTRIP_EXPLODE), LASERTRIP_EXPLODE__STATIC },
|
||||
{ "VENT_BUST", DVPTR(VENT_BUST), VENT_BUST__STATIC },
|
||||
{ "GLASS_BREAKING", DVPTR(GLASS_BREAKING), GLASS_BREAKING__STATIC },
|
||||
{ "GLASS_HEAVYBREAK", DVPTR(GLASS_HEAVYBREAK), GLASS_HEAVYBREAK__STATIC },
|
||||
{ "SHORT_CIRCUIT", DVPTR(SHORT_CIRCUIT), SHORT_CIRCUIT__STATIC },
|
||||
{ "ITEM_SPLASH", DVPTR(ITEM_SPLASH), ITEM_SPLASH__STATIC },
|
||||
{ "DUKE_BREATHING", DVPTR(DUKE_BREATHING), DUKE_BREATHING__STATIC },
|
||||
{ "DUKE_EXHALING", DVPTR(DUKE_EXHALING), DUKE_EXHALING__STATIC },
|
||||
{ "DUKE_GASP", DVPTR(DUKE_GASP), DUKE_GASP__STATIC },
|
||||
{ "SLIM_RECOG", DVPTR(SLIM_RECOG), SLIM_RECOG__STATIC },
|
||||
// { "ENDSEQVOL3SND1", DVPTR(ENDSEQVOL3SND1), ENDSEQVOL3SND1__STATIC },
|
||||
{ "DUKE_URINATE", DVPTR(DUKE_URINATE), DUKE_URINATE__STATIC },
|
||||
{ "ENDSEQVOL3SND2", DVPTR(ENDSEQVOL3SND2), ENDSEQVOL3SND2__STATIC },
|
||||
{ "ENDSEQVOL3SND3", DVPTR(ENDSEQVOL3SND3), ENDSEQVOL3SND3__STATIC },
|
||||
{ "DUKE_PASSWIND", DVPTR(DUKE_PASSWIND), DUKE_PASSWIND__STATIC },
|
||||
{ "DUKE_CRACK", DVPTR(DUKE_CRACK), DUKE_CRACK__STATIC },
|
||||
{ "SLIM_ATTACK", DVPTR(SLIM_ATTACK), SLIM_ATTACK__STATIC },
|
||||
{ "SOMETHINGHITFORCE", DVPTR(SOMETHINGHITFORCE), SOMETHINGHITFORCE__STATIC },
|
||||
{ "DUKE_DRINKING", DVPTR(DUKE_DRINKING), DUKE_DRINKING__STATIC },
|
||||
{ "DUKE_KILLED1", DVPTR(DUKE_KILLED1), DUKE_KILLED1__STATIC },
|
||||
{ "DUKE_GRUNT", DVPTR(DUKE_GRUNT), DUKE_GRUNT__STATIC },
|
||||
{ "DUKE_HARTBEAT", DVPTR(DUKE_HARTBEAT), DUKE_HARTBEAT__STATIC },
|
||||
{ "DUKE_ONWATER", DVPTR(DUKE_ONWATER), DUKE_ONWATER__STATIC },
|
||||
{ "DUKE_DEAD", DVPTR(DUKE_DEAD), DUKE_DEAD__STATIC },
|
||||
{ "DUKE_LAND", DVPTR(DUKE_LAND), DUKE_LAND__STATIC },
|
||||
{ "DUKE_WALKINDUCTS", DVPTR(DUKE_WALKINDUCTS), DUKE_WALKINDUCTS__STATIC },
|
||||
{ "DUKE_GLAD", DVPTR(DUKE_GLAD), DUKE_GLAD__STATIC },
|
||||
{ "DUKE_YES", DVPTR(DUKE_YES), DUKE_YES__STATIC },
|
||||
{ "DUKE_HEHE", DVPTR(DUKE_HEHE), DUKE_HEHE__STATIC },
|
||||
{ "DUKE_SHUCKS", DVPTR(DUKE_SHUCKS), DUKE_SHUCKS__STATIC },
|
||||
{ "DUKE_UNDERWATER", DVPTR(DUKE_UNDERWATER), DUKE_UNDERWATER__STATIC },
|
||||
{ "DUKE_JETPACK_ON", DVPTR(DUKE_JETPACK_ON), DUKE_JETPACK_ON__STATIC },
|
||||
{ "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC },
|
||||
{ "DUKE_JETPACK_OFF", DVPTR(DUKE_JETPACK_OFF), DUKE_JETPACK_OFF__STATIC },
|
||||
{ "LIZTROOP_GROWL", DVPTR(LIZTROOP_GROWL), LIZTROOP_GROWL__STATIC },
|
||||
{ "LIZTROOP_TALK1", DVPTR(LIZTROOP_TALK1), LIZTROOP_TALK1__STATIC },
|
||||
{ "LIZTROOP_TALK2", DVPTR(LIZTROOP_TALK2), LIZTROOP_TALK2__STATIC },
|
||||
{ "LIZTROOP_TALK3", DVPTR(LIZTROOP_TALK3), LIZTROOP_TALK3__STATIC },
|
||||
{ "DUKETALKTOBOSS", DVPTR(DUKETALKTOBOSS), DUKETALKTOBOSS__STATIC },
|
||||
{ "LIZCAPT_GROWL", DVPTR(LIZCAPT_GROWL), LIZCAPT_GROWL__STATIC },
|
||||
{ "LIZCAPT_TALK1", DVPTR(LIZCAPT_TALK1), LIZCAPT_TALK1__STATIC },
|
||||
{ "LIZCAPT_TALK2", DVPTR(LIZCAPT_TALK2), LIZCAPT_TALK2__STATIC },
|
||||
{ "LIZCAPT_TALK3", DVPTR(LIZCAPT_TALK3), LIZCAPT_TALK3__STATIC },
|
||||
{ "LIZARD_BEG", DVPTR(LIZARD_BEG), LIZARD_BEG__STATIC },
|
||||
{ "LIZARD_PAIN", DVPTR(LIZARD_PAIN), LIZARD_PAIN__STATIC },
|
||||
{ "LIZARD_DEATH", DVPTR(LIZARD_DEATH), LIZARD_DEATH__STATIC },
|
||||
{ "LIZARD_SPIT", DVPTR(LIZARD_SPIT), LIZARD_SPIT__STATIC },
|
||||
{ "DRONE1_HISSRATTLE", DVPTR(DRONE1_HISSRATTLE), DRONE1_HISSRATTLE__STATIC },
|
||||
{ "DRONE1_HISSSCREECH", DVPTR(DRONE1_HISSSCREECH), DRONE1_HISSSCREECH__STATIC },
|
||||
{ "DUKE_TIP2", DVPTR(DUKE_TIP2), DUKE_TIP2__STATIC },
|
||||
{ "FLESH_BURNING", DVPTR(FLESH_BURNING), FLESH_BURNING__STATIC },
|
||||
{ "SQUISHED", DVPTR(SQUISHED), SQUISHED__STATIC },
|
||||
{ "TELEPORTER", DVPTR(TELEPORTER), TELEPORTER__STATIC },
|
||||
{ "ELEVATOR_ON", DVPTR(ELEVATOR_ON), ELEVATOR_ON__STATIC },
|
||||
{ "DUKE_KILLED3", DVPTR(DUKE_KILLED3), DUKE_KILLED3__STATIC },
|
||||
{ "ELEVATOR_OFF", DVPTR(ELEVATOR_OFF), ELEVATOR_OFF__STATIC },
|
||||
{ "DOOR_OPERATE1", DVPTR(DOOR_OPERATE1), DOOR_OPERATE1__STATIC },
|
||||
{ "SUBWAY", DVPTR(SUBWAY), SUBWAY__STATIC },
|
||||
{ "SWITCH_ON", DVPTR(SWITCH_ON), SWITCH_ON__STATIC },
|
||||
{ "FAN", DVPTR(FAN), FAN__STATIC },
|
||||
{ "DUKE_GETWEAPON3", DVPTR(DUKE_GETWEAPON3), DUKE_GETWEAPON3__STATIC },
|
||||
{ "FLUSH_TOILET", DVPTR(FLUSH_TOILET), FLUSH_TOILET__STATIC },
|
||||
{ "HOVER_CRAFT", DVPTR(HOVER_CRAFT), HOVER_CRAFT__STATIC },
|
||||
{ "EARTHQUAKE", DVPTR(EARTHQUAKE), EARTHQUAKE__STATIC },
|
||||
{ "INTRUDER_ALERT", DVPTR(INTRUDER_ALERT), INTRUDER_ALERT__STATIC },
|
||||
{ "END_OF_LEVEL_WARN", DVPTR(END_OF_LEVEL_WARN), END_OF_LEVEL_WARN__STATIC },
|
||||
{ "ENGINE_OPERATING", DVPTR(ENGINE_OPERATING), ENGINE_OPERATING__STATIC },
|
||||
{ "REACTOR_ON", DVPTR(REACTOR_ON), REACTOR_ON__STATIC },
|
||||
{ "COMPUTER_AMBIENCE", DVPTR(COMPUTER_AMBIENCE), COMPUTER_AMBIENCE__STATIC },
|
||||
{ "GEARS_GRINDING", DVPTR(GEARS_GRINDING), GEARS_GRINDING__STATIC },
|
||||
{ "BUBBLE_AMBIENCE", DVPTR(BUBBLE_AMBIENCE), BUBBLE_AMBIENCE__STATIC },
|
||||
{ "MACHINE_AMBIENCE", DVPTR(MACHINE_AMBIENCE), MACHINE_AMBIENCE__STATIC },
|
||||
{ "SEWER_AMBIENCE", DVPTR(SEWER_AMBIENCE), SEWER_AMBIENCE__STATIC },
|
||||
{ "WIND_AMBIENCE", DVPTR(WIND_AMBIENCE), WIND_AMBIENCE__STATIC },
|
||||
{ "SOMETHING_DRIPPING", DVPTR(SOMETHING_DRIPPING), SOMETHING_DRIPPING__STATIC },
|
||||
{ "STEAM_HISSING", DVPTR(STEAM_HISSING), STEAM_HISSING__STATIC },
|
||||
{ "THEATER_BREATH", DVPTR(THEATER_BREATH), THEATER_BREATH__STATIC },
|
||||
{ "BAR_MUSIC", DVPTR(BAR_MUSIC), BAR_MUSIC__STATIC },
|
||||
{ "BOS1_ROAM", DVPTR(BOS1_ROAM), BOS1_ROAM__STATIC },
|
||||
{ "BOS1_RECOG", DVPTR(BOS1_RECOG), BOS1_RECOG__STATIC },
|
||||
{ "BOS1_ATTACK1", DVPTR(BOS1_ATTACK1), BOS1_ATTACK1__STATIC },
|
||||
{ "BOS1_PAIN", DVPTR(BOS1_PAIN), BOS1_PAIN__STATIC },
|
||||
{ "BOS1_DYING", DVPTR(BOS1_DYING), BOS1_DYING__STATIC },
|
||||
{ "BOS2_ROAM", DVPTR(BOS2_ROAM), BOS2_ROAM__STATIC },
|
||||
{ "BOS2_RECOG", DVPTR(BOS2_RECOG), BOS2_RECOG__STATIC },
|
||||
{ "BOS2_ATTACK", DVPTR(BOS2_ATTACK), BOS2_ATTACK__STATIC },
|
||||
{ "BOS2_PAIN", DVPTR(BOS2_PAIN), BOS2_PAIN__STATIC },
|
||||
{ "BOS2_DYING", DVPTR(BOS2_DYING), BOS2_DYING__STATIC },
|
||||
{ "GETATOMICHEALTH", DVPTR(GETATOMICHEALTH), GETATOMICHEALTH__STATIC },
|
||||
{ "DUKE_GETWEAPON2", DVPTR(DUKE_GETWEAPON2), DUKE_GETWEAPON2__STATIC },
|
||||
{ "BOS3_DYING", DVPTR(BOS3_DYING), BOS3_DYING__STATIC },
|
||||
{ "SHOTGUN_FIRE", DVPTR(SHOTGUN_FIRE), SHOTGUN_FIRE__STATIC },
|
||||
{ "PRED_ROAM", DVPTR(PRED_ROAM), PRED_ROAM__STATIC },
|
||||
{ "PRED_RECOG", DVPTR(PRED_RECOG), PRED_RECOG__STATIC },
|
||||
{ "PRED_ATTACK", DVPTR(PRED_ATTACK), PRED_ATTACK__STATIC },
|
||||
{ "PRED_PAIN", DVPTR(PRED_PAIN), PRED_PAIN__STATIC },
|
||||
{ "PRED_DYING", DVPTR(PRED_DYING), PRED_DYING__STATIC },
|
||||
{ "CAPT_ROAM", DVPTR(CAPT_ROAM), CAPT_ROAM__STATIC },
|
||||
{ "CAPT_ATTACK", DVPTR(CAPT_ATTACK), CAPT_ATTACK__STATIC },
|
||||
{ "CAPT_RECOG", DVPTR(CAPT_RECOG), CAPT_RECOG__STATIC },
|
||||
{ "CAPT_PAIN", DVPTR(CAPT_PAIN), CAPT_PAIN__STATIC },
|
||||
{ "CAPT_DYING", DVPTR(CAPT_DYING), CAPT_DYING__STATIC },
|
||||
{ "PIG_ROAM", DVPTR(PIG_ROAM), PIG_ROAM__STATIC },
|
||||
{ "PIG_RECOG", DVPTR(PIG_RECOG), PIG_RECOG__STATIC },
|
||||
{ "PIG_ATTACK", DVPTR(PIG_ATTACK), PIG_ATTACK__STATIC },
|
||||
{ "PIG_PAIN", DVPTR(PIG_PAIN), PIG_PAIN__STATIC },
|
||||
{ "PIG_DYING", DVPTR(PIG_DYING), PIG_DYING__STATIC },
|
||||
{ "RECO_ROAM", DVPTR(RECO_ROAM), RECO_ROAM__STATIC },
|
||||
{ "RECO_RECOG", DVPTR(RECO_RECOG), RECO_RECOG__STATIC },
|
||||
{ "RECO_ATTACK", DVPTR(RECO_ATTACK), RECO_ATTACK__STATIC },
|
||||
{ "RECO_PAIN", DVPTR(RECO_PAIN), RECO_PAIN__STATIC },
|
||||
{ "RECO_DYING", DVPTR(RECO_DYING), RECO_DYING__STATIC },
|
||||
{ "DRON_ROAM", DVPTR(DRON_ROAM), DRON_ROAM__STATIC },
|
||||
{ "DRON_RECOG", DVPTR(DRON_RECOG), DRON_RECOG__STATIC },
|
||||
{ "DRON_ATTACK1", DVPTR(DRON_ATTACK1), DRON_ATTACK1__STATIC },
|
||||
{ "DRON_PAIN", DVPTR(DRON_PAIN), DRON_PAIN__STATIC },
|
||||
{ "DRON_DYING", DVPTR(DRON_DYING), DRON_DYING__STATIC },
|
||||
{ "COMM_ROAM", DVPTR(COMM_ROAM), COMM_ROAM__STATIC },
|
||||
{ "COMM_RECOG", DVPTR(COMM_RECOG), COMM_RECOG__STATIC },
|
||||
{ "COMM_ATTACK", DVPTR(COMM_ATTACK), COMM_ATTACK__STATIC },
|
||||
{ "COMM_PAIN", DVPTR(COMM_PAIN), COMM_PAIN__STATIC },
|
||||
{ "COMM_DYING", DVPTR(COMM_DYING), COMM_DYING__STATIC },
|
||||
{ "OCTA_ROAM", DVPTR(OCTA_ROAM), OCTA_ROAM__STATIC },
|
||||
{ "OCTA_RECOG", DVPTR(OCTA_RECOG), OCTA_RECOG__STATIC },
|
||||
{ "OCTA_ATTACK1", DVPTR(OCTA_ATTACK1), OCTA_ATTACK1__STATIC },
|
||||
{ "OCTA_PAIN", DVPTR(OCTA_PAIN), OCTA_PAIN__STATIC },
|
||||
{ "OCTA_DYING", DVPTR(OCTA_DYING), OCTA_DYING__STATIC },
|
||||
{ "TURR_ROAM", DVPTR(TURR_ROAM), TURR_ROAM__STATIC },
|
||||
{ "TURR_RECOG", DVPTR(TURR_RECOG), TURR_RECOG__STATIC },
|
||||
{ "TURR_ATTACK", DVPTR(TURR_ATTACK), TURR_ATTACK__STATIC },
|
||||
{ "DUMPSTER_MOVE", DVPTR(DUMPSTER_MOVE), DUMPSTER_MOVE__STATIC },
|
||||
{ "SLIM_DYING", DVPTR(SLIM_DYING), SLIM_DYING__STATIC },
|
||||
{ "BOS3_ROAM", DVPTR(BOS3_ROAM), BOS3_ROAM__STATIC },
|
||||
{ "BOS3_RECOG", DVPTR(BOS3_RECOG), BOS3_RECOG__STATIC },
|
||||
{ "BOS3_ATTACK1", DVPTR(BOS3_ATTACK1), BOS3_ATTACK1__STATIC },
|
||||
{ "BOS3_PAIN", DVPTR(BOS3_PAIN), BOS3_PAIN__STATIC },
|
||||
{ "BOS1_ATTACK2", DVPTR(BOS1_ATTACK2), BOS1_ATTACK2__STATIC },
|
||||
{ "COMM_SPIN", DVPTR(COMM_SPIN), COMM_SPIN__STATIC },
|
||||
{ "BOS1_WALK", DVPTR(BOS1_WALK), BOS1_WALK__STATIC },
|
||||
{ "DRON_ATTACK2", DVPTR(DRON_ATTACK2), DRON_ATTACK2__STATIC },
|
||||
{ "THUD", DVPTR(THUD), THUD__STATIC },
|
||||
{ "OCTA_ATTACK2", DVPTR(OCTA_ATTACK2), OCTA_ATTACK2__STATIC },
|
||||
{ "WIERDSHOT_FLY", DVPTR(WIERDSHOT_FLY), WIERDSHOT_FLY__STATIC },
|
||||
{ "TURR_PAIN", DVPTR(TURR_PAIN), TURR_PAIN__STATIC },
|
||||
{ "TURR_DYING", DVPTR(TURR_DYING), TURR_DYING__STATIC },
|
||||
{ "SLIM_ROAM", DVPTR(SLIM_ROAM), SLIM_ROAM__STATIC },
|
||||
{ "LADY_SCREAM", DVPTR(LADY_SCREAM), LADY_SCREAM__STATIC },
|
||||
{ "DOOR_OPERATE2", DVPTR(DOOR_OPERATE2), DOOR_OPERATE2__STATIC },
|
||||
{ "DOOR_OPERATE3", DVPTR(DOOR_OPERATE3), DOOR_OPERATE3__STATIC },
|
||||
{ "DOOR_OPERATE4", DVPTR(DOOR_OPERATE4), DOOR_OPERATE4__STATIC },
|
||||
{ "BORNTOBEWILDSND", DVPTR(BORNTOBEWILDSND), BORNTOBEWILDSND__STATIC },
|
||||
{ "SHOTGUN_COCK", DVPTR(SHOTGUN_COCK), SHOTGUN_COCK__STATIC },
|
||||
{ "GENERIC_AMBIENCE1", DVPTR(GENERIC_AMBIENCE1), GENERIC_AMBIENCE1__STATIC },
|
||||
{ "GENERIC_AMBIENCE2", DVPTR(GENERIC_AMBIENCE2), GENERIC_AMBIENCE2__STATIC },
|
||||
{ "GENERIC_AMBIENCE3", DVPTR(GENERIC_AMBIENCE3), GENERIC_AMBIENCE3__STATIC },
|
||||
{ "GENERIC_AMBIENCE4", DVPTR(GENERIC_AMBIENCE4), GENERIC_AMBIENCE4__STATIC },
|
||||
{ "GENERIC_AMBIENCE5", DVPTR(GENERIC_AMBIENCE5), GENERIC_AMBIENCE5__STATIC },
|
||||
{ "GENERIC_AMBIENCE6", DVPTR(GENERIC_AMBIENCE6), GENERIC_AMBIENCE6__STATIC },
|
||||
{ "BOS3_ATTACK2", DVPTR(BOS3_ATTACK2), BOS3_ATTACK2__STATIC },
|
||||
{ "GENERIC_AMBIENCE17", DVPTR(GENERIC_AMBIENCE17), GENERIC_AMBIENCE17__STATIC },
|
||||
{ "GENERIC_AMBIENCE18", DVPTR(GENERIC_AMBIENCE18), GENERIC_AMBIENCE18__STATIC },
|
||||
{ "GENERIC_AMBIENCE19", DVPTR(GENERIC_AMBIENCE19), GENERIC_AMBIENCE19__STATIC },
|
||||
{ "GENERIC_AMBIENCE20", DVPTR(GENERIC_AMBIENCE20), GENERIC_AMBIENCE20__STATIC },
|
||||
{ "GENERIC_AMBIENCE21", DVPTR(GENERIC_AMBIENCE21), GENERIC_AMBIENCE21__STATIC },
|
||||
{ "GENERIC_AMBIENCE22", DVPTR(GENERIC_AMBIENCE22), GENERIC_AMBIENCE22__STATIC },
|
||||
{ "SECRETLEVELSND", DVPTR(SECRETLEVELSND), SECRETLEVELSND__STATIC },
|
||||
{ "GENERIC_AMBIENCE8", DVPTR(GENERIC_AMBIENCE8), GENERIC_AMBIENCE8__STATIC },
|
||||
{ "GENERIC_AMBIENCE9", DVPTR(GENERIC_AMBIENCE9), GENERIC_AMBIENCE9__STATIC },
|
||||
{ "GENERIC_AMBIENCE10", DVPTR(GENERIC_AMBIENCE10), GENERIC_AMBIENCE10__STATIC },
|
||||
{ "GENERIC_AMBIENCE11", DVPTR(GENERIC_AMBIENCE11), GENERIC_AMBIENCE11__STATIC },
|
||||
{ "GENERIC_AMBIENCE12", DVPTR(GENERIC_AMBIENCE12), GENERIC_AMBIENCE12__STATIC },
|
||||
{ "GENERIC_AMBIENCE13", DVPTR(GENERIC_AMBIENCE13), GENERIC_AMBIENCE13__STATIC },
|
||||
{ "GENERIC_AMBIENCE14", DVPTR(GENERIC_AMBIENCE14), GENERIC_AMBIENCE14__STATIC },
|
||||
{ "GENERIC_AMBIENCE15", DVPTR(GENERIC_AMBIENCE15), GENERIC_AMBIENCE15__STATIC },
|
||||
{ "GENERIC_AMBIENCE16", DVPTR(GENERIC_AMBIENCE16), GENERIC_AMBIENCE16__STATIC },
|
||||
{ "FIRE_CRACKLE", DVPTR(FIRE_CRACKLE), FIRE_CRACKLE__STATIC },
|
||||
{ "BONUS_SPEECH1", DVPTR(BONUS_SPEECH1), BONUS_SPEECH1__STATIC },
|
||||
{ "BONUS_SPEECH2", DVPTR(BONUS_SPEECH2), BONUS_SPEECH2__STATIC },
|
||||
{ "BONUS_SPEECH3", DVPTR(BONUS_SPEECH3), BONUS_SPEECH3__STATIC },
|
||||
{ "PIG_CAPTURE_DUKE", DVPTR(PIG_CAPTURE_DUKE), PIG_CAPTURE_DUKE__STATIC },
|
||||
{ "BONUS_SPEECH4", DVPTR(BONUS_SPEECH4), BONUS_SPEECH4__STATIC },
|
||||
{ "DUKE_LAND_HURT", DVPTR(DUKE_LAND_HURT), DUKE_LAND_HURT__STATIC },
|
||||
{ "DUKE_HIT_STRIPPER1", DVPTR(DUKE_HIT_STRIPPER1), DUKE_HIT_STRIPPER1__STATIC },
|
||||
{ "DUKE_TIP1", DVPTR(DUKE_TIP1), DUKE_TIP1__STATIC },
|
||||
{ "DUKE_KILLED2", DVPTR(DUKE_KILLED2), DUKE_KILLED2__STATIC },
|
||||
{ "PRED_ROAM2", DVPTR(PRED_ROAM2), PRED_ROAM2__STATIC },
|
||||
{ "PIG_ROAM2", DVPTR(PIG_ROAM2), PIG_ROAM2__STATIC },
|
||||
{ "DUKE_GETWEAPON1", DVPTR(DUKE_GETWEAPON1), DUKE_GETWEAPON1__STATIC },
|
||||
{ "DUKE_SEARCH2", DVPTR(DUKE_SEARCH2), DUKE_SEARCH2__STATIC },
|
||||
{ "DUKE_CRACK2", DVPTR(DUKE_CRACK2), DUKE_CRACK2__STATIC },
|
||||
{ "DUKE_SEARCH", DVPTR(DUKE_SEARCH), DUKE_SEARCH__STATIC },
|
||||
{ "DUKE_GET", DVPTR(DUKE_GET), DUKE_GET__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN", DVPTR(DUKE_LONGTERM_PAIN), DUKE_LONGTERM_PAIN__STATIC },
|
||||
{ "MONITOR_ACTIVE", DVPTR(MONITOR_ACTIVE), MONITOR_ACTIVE__STATIC },
|
||||
{ "NITEVISION_ONOFF", DVPTR(NITEVISION_ONOFF), NITEVISION_ONOFF__STATIC },
|
||||
{ "DUKE_HIT_STRIPPER2", DVPTR(DUKE_HIT_STRIPPER2), DUKE_HIT_STRIPPER2__STATIC },
|
||||
{ "DUKE_CRACK_FIRST", DVPTR(DUKE_CRACK_FIRST), DUKE_CRACK_FIRST__STATIC },
|
||||
{ "DUKE_USEMEDKIT", DVPTR(DUKE_USEMEDKIT), DUKE_USEMEDKIT__STATIC },
|
||||
{ "DUKE_TAKEPILLS", DVPTR(DUKE_TAKEPILLS), DUKE_TAKEPILLS__STATIC },
|
||||
{ "DUKE_PISSRELIEF", DVPTR(DUKE_PISSRELIEF), DUKE_PISSRELIEF__STATIC },
|
||||
{ "SELECT_WEAPON", DVPTR(SELECT_WEAPON), SELECT_WEAPON__STATIC },
|
||||
{ "WATER_GURGLE", DVPTR(WATER_GURGLE), WATER_GURGLE__STATIC },
|
||||
{ "DUKE_GETWEAPON4", DVPTR(DUKE_GETWEAPON4), DUKE_GETWEAPON4__STATIC },
|
||||
{ "JIBBED_ACTOR1", DVPTR(JIBBED_ACTOR1), JIBBED_ACTOR1__STATIC },
|
||||
{ "JIBBED_ACTOR2", DVPTR(JIBBED_ACTOR2), JIBBED_ACTOR2__STATIC },
|
||||
{ "JIBBED_ACTOR3", DVPTR(JIBBED_ACTOR3), JIBBED_ACTOR3__STATIC },
|
||||
{ "JIBBED_ACTOR4", DVPTR(JIBBED_ACTOR4), JIBBED_ACTOR4__STATIC },
|
||||
{ "JIBBED_ACTOR5", DVPTR(JIBBED_ACTOR5), JIBBED_ACTOR5__STATIC },
|
||||
{ "JIBBED_ACTOR6", DVPTR(JIBBED_ACTOR6), JIBBED_ACTOR6__STATIC },
|
||||
{ "JIBBED_ACTOR7", DVPTR(JIBBED_ACTOR7), JIBBED_ACTOR7__STATIC },
|
||||
{ "DUKE_GOTHEALTHATLOW", DVPTR(DUKE_GOTHEALTHATLOW), DUKE_GOTHEALTHATLOW__STATIC },
|
||||
{ "BOSSTALKTODUKE", DVPTR(BOSSTALKTODUKE), BOSSTALKTODUKE__STATIC },
|
||||
{ "WAR_AMBIENCE1", DVPTR(WAR_AMBIENCE1), WAR_AMBIENCE1__STATIC },
|
||||
{ "WAR_AMBIENCE2", DVPTR(WAR_AMBIENCE2), WAR_AMBIENCE2__STATIC },
|
||||
{ "WAR_AMBIENCE3", DVPTR(WAR_AMBIENCE3), WAR_AMBIENCE3__STATIC },
|
||||
{ "WAR_AMBIENCE4", DVPTR(WAR_AMBIENCE4), WAR_AMBIENCE4__STATIC },
|
||||
{ "WAR_AMBIENCE5", DVPTR(WAR_AMBIENCE5), WAR_AMBIENCE5__STATIC },
|
||||
{ "WAR_AMBIENCE6", DVPTR(WAR_AMBIENCE6), WAR_AMBIENCE6__STATIC },
|
||||
{ "WAR_AMBIENCE7", DVPTR(WAR_AMBIENCE7), WAR_AMBIENCE7__STATIC },
|
||||
{ "WAR_AMBIENCE8", DVPTR(WAR_AMBIENCE8), WAR_AMBIENCE8__STATIC },
|
||||
{ "WAR_AMBIENCE9", DVPTR(WAR_AMBIENCE9), WAR_AMBIENCE9__STATIC },
|
||||
{ "WAR_AMBIENCE10", DVPTR(WAR_AMBIENCE10), WAR_AMBIENCE10__STATIC },
|
||||
{ "ALIEN_TALK1", DVPTR(ALIEN_TALK1), ALIEN_TALK1__STATIC },
|
||||
{ "ALIEN_TALK2", DVPTR(ALIEN_TALK2), ALIEN_TALK2__STATIC },
|
||||
{ "EXITMENUSOUND", DVPTR(EXITMENUSOUND), EXITMENUSOUND__STATIC },
|
||||
{ "FLY_BY", DVPTR(FLY_BY), FLY_BY__STATIC },
|
||||
{ "DUKE_SCREAM", DVPTR(DUKE_SCREAM), DUKE_SCREAM__STATIC },
|
||||
{ "SHRINKER_HIT", DVPTR(SHRINKER_HIT), SHRINKER_HIT__STATIC },
|
||||
{ "RATTY", DVPTR(RATTY), RATTY__STATIC },
|
||||
{ "INTO_MENU", DVPTR(INTO_MENU), INTO_MENU__STATIC },
|
||||
{ "BONUSMUSIC", DVPTR(BONUSMUSIC), BONUSMUSIC__STATIC },
|
||||
{ "DUKE_BOOBY", DVPTR(DUKE_BOOBY), DUKE_BOOBY__STATIC },
|
||||
{ "DUKE_TALKTOBOSSFALL", DVPTR(DUKE_TALKTOBOSSFALL), DUKE_TALKTOBOSSFALL__STATIC },
|
||||
{ "DUKE_LOOKINTOMIRROR", DVPTR(DUKE_LOOKINTOMIRROR), DUKE_LOOKINTOMIRROR__STATIC },
|
||||
{ "PIG_ROAM3", DVPTR(PIG_ROAM3), PIG_ROAM3__STATIC },
|
||||
{ "KILLME", DVPTR(KILLME), KILLME__STATIC },
|
||||
{ "DRON_JETSND", DVPTR(DRON_JETSND), DRON_JETSND__STATIC },
|
||||
{ "SPACE_DOOR1", DVPTR(SPACE_DOOR1), SPACE_DOOR1__STATIC },
|
||||
{ "SPACE_DOOR2", DVPTR(SPACE_DOOR2), SPACE_DOOR2__STATIC },
|
||||
{ "SPACE_DOOR3", DVPTR(SPACE_DOOR3), SPACE_DOOR3__STATIC },
|
||||
{ "SPACE_DOOR4", DVPTR(SPACE_DOOR4), SPACE_DOOR4__STATIC },
|
||||
{ "SPACE_DOOR5", DVPTR(SPACE_DOOR5), SPACE_DOOR5__STATIC },
|
||||
{ "ALIEN_ELEVATOR1", DVPTR(ALIEN_ELEVATOR1), ALIEN_ELEVATOR1__STATIC },
|
||||
{ "VAULT_DOOR", DVPTR(VAULT_DOOR), VAULT_DOOR__STATIC },
|
||||
{ "JIBBED_ACTOR13", DVPTR(JIBBED_ACTOR13), JIBBED_ACTOR13__STATIC },
|
||||
{ "DUKE_GETWEAPON6", DVPTR(DUKE_GETWEAPON6), DUKE_GETWEAPON6__STATIC },
|
||||
{ "JIBBED_ACTOR8", DVPTR(JIBBED_ACTOR8), JIBBED_ACTOR8__STATIC },
|
||||
{ "JIBBED_ACTOR9", DVPTR(JIBBED_ACTOR9), JIBBED_ACTOR9__STATIC },
|
||||
{ "JIBBED_ACTOR10", DVPTR(JIBBED_ACTOR10), JIBBED_ACTOR10__STATIC },
|
||||
{ "JIBBED_ACTOR11", DVPTR(JIBBED_ACTOR11), JIBBED_ACTOR11__STATIC },
|
||||
{ "JIBBED_ACTOR12", DVPTR(JIBBED_ACTOR12), JIBBED_ACTOR12__STATIC },
|
||||
{ "DUKE_KILLED4", DVPTR(DUKE_KILLED4), DUKE_KILLED4__STATIC },
|
||||
{ "DUKE_KILLED5", DVPTR(DUKE_KILLED5), DUKE_KILLED5__STATIC },
|
||||
{ "ALIEN_SWITCH1", DVPTR(ALIEN_SWITCH1), ALIEN_SWITCH1__STATIC },
|
||||
{ "DUKE_STEPONFECES", DVPTR(DUKE_STEPONFECES), DUKE_STEPONFECES__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN2", DVPTR(DUKE_LONGTERM_PAIN2), DUKE_LONGTERM_PAIN2__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN3", DVPTR(DUKE_LONGTERM_PAIN3), DUKE_LONGTERM_PAIN3__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN4", DVPTR(DUKE_LONGTERM_PAIN4), DUKE_LONGTERM_PAIN4__STATIC },
|
||||
{ "COMPANB2", DVPTR(COMPANB2), COMPANB2__STATIC },
|
||||
{ "KTIT", DVPTR(KTIT), KTIT__STATIC },
|
||||
{ "HELICOP_IDLE", DVPTR(HELICOP_IDLE), HELICOP_IDLE__STATIC },
|
||||
{ "STEPNIT", DVPTR(STEPNIT), STEPNIT__STATIC },
|
||||
{ "SPACE_AMBIENCE1", DVPTR(SPACE_AMBIENCE1), SPACE_AMBIENCE1__STATIC },
|
||||
{ "SPACE_AMBIENCE2", DVPTR(SPACE_AMBIENCE2), SPACE_AMBIENCE2__STATIC },
|
||||
{ "SLIM_HATCH", DVPTR(SLIM_HATCH), SLIM_HATCH__STATIC },
|
||||
{ "RIPHEADNECK", DVPTR(RIPHEADNECK), RIPHEADNECK__STATIC },
|
||||
{ "FOUNDJONES", DVPTR(FOUNDJONES), FOUNDJONES__STATIC },
|
||||
{ "ALIEN_DOOR1", DVPTR(ALIEN_DOOR1), ALIEN_DOOR1__STATIC },
|
||||
{ "ALIEN_DOOR2", DVPTR(ALIEN_DOOR2), ALIEN_DOOR2__STATIC },
|
||||
{ "ENDSEQVOL3SND4", DVPTR(ENDSEQVOL3SND4), ENDSEQVOL3SND4__STATIC },
|
||||
{ "ENDSEQVOL3SND5", DVPTR(ENDSEQVOL3SND5), ENDSEQVOL3SND5__STATIC },
|
||||
{ "ENDSEQVOL3SND6", DVPTR(ENDSEQVOL3SND6), ENDSEQVOL3SND6__STATIC },
|
||||
{ "ENDSEQVOL3SND7", DVPTR(ENDSEQVOL3SND7), ENDSEQVOL3SND7__STATIC },
|
||||
{ "ENDSEQVOL3SND8", DVPTR(ENDSEQVOL3SND8), ENDSEQVOL3SND8__STATIC },
|
||||
{ "ENDSEQVOL3SND9", DVPTR(ENDSEQVOL3SND9), ENDSEQVOL3SND9__STATIC },
|
||||
{ "WHIPYOURASS", DVPTR(WHIPYOURASS), WHIPYOURASS__STATIC },
|
||||
{ "ENDSEQVOL2SND1", DVPTR(ENDSEQVOL2SND1), ENDSEQVOL2SND1__STATIC },
|
||||
{ "ENDSEQVOL2SND2", DVPTR(ENDSEQVOL2SND2), ENDSEQVOL2SND2__STATIC },
|
||||
{ "ENDSEQVOL2SND3", DVPTR(ENDSEQVOL2SND3), ENDSEQVOL2SND3__STATIC },
|
||||
{ "ENDSEQVOL2SND4", DVPTR(ENDSEQVOL2SND4), ENDSEQVOL2SND4__STATIC },
|
||||
{ "ENDSEQVOL2SND5", DVPTR(ENDSEQVOL2SND5), ENDSEQVOL2SND5__STATIC },
|
||||
{ "ENDSEQVOL2SND6", DVPTR(ENDSEQVOL2SND6), ENDSEQVOL2SND6__STATIC },
|
||||
{ "ENDSEQVOL2SND7", DVPTR(ENDSEQVOL2SND7), ENDSEQVOL2SND7__STATIC },
|
||||
{ "GENERIC_AMBIENCE23", DVPTR(GENERIC_AMBIENCE23), GENERIC_AMBIENCE23__STATIC },
|
||||
{ "SOMETHINGFROZE", DVPTR(SOMETHINGFROZE), SOMETHINGFROZE__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN5", DVPTR(DUKE_LONGTERM_PAIN5), DUKE_LONGTERM_PAIN5__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN6", DVPTR(DUKE_LONGTERM_PAIN6), DUKE_LONGTERM_PAIN6__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN7", DVPTR(DUKE_LONGTERM_PAIN7), DUKE_LONGTERM_PAIN7__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN8", DVPTR(DUKE_LONGTERM_PAIN8), DUKE_LONGTERM_PAIN8__STATIC },
|
||||
{ "WIND_REPEAT", DVPTR(WIND_REPEAT), WIND_REPEAT__STATIC },
|
||||
{ "MYENEMY_ROAM", DVPTR(MYENEMY_ROAM), MYENEMY_ROAM__STATIC },
|
||||
{ "MYENEMY_HURT", DVPTR(MYENEMY_HURT), MYENEMY_HURT__STATIC },
|
||||
{ "MYENEMY_DEAD", DVPTR(MYENEMY_DEAD), MYENEMY_DEAD__STATIC },
|
||||
{ "MYENEMY_SHOOT", DVPTR(MYENEMY_SHOOT), MYENEMY_SHOOT__STATIC },
|
||||
{ "STORE_MUSIC", DVPTR(STORE_MUSIC), STORE_MUSIC__STATIC },
|
||||
{ "STORE_MUSIC_BROKE", DVPTR(STORE_MUSIC_BROKE), STORE_MUSIC_BROKE__STATIC },
|
||||
{ "ACTOR_GROWING", DVPTR(ACTOR_GROWING), ACTOR_GROWING__STATIC },
|
||||
{ "NEWBEAST_ROAM", DVPTR(NEWBEAST_ROAM), NEWBEAST_ROAM__STATIC },
|
||||
{ "NEWBEAST_RECOG", DVPTR(NEWBEAST_RECOG), NEWBEAST_RECOG__STATIC },
|
||||
{ "NEWBEAST_ATTACK", DVPTR(NEWBEAST_ATTACK), NEWBEAST_ATTACK__STATIC },
|
||||
{ "NEWBEAST_PAIN", DVPTR(NEWBEAST_PAIN), NEWBEAST_PAIN__STATIC },
|
||||
{ "NEWBEAST_DYING", DVPTR(NEWBEAST_DYING), NEWBEAST_DYING__STATIC },
|
||||
{ "NEWBEAST_SPIT", DVPTR(NEWBEAST_SPIT), NEWBEAST_SPIT__STATIC },
|
||||
{ "VOL4_1", DVPTR(VOL4_1), VOL4_1__STATIC },
|
||||
{ "SUPERMARKET", DVPTR(SUPERMARKET), SUPERMARKET__STATIC },
|
||||
{ "MOUSEANNOY", DVPTR(MOUSEANNOY), MOUSEANNOY__STATIC },
|
||||
{ "BOOKEM", DVPTR(BOOKEM), BOOKEM__STATIC },
|
||||
{ "SUPERMARKETCRY", DVPTR(SUPERMARKETCRY), SUPERMARKETCRY__STATIC },
|
||||
{ "DESTRUCT", DVPTR(DESTRUCT), DESTRUCT__STATIC },
|
||||
{ "EATFOOD", DVPTR(EATFOOD), EATFOOD__STATIC },
|
||||
{ "MAKEMYDAY", DVPTR(MAKEMYDAY), MAKEMYDAY__STATIC },
|
||||
{ "WITNESSSTAND", DVPTR(WITNESSSTAND), WITNESSSTAND__STATIC },
|
||||
{ "VACATIONSPEECH", DVPTR(VACATIONSPEECH), VACATIONSPEECH__STATIC },
|
||||
{ "YIPPEE1", DVPTR(YIPPEE1), YIPPEE1__STATIC },
|
||||
{ "YOHOO1", DVPTR(YOHOO1), YOHOO1__STATIC },
|
||||
{ "YOHOO2", DVPTR(YOHOO2), YOHOO2__STATIC },
|
||||
{ "DOLPHINSND", DVPTR(DOLPHINSND), DOLPHINSND__STATIC },
|
||||
{ "TOUGHGALSND1", DVPTR(TOUGHGALSND1), TOUGHGALSND1__STATIC },
|
||||
{ "TOUGHGALSND2", DVPTR(TOUGHGALSND2), TOUGHGALSND2__STATIC },
|
||||
{ "TOUGHGALSND3", DVPTR(TOUGHGALSND3), TOUGHGALSND3__STATIC },
|
||||
{ "TOUGHGALSND4", DVPTR(TOUGHGALSND4), TOUGHGALSND4__STATIC },
|
||||
{ "TANK_ROAM", DVPTR(TANK_ROAM), TANK_ROAM__STATIC },
|
||||
{ "BOS4_ROAM", DVPTR(BOS4_ROAM), BOS4_ROAM__STATIC },
|
||||
{ "BOS4_RECOG", DVPTR(BOS4_RECOG), BOS4_RECOG__STATIC },
|
||||
{ "BOS4_ATTACK", DVPTR(BOS4_ATTACK), BOS4_ATTACK__STATIC },
|
||||
{ "BOS4_PAIN", DVPTR(BOS4_PAIN), BOS4_PAIN__STATIC },
|
||||
{ "BOS4_DYING", DVPTR(BOS4_DYING), BOS4_DYING__STATIC },
|
||||
{ "NEWBEAST_ATTACKMISS", DVPTR(NEWBEAST_ATTACKMISS), NEWBEAST_ATTACKMISS__STATIC },
|
||||
{ "VOL4_2", DVPTR(VOL4_2), VOL4_2__STATIC },
|
||||
{ "COOKINGDEEPFRIER", DVPTR(COOKINGDEEPFRIER), COOKINGDEEPFRIER__STATIC },
|
||||
{ "WHINING_DOG", DVPTR(WHINING_DOG), WHINING_DOG__STATIC },
|
||||
{ "DEAD_DOG", DVPTR(DEAD_DOG), DEAD_DOG__STATIC },
|
||||
{ "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },
|
||||
{ "THUNDER", DVPTR(THUNDER), THUNDER__STATIC },
|
||||
{ "HAPPYMOUSESND1", DVPTR(HAPPYMOUSESND1), HAPPYMOUSESND1__STATIC },
|
||||
{ "HAPPYMOUSESND2", DVPTR(HAPPYMOUSESND2), HAPPYMOUSESND2__STATIC },
|
||||
{ "HAPPYMOUSESND3", DVPTR(HAPPYMOUSESND3), HAPPYMOUSESND3__STATIC },
|
||||
{ "HAPPYMOUSESND4", DVPTR(HAPPYMOUSESND4), HAPPYMOUSESND4__STATIC },
|
||||
{ "ALARM", DVPTR(ALARM), ALARM__STATIC },
|
||||
{ "RAIN", DVPTR(RAIN), RAIN__STATIC },
|
||||
{ "DTAG_GREENRUN", DVPTR(DTAG_GREENRUN), DTAG_GREENRUN__STATIC },
|
||||
{ "DTAG_BROWNRUN", DVPTR(DTAG_BROWNRUN), DTAG_BROWNRUN__STATIC },
|
||||
{ "DTAG_GREENSCORE", DVPTR(DTAG_GREENSCORE), DTAG_GREENSCORE__STATIC },
|
||||
{ "DTAG_BROWNSCORE", DVPTR(DTAG_BROWNSCORE), DTAG_BROWNSCORE__STATIC },
|
||||
{ "INTRO4_1", DVPTR(INTRO4_1), INTRO4_1__STATIC },
|
||||
{ "INTRO4_2", DVPTR(INTRO4_2), INTRO4_2__STATIC },
|
||||
{ "INTRO4_3", DVPTR(INTRO4_3), INTRO4_3__STATIC },
|
||||
{ "INTRO4_4", DVPTR(INTRO4_4), INTRO4_4__STATIC },
|
||||
{ "INTRO4_5", DVPTR(INTRO4_5), INTRO4_5__STATIC },
|
||||
{ "INTRO4_6", DVPTR(INTRO4_6), INTRO4_6__STATIC },
|
||||
{ "SCREECH", DVPTR(SCREECH), SCREECH__STATIC },
|
||||
{ "BOSS4_DEADSPEECH", DVPTR(BOSS4_DEADSPEECH), BOSS4_DEADSPEECH__STATIC },
|
||||
{ "BOSS4_FIRSTSEE", DVPTR(BOSS4_FIRSTSEE), BOSS4_FIRSTSEE__STATIC },
|
||||
{ "PARTY_SPEECH", DVPTR(PARTY_SPEECH), PARTY_SPEECH__STATIC },
|
||||
{ "POSTAL_SPEECH", DVPTR(POSTAL_SPEECH), POSTAL_SPEECH__STATIC },
|
||||
{ "TGSPEECH", DVPTR(TGSPEECH), TGSPEECH__STATIC },
|
||||
{ "DOGROOMSPEECH", DVPTR(DOGROOMSPEECH), DOGROOMSPEECH__STATIC },
|
||||
{ "SMACKED", DVPTR(SMACKED), SMACKED__STATIC },
|
||||
{ "MDEVSPEECH", DVPTR(MDEVSPEECH), MDEVSPEECH__STATIC },
|
||||
{ "AREA51SPEECH", DVPTR(AREA51SPEECH), AREA51SPEECH__STATIC },
|
||||
{ "JEEPSOUND", DVPTR(JEEPSOUND), JEEPSOUND__STATIC },
|
||||
{ "BIGDOORSLAM", DVPTR(BIGDOORSLAM), BIGDOORSLAM__STATIC },
|
||||
{ "BOS4_LAY", DVPTR(BOS4_LAY), BOS4_LAY__STATIC },
|
||||
{ "WAVESOUND", DVPTR(WAVESOUND), WAVESOUND__STATIC },
|
||||
{ "ILLBEBACK", DVPTR(ILLBEBACK), ILLBEBACK__STATIC },
|
||||
{ "VOL4ENDSND1", DVPTR(VOL4ENDSND1), VOL4ENDSND1__STATIC },
|
||||
{ "VOL4ENDSND2", DVPTR(VOL4ENDSND2), VOL4ENDSND2__STATIC },
|
||||
{ "EXPANDERHIT", DVPTR(EXPANDERHIT), EXPANDERHIT__STATIC },
|
||||
{ "SNAKESPEECH", DVPTR(SNAKESPEECH), SNAKESPEECH__STATIC },
|
||||
{ "EXPANDERSHOOT", DVPTR(EXPANDERSHOOT), EXPANDERSHOOT__STATIC },
|
||||
{ "GETBACKTOWORK", DVPTR(GETBACKTOWORK), GETBACKTOWORK__STATIC },
|
||||
{ "JIBBED_ACTOR14", DVPTR(JIBBED_ACTOR14), JIBBED_ACTOR14__STATIC },
|
||||
{ "JIBBED_ACTOR15", DVPTR(JIBBED_ACTOR15), JIBBED_ACTOR15__STATIC },
|
||||
{ "INTRO4_B", DVPTR(INTRO4_B), INTRO4_B__STATIC },
|
||||
{ "BIGBANG", DVPTR(BIGBANG), BIGBANG__STATIC },
|
||||
{ "HORNSND", DVPTR(HORNSND), HORNSND__STATIC },
|
||||
{ "BELLSND", DVPTR(BELLSND), BELLSND__STATIC },
|
||||
{ "GOAWAY", DVPTR(GOAWAY), GOAWAY__STATIC },
|
||||
{ "JOKE", DVPTR(JOKE), JOKE__STATIC },
|
||||
{ NULL, NULL, -1 },
|
||||
};
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
|
||||
int32_t KICK_HIT = KICK_HIT__STATIC;
|
||||
int32_t PISTOL_RICOCHET = PISTOL_RICOCHET__STATIC;
|
||||
int32_t PISTOL_BODYHIT = PISTOL_BODYHIT__STATIC;
|
||||
int32_t PISTOL_FIRE = PISTOL_FIRE__STATIC;
|
||||
int32_t EJECT_CLIP = EJECT_CLIP__STATIC;
|
||||
int32_t INSERT_CLIP = INSERT_CLIP__STATIC;
|
||||
int32_t CHAINGUN_FIRE = CHAINGUN_FIRE__STATIC;
|
||||
int32_t RPG_SHOOT = RPG_SHOOT__STATIC;
|
||||
int32_t POOLBALLHIT = POOLBALLHIT__STATIC;
|
||||
int32_t RPG_EXPLODE = RPG_EXPLODE__STATIC;
|
||||
int32_t CAT_FIRE = CAT_FIRE__STATIC;
|
||||
int32_t SHRINKER_FIRE = SHRINKER_FIRE__STATIC;
|
||||
int32_t ACTOR_SHRINKING = ACTOR_SHRINKING__STATIC;
|
||||
int32_t PIPEBOMB_BOUNCE = PIPEBOMB_BOUNCE__STATIC;
|
||||
int32_t PIPEBOMB_EXPLODE = PIPEBOMB_EXPLODE__STATIC;
|
||||
int32_t LASERTRIP_ONWALL = LASERTRIP_ONWALL__STATIC;
|
||||
int32_t LASERTRIP_ARMING = LASERTRIP_ARMING__STATIC;
|
||||
int32_t LASERTRIP_EXPLODE = LASERTRIP_EXPLODE__STATIC;
|
||||
int32_t VENT_BUST = VENT_BUST__STATIC;
|
||||
int32_t GLASS_BREAKING = GLASS_BREAKING__STATIC;
|
||||
int32_t GLASS_HEAVYBREAK = GLASS_HEAVYBREAK__STATIC;
|
||||
int32_t SHORT_CIRCUIT = SHORT_CIRCUIT__STATIC;
|
||||
int32_t ITEM_SPLASH = ITEM_SPLASH__STATIC;
|
||||
int32_t DUKE_BREATHING = DUKE_BREATHING__STATIC;
|
||||
int32_t DUKE_EXHALING = DUKE_EXHALING__STATIC;
|
||||
int32_t DUKE_GASP = DUKE_GASP__STATIC;
|
||||
int32_t SLIM_RECOG = SLIM_RECOG__STATIC;
|
||||
// int32_t ENDSEQVOL3SND1 = ENDSEQVOL3SND1__STATIC;
|
||||
int32_t DUKE_URINATE = DUKE_URINATE__STATIC;
|
||||
int32_t ENDSEQVOL3SND2 = ENDSEQVOL3SND2__STATIC;
|
||||
int32_t ENDSEQVOL3SND3 = ENDSEQVOL3SND3__STATIC;
|
||||
int32_t DUKE_PASSWIND = DUKE_PASSWIND__STATIC;
|
||||
int32_t DUKE_CRACK = DUKE_CRACK__STATIC;
|
||||
int32_t SLIM_ATTACK = SLIM_ATTACK__STATIC;
|
||||
int32_t SOMETHINGHITFORCE = SOMETHINGHITFORCE__STATIC;
|
||||
int32_t DUKE_DRINKING = DUKE_DRINKING__STATIC;
|
||||
int32_t DUKE_KILLED1 = DUKE_KILLED1__STATIC;
|
||||
int32_t DUKE_GRUNT = DUKE_GRUNT__STATIC;
|
||||
int32_t DUKE_HARTBEAT = DUKE_HARTBEAT__STATIC;
|
||||
int32_t DUKE_ONWATER = DUKE_ONWATER__STATIC;
|
||||
int32_t DUKE_DEAD = DUKE_DEAD__STATIC;
|
||||
int32_t DUKE_LAND = DUKE_LAND__STATIC;
|
||||
int32_t DUKE_WALKINDUCTS = DUKE_WALKINDUCTS__STATIC;
|
||||
int32_t DUKE_GLAD = DUKE_GLAD__STATIC;
|
||||
int32_t DUKE_YES = DUKE_YES__STATIC;
|
||||
int32_t DUKE_HEHE = DUKE_HEHE__STATIC;
|
||||
int32_t DUKE_SHUCKS = DUKE_SHUCKS__STATIC;
|
||||
int32_t DUKE_UNDERWATER = DUKE_UNDERWATER__STATIC;
|
||||
int32_t DUKE_JETPACK_ON = DUKE_JETPACK_ON__STATIC;
|
||||
int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC;
|
||||
int32_t DUKE_JETPACK_OFF = DUKE_JETPACK_OFF__STATIC;
|
||||
int32_t LIZTROOP_GROWL = LIZTROOP_GROWL__STATIC;
|
||||
int32_t LIZTROOP_TALK1 = LIZTROOP_TALK1__STATIC;
|
||||
int32_t LIZTROOP_TALK2 = LIZTROOP_TALK2__STATIC;
|
||||
int32_t LIZTROOP_TALK3 = LIZTROOP_TALK3__STATIC;
|
||||
int32_t DUKETALKTOBOSS = DUKETALKTOBOSS__STATIC;
|
||||
int32_t LIZCAPT_GROWL = LIZCAPT_GROWL__STATIC;
|
||||
int32_t LIZCAPT_TALK1 = LIZCAPT_TALK1__STATIC;
|
||||
int32_t LIZCAPT_TALK2 = LIZCAPT_TALK2__STATIC;
|
||||
int32_t LIZCAPT_TALK3 = LIZCAPT_TALK3__STATIC;
|
||||
int32_t LIZARD_BEG = LIZARD_BEG__STATIC;
|
||||
int32_t LIZARD_PAIN = LIZARD_PAIN__STATIC;
|
||||
int32_t LIZARD_DEATH = LIZARD_DEATH__STATIC;
|
||||
int32_t LIZARD_SPIT = LIZARD_SPIT__STATIC;
|
||||
int32_t DRONE1_HISSRATTLE = DRONE1_HISSRATTLE__STATIC;
|
||||
int32_t DRONE1_HISSSCREECH = DRONE1_HISSSCREECH__STATIC;
|
||||
int32_t DUKE_TIP2 = DUKE_TIP2__STATIC;
|
||||
int32_t FLESH_BURNING = FLESH_BURNING__STATIC;
|
||||
int32_t SQUISHED = SQUISHED__STATIC;
|
||||
int32_t TELEPORTER = TELEPORTER__STATIC;
|
||||
int32_t ELEVATOR_ON = ELEVATOR_ON__STATIC;
|
||||
int32_t DUKE_KILLED3 = DUKE_KILLED3__STATIC;
|
||||
int32_t ELEVATOR_OFF = ELEVATOR_OFF__STATIC;
|
||||
int32_t DOOR_OPERATE1 = DOOR_OPERATE1__STATIC;
|
||||
int32_t SUBWAY = SUBWAY__STATIC;
|
||||
int32_t SWITCH_ON = SWITCH_ON__STATIC;
|
||||
int32_t FAN = FAN__STATIC;
|
||||
int32_t DUKE_GETWEAPON3 = DUKE_GETWEAPON3__STATIC;
|
||||
int32_t FLUSH_TOILET = FLUSH_TOILET__STATIC;
|
||||
int32_t HOVER_CRAFT = HOVER_CRAFT__STATIC;
|
||||
int32_t EARTHQUAKE = EARTHQUAKE__STATIC;
|
||||
int32_t INTRUDER_ALERT = INTRUDER_ALERT__STATIC;
|
||||
int32_t END_OF_LEVEL_WARN = END_OF_LEVEL_WARN__STATIC;
|
||||
int32_t ENGINE_OPERATING = ENGINE_OPERATING__STATIC;
|
||||
int32_t REACTOR_ON = REACTOR_ON__STATIC;
|
||||
int32_t COMPUTER_AMBIENCE = COMPUTER_AMBIENCE__STATIC;
|
||||
int32_t GEARS_GRINDING = GEARS_GRINDING__STATIC;
|
||||
int32_t BUBBLE_AMBIENCE = BUBBLE_AMBIENCE__STATIC;
|
||||
int32_t MACHINE_AMBIENCE = MACHINE_AMBIENCE__STATIC;
|
||||
int32_t SEWER_AMBIENCE = SEWER_AMBIENCE__STATIC;
|
||||
int32_t WIND_AMBIENCE = WIND_AMBIENCE__STATIC;
|
||||
int32_t SOMETHING_DRIPPING = SOMETHING_DRIPPING__STATIC;
|
||||
int32_t STEAM_HISSING = STEAM_HISSING__STATIC;
|
||||
int32_t THEATER_BREATH = THEATER_BREATH__STATIC;
|
||||
int32_t BAR_MUSIC = BAR_MUSIC__STATIC;
|
||||
int32_t BOS1_ROAM = BOS1_ROAM__STATIC;
|
||||
int32_t BOS1_RECOG = BOS1_RECOG__STATIC;
|
||||
int32_t BOS1_ATTACK1 = BOS1_ATTACK1__STATIC;
|
||||
int32_t BOS1_PAIN = BOS1_PAIN__STATIC;
|
||||
int32_t BOS1_DYING = BOS1_DYING__STATIC;
|
||||
int32_t BOS2_ROAM = BOS2_ROAM__STATIC;
|
||||
int32_t BOS2_RECOG = BOS2_RECOG__STATIC;
|
||||
int32_t BOS2_ATTACK = BOS2_ATTACK__STATIC;
|
||||
int32_t BOS2_PAIN = BOS2_PAIN__STATIC;
|
||||
int32_t BOS2_DYING = BOS2_DYING__STATIC;
|
||||
int32_t GETATOMICHEALTH = GETATOMICHEALTH__STATIC;
|
||||
int32_t DUKE_GETWEAPON2 = DUKE_GETWEAPON2__STATIC;
|
||||
int32_t BOS3_DYING = BOS3_DYING__STATIC;
|
||||
int32_t SHOTGUN_FIRE = SHOTGUN_FIRE__STATIC;
|
||||
int32_t PRED_ROAM = PRED_ROAM__STATIC;
|
||||
int32_t PRED_RECOG = PRED_RECOG__STATIC;
|
||||
int32_t PRED_ATTACK = PRED_ATTACK__STATIC;
|
||||
int32_t PRED_PAIN = PRED_PAIN__STATIC;
|
||||
int32_t PRED_DYING = PRED_DYING__STATIC;
|
||||
int32_t CAPT_ROAM = CAPT_ROAM__STATIC;
|
||||
int32_t CAPT_ATTACK = CAPT_ATTACK__STATIC;
|
||||
int32_t CAPT_RECOG = CAPT_RECOG__STATIC;
|
||||
int32_t CAPT_PAIN = CAPT_PAIN__STATIC;
|
||||
int32_t CAPT_DYING = CAPT_DYING__STATIC;
|
||||
int32_t PIG_ROAM = PIG_ROAM__STATIC;
|
||||
int32_t PIG_RECOG = PIG_RECOG__STATIC;
|
||||
int32_t PIG_ATTACK = PIG_ATTACK__STATIC;
|
||||
int32_t PIG_PAIN = PIG_PAIN__STATIC;
|
||||
int32_t PIG_DYING = PIG_DYING__STATIC;
|
||||
int32_t RECO_ROAM = RECO_ROAM__STATIC;
|
||||
int32_t RECO_RECOG = RECO_RECOG__STATIC;
|
||||
int32_t RECO_ATTACK = RECO_ATTACK__STATIC;
|
||||
int32_t RECO_PAIN = RECO_PAIN__STATIC;
|
||||
int32_t RECO_DYING = RECO_DYING__STATIC;
|
||||
int32_t DRON_ROAM = DRON_ROAM__STATIC;
|
||||
int32_t DRON_RECOG = DRON_RECOG__STATIC;
|
||||
int32_t DRON_ATTACK1 = DRON_ATTACK1__STATIC;
|
||||
int32_t DRON_PAIN = DRON_PAIN__STATIC;
|
||||
int32_t DRON_DYING = DRON_DYING__STATIC;
|
||||
int32_t COMM_ROAM = COMM_ROAM__STATIC;
|
||||
int32_t COMM_RECOG = COMM_RECOG__STATIC;
|
||||
int32_t COMM_ATTACK = COMM_ATTACK__STATIC;
|
||||
int32_t COMM_PAIN = COMM_PAIN__STATIC;
|
||||
int32_t COMM_DYING = COMM_DYING__STATIC;
|
||||
int32_t OCTA_ROAM = OCTA_ROAM__STATIC;
|
||||
int32_t OCTA_RECOG = OCTA_RECOG__STATIC;
|
||||
int32_t OCTA_ATTACK1 = OCTA_ATTACK1__STATIC;
|
||||
int32_t OCTA_PAIN = OCTA_PAIN__STATIC;
|
||||
int32_t OCTA_DYING = OCTA_DYING__STATIC;
|
||||
int32_t TURR_ROAM = TURR_ROAM__STATIC;
|
||||
int32_t TURR_RECOG = TURR_RECOG__STATIC;
|
||||
int32_t TURR_ATTACK = TURR_ATTACK__STATIC;
|
||||
int32_t DUMPSTER_MOVE = DUMPSTER_MOVE__STATIC;
|
||||
int32_t SLIM_DYING = SLIM_DYING__STATIC;
|
||||
int32_t BOS3_ROAM = BOS3_ROAM__STATIC;
|
||||
int32_t BOS3_RECOG = BOS3_RECOG__STATIC;
|
||||
int32_t BOS3_ATTACK1 = BOS3_ATTACK1__STATIC;
|
||||
int32_t BOS3_PAIN = BOS3_PAIN__STATIC;
|
||||
int32_t BOS1_ATTACK2 = BOS1_ATTACK2__STATIC;
|
||||
int32_t COMM_SPIN = COMM_SPIN__STATIC;
|
||||
int32_t BOS1_WALK = BOS1_WALK__STATIC;
|
||||
int32_t DRON_ATTACK2 = DRON_ATTACK2__STATIC;
|
||||
int32_t THUD = THUD__STATIC;
|
||||
int32_t OCTA_ATTACK2 = OCTA_ATTACK2__STATIC;
|
||||
int32_t WIERDSHOT_FLY = WIERDSHOT_FLY__STATIC;
|
||||
int32_t TURR_PAIN = TURR_PAIN__STATIC;
|
||||
int32_t TURR_DYING = TURR_DYING__STATIC;
|
||||
int32_t SLIM_ROAM = SLIM_ROAM__STATIC;
|
||||
int32_t LADY_SCREAM = LADY_SCREAM__STATIC;
|
||||
int32_t DOOR_OPERATE2 = DOOR_OPERATE2__STATIC;
|
||||
int32_t DOOR_OPERATE3 = DOOR_OPERATE3__STATIC;
|
||||
int32_t DOOR_OPERATE4 = DOOR_OPERATE4__STATIC;
|
||||
int32_t BORNTOBEWILDSND = BORNTOBEWILDSND__STATIC;
|
||||
int32_t SHOTGUN_COCK = SHOTGUN_COCK__STATIC;
|
||||
int32_t GENERIC_AMBIENCE1 = GENERIC_AMBIENCE1__STATIC;
|
||||
int32_t GENERIC_AMBIENCE2 = GENERIC_AMBIENCE2__STATIC;
|
||||
int32_t GENERIC_AMBIENCE3 = GENERIC_AMBIENCE3__STATIC;
|
||||
int32_t GENERIC_AMBIENCE4 = GENERIC_AMBIENCE4__STATIC;
|
||||
int32_t GENERIC_AMBIENCE5 = GENERIC_AMBIENCE5__STATIC;
|
||||
int32_t GENERIC_AMBIENCE6 = GENERIC_AMBIENCE6__STATIC;
|
||||
int32_t BOS3_ATTACK2 = BOS3_ATTACK2__STATIC;
|
||||
int32_t GENERIC_AMBIENCE17 = GENERIC_AMBIENCE17__STATIC;
|
||||
int32_t GENERIC_AMBIENCE18 = GENERIC_AMBIENCE18__STATIC;
|
||||
int32_t GENERIC_AMBIENCE19 = GENERIC_AMBIENCE19__STATIC;
|
||||
int32_t GENERIC_AMBIENCE20 = GENERIC_AMBIENCE20__STATIC;
|
||||
int32_t GENERIC_AMBIENCE21 = GENERIC_AMBIENCE21__STATIC;
|
||||
int32_t GENERIC_AMBIENCE22 = GENERIC_AMBIENCE22__STATIC;
|
||||
int32_t SECRETLEVELSND = SECRETLEVELSND__STATIC;
|
||||
int32_t GENERIC_AMBIENCE8 = GENERIC_AMBIENCE8__STATIC;
|
||||
int32_t GENERIC_AMBIENCE9 = GENERIC_AMBIENCE9__STATIC;
|
||||
int32_t GENERIC_AMBIENCE10 = GENERIC_AMBIENCE10__STATIC;
|
||||
int32_t GENERIC_AMBIENCE11 = GENERIC_AMBIENCE11__STATIC;
|
||||
int32_t GENERIC_AMBIENCE12 = GENERIC_AMBIENCE12__STATIC;
|
||||
int32_t GENERIC_AMBIENCE13 = GENERIC_AMBIENCE13__STATIC;
|
||||
int32_t GENERIC_AMBIENCE14 = GENERIC_AMBIENCE14__STATIC;
|
||||
int32_t GENERIC_AMBIENCE15 = GENERIC_AMBIENCE15__STATIC;
|
||||
int32_t GENERIC_AMBIENCE16 = GENERIC_AMBIENCE16__STATIC;
|
||||
int32_t FIRE_CRACKLE = FIRE_CRACKLE__STATIC;
|
||||
int32_t BONUS_SPEECH1 = BONUS_SPEECH1__STATIC;
|
||||
int32_t BONUS_SPEECH2 = BONUS_SPEECH2__STATIC;
|
||||
int32_t BONUS_SPEECH3 = BONUS_SPEECH3__STATIC;
|
||||
int32_t PIG_CAPTURE_DUKE = PIG_CAPTURE_DUKE__STATIC;
|
||||
int32_t BONUS_SPEECH4 = BONUS_SPEECH4__STATIC;
|
||||
int32_t DUKE_LAND_HURT = DUKE_LAND_HURT__STATIC;
|
||||
int32_t DUKE_HIT_STRIPPER1 = DUKE_HIT_STRIPPER1__STATIC;
|
||||
int32_t DUKE_TIP1 = DUKE_TIP1__STATIC;
|
||||
int32_t DUKE_KILLED2 = DUKE_KILLED2__STATIC;
|
||||
int32_t PRED_ROAM2 = PRED_ROAM2__STATIC;
|
||||
int32_t PIG_ROAM2 = PIG_ROAM2__STATIC;
|
||||
int32_t DUKE_GETWEAPON1 = DUKE_GETWEAPON1__STATIC;
|
||||
int32_t DUKE_SEARCH2 = DUKE_SEARCH2__STATIC;
|
||||
int32_t DUKE_CRACK2 = DUKE_CRACK2__STATIC;
|
||||
int32_t DUKE_SEARCH = DUKE_SEARCH__STATIC;
|
||||
int32_t DUKE_GET = DUKE_GET__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN = DUKE_LONGTERM_PAIN__STATIC;
|
||||
int32_t MONITOR_ACTIVE = MONITOR_ACTIVE__STATIC;
|
||||
int32_t NITEVISION_ONOFF = NITEVISION_ONOFF__STATIC;
|
||||
int32_t DUKE_HIT_STRIPPER2 = DUKE_HIT_STRIPPER2__STATIC;
|
||||
int32_t DUKE_CRACK_FIRST = DUKE_CRACK_FIRST__STATIC;
|
||||
int32_t DUKE_USEMEDKIT = DUKE_USEMEDKIT__STATIC;
|
||||
int32_t DUKE_TAKEPILLS = DUKE_TAKEPILLS__STATIC;
|
||||
int32_t DUKE_PISSRELIEF = DUKE_PISSRELIEF__STATIC;
|
||||
int32_t SELECT_WEAPON = SELECT_WEAPON__STATIC;
|
||||
int32_t WATER_GURGLE = WATER_GURGLE__STATIC;
|
||||
int32_t DUKE_GETWEAPON4 = DUKE_GETWEAPON4__STATIC;
|
||||
int32_t JIBBED_ACTOR1 = JIBBED_ACTOR1__STATIC;
|
||||
int32_t JIBBED_ACTOR2 = JIBBED_ACTOR2__STATIC;
|
||||
int32_t JIBBED_ACTOR3 = JIBBED_ACTOR3__STATIC;
|
||||
int32_t JIBBED_ACTOR4 = JIBBED_ACTOR4__STATIC;
|
||||
int32_t JIBBED_ACTOR5 = JIBBED_ACTOR5__STATIC;
|
||||
int32_t JIBBED_ACTOR6 = JIBBED_ACTOR6__STATIC;
|
||||
int32_t JIBBED_ACTOR7 = JIBBED_ACTOR7__STATIC;
|
||||
int32_t DUKE_GOTHEALTHATLOW = DUKE_GOTHEALTHATLOW__STATIC;
|
||||
int32_t BOSSTALKTODUKE = BOSSTALKTODUKE__STATIC;
|
||||
int32_t WAR_AMBIENCE1 = WAR_AMBIENCE1__STATIC;
|
||||
int32_t WAR_AMBIENCE2 = WAR_AMBIENCE2__STATIC;
|
||||
int32_t WAR_AMBIENCE3 = WAR_AMBIENCE3__STATIC;
|
||||
int32_t WAR_AMBIENCE4 = WAR_AMBIENCE4__STATIC;
|
||||
int32_t WAR_AMBIENCE5 = WAR_AMBIENCE5__STATIC;
|
||||
int32_t WAR_AMBIENCE6 = WAR_AMBIENCE6__STATIC;
|
||||
int32_t WAR_AMBIENCE7 = WAR_AMBIENCE7__STATIC;
|
||||
int32_t WAR_AMBIENCE8 = WAR_AMBIENCE8__STATIC;
|
||||
int32_t WAR_AMBIENCE9 = WAR_AMBIENCE9__STATIC;
|
||||
int32_t WAR_AMBIENCE10 = WAR_AMBIENCE10__STATIC;
|
||||
int32_t ALIEN_TALK1 = ALIEN_TALK1__STATIC;
|
||||
int32_t ALIEN_TALK2 = ALIEN_TALK2__STATIC;
|
||||
int32_t EXITMENUSOUND = EXITMENUSOUND__STATIC;
|
||||
int32_t FLY_BY = FLY_BY__STATIC;
|
||||
int32_t DUKE_SCREAM = DUKE_SCREAM__STATIC;
|
||||
int32_t SHRINKER_HIT = SHRINKER_HIT__STATIC;
|
||||
int32_t RATTY = RATTY__STATIC;
|
||||
int32_t INTO_MENU = INTO_MENU__STATIC;
|
||||
int32_t BONUSMUSIC = BONUSMUSIC__STATIC;
|
||||
int32_t DUKE_BOOBY = DUKE_BOOBY__STATIC;
|
||||
int32_t DUKE_TALKTOBOSSFALL = DUKE_TALKTOBOSSFALL__STATIC;
|
||||
int32_t DUKE_LOOKINTOMIRROR = DUKE_LOOKINTOMIRROR__STATIC;
|
||||
int32_t PIG_ROAM3 = PIG_ROAM3__STATIC;
|
||||
int32_t KILLME = KILLME__STATIC;
|
||||
int32_t DRON_JETSND = DRON_JETSND__STATIC;
|
||||
int32_t SPACE_DOOR1 = SPACE_DOOR1__STATIC;
|
||||
int32_t SPACE_DOOR2 = SPACE_DOOR2__STATIC;
|
||||
int32_t SPACE_DOOR3 = SPACE_DOOR3__STATIC;
|
||||
int32_t SPACE_DOOR4 = SPACE_DOOR4__STATIC;
|
||||
int32_t SPACE_DOOR5 = SPACE_DOOR5__STATIC;
|
||||
int32_t ALIEN_ELEVATOR1 = ALIEN_ELEVATOR1__STATIC;
|
||||
int32_t VAULT_DOOR = VAULT_DOOR__STATIC;
|
||||
int32_t JIBBED_ACTOR13 = JIBBED_ACTOR13__STATIC;
|
||||
int32_t DUKE_GETWEAPON6 = DUKE_GETWEAPON6__STATIC;
|
||||
int32_t JIBBED_ACTOR8 = JIBBED_ACTOR8__STATIC;
|
||||
int32_t JIBBED_ACTOR9 = JIBBED_ACTOR9__STATIC;
|
||||
int32_t JIBBED_ACTOR10 = JIBBED_ACTOR10__STATIC;
|
||||
int32_t JIBBED_ACTOR11 = JIBBED_ACTOR11__STATIC;
|
||||
int32_t JIBBED_ACTOR12 = JIBBED_ACTOR12__STATIC;
|
||||
int32_t DUKE_KILLED4 = DUKE_KILLED4__STATIC;
|
||||
int32_t DUKE_KILLED5 = DUKE_KILLED5__STATIC;
|
||||
int32_t ALIEN_SWITCH1 = ALIEN_SWITCH1__STATIC;
|
||||
int32_t DUKE_STEPONFECES = DUKE_STEPONFECES__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN2 = DUKE_LONGTERM_PAIN2__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN3 = DUKE_LONGTERM_PAIN3__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN4 = DUKE_LONGTERM_PAIN4__STATIC;
|
||||
int32_t COMPANB2 = COMPANB2__STATIC;
|
||||
int32_t KTIT = KTIT__STATIC;
|
||||
int32_t HELICOP_IDLE = HELICOP_IDLE__STATIC;
|
||||
int32_t STEPNIT = STEPNIT__STATIC;
|
||||
int32_t SPACE_AMBIENCE1 = SPACE_AMBIENCE1__STATIC;
|
||||
int32_t SPACE_AMBIENCE2 = SPACE_AMBIENCE2__STATIC;
|
||||
int32_t SLIM_HATCH = SLIM_HATCH__STATIC;
|
||||
int32_t RIPHEADNECK = RIPHEADNECK__STATIC;
|
||||
int32_t FOUNDJONES = FOUNDJONES__STATIC;
|
||||
int32_t ALIEN_DOOR1 = ALIEN_DOOR1__STATIC;
|
||||
int32_t ALIEN_DOOR2 = ALIEN_DOOR2__STATIC;
|
||||
int32_t ENDSEQVOL3SND4 = ENDSEQVOL3SND4__STATIC;
|
||||
int32_t ENDSEQVOL3SND5 = ENDSEQVOL3SND5__STATIC;
|
||||
int32_t ENDSEQVOL3SND6 = ENDSEQVOL3SND6__STATIC;
|
||||
int32_t ENDSEQVOL3SND7 = ENDSEQVOL3SND7__STATIC;
|
||||
int32_t ENDSEQVOL3SND8 = ENDSEQVOL3SND8__STATIC;
|
||||
int32_t ENDSEQVOL3SND9 = ENDSEQVOL3SND9__STATIC;
|
||||
int32_t WHIPYOURASS = WHIPYOURASS__STATIC;
|
||||
int32_t ENDSEQVOL2SND1 = ENDSEQVOL2SND1__STATIC;
|
||||
int32_t ENDSEQVOL2SND2 = ENDSEQVOL2SND2__STATIC;
|
||||
int32_t ENDSEQVOL2SND3 = ENDSEQVOL2SND3__STATIC;
|
||||
int32_t ENDSEQVOL2SND4 = ENDSEQVOL2SND4__STATIC;
|
||||
int32_t ENDSEQVOL2SND5 = ENDSEQVOL2SND5__STATIC;
|
||||
int32_t ENDSEQVOL2SND6 = ENDSEQVOL2SND6__STATIC;
|
||||
int32_t ENDSEQVOL2SND7 = ENDSEQVOL2SND7__STATIC;
|
||||
int32_t GENERIC_AMBIENCE23 = GENERIC_AMBIENCE23__STATIC;
|
||||
int32_t SOMETHINGFROZE = SOMETHINGFROZE__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN5 = DUKE_LONGTERM_PAIN5__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN6 = DUKE_LONGTERM_PAIN6__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN7 = DUKE_LONGTERM_PAIN7__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN8 = DUKE_LONGTERM_PAIN8__STATIC;
|
||||
int32_t WIND_REPEAT = WIND_REPEAT__STATIC;
|
||||
int32_t MYENEMY_ROAM = MYENEMY_ROAM__STATIC;
|
||||
int32_t MYENEMY_HURT = MYENEMY_HURT__STATIC;
|
||||
int32_t MYENEMY_DEAD = MYENEMY_DEAD__STATIC;
|
||||
int32_t MYENEMY_SHOOT = MYENEMY_SHOOT__STATIC;
|
||||
int32_t STORE_MUSIC = STORE_MUSIC__STATIC;
|
||||
int32_t STORE_MUSIC_BROKE = STORE_MUSIC_BROKE__STATIC;
|
||||
int32_t ACTOR_GROWING = ACTOR_GROWING__STATIC;
|
||||
int32_t NEWBEAST_ROAM = NEWBEAST_ROAM__STATIC;
|
||||
int32_t NEWBEAST_RECOG = NEWBEAST_RECOG__STATIC;
|
||||
int32_t NEWBEAST_ATTACK = NEWBEAST_ATTACK__STATIC;
|
||||
int32_t NEWBEAST_PAIN = NEWBEAST_PAIN__STATIC;
|
||||
int32_t NEWBEAST_DYING = NEWBEAST_DYING__STATIC;
|
||||
int32_t NEWBEAST_SPIT = NEWBEAST_SPIT__STATIC;
|
||||
int32_t VOL4_1 = VOL4_1__STATIC;
|
||||
int32_t SUPERMARKET = SUPERMARKET__STATIC;
|
||||
int32_t MOUSEANNOY = MOUSEANNOY__STATIC;
|
||||
int32_t BOOKEM = BOOKEM__STATIC;
|
||||
int32_t SUPERMARKETCRY = SUPERMARKETCRY__STATIC;
|
||||
int32_t DESTRUCT = DESTRUCT__STATIC;
|
||||
int32_t EATFOOD = EATFOOD__STATIC;
|
||||
int32_t MAKEMYDAY = MAKEMYDAY__STATIC;
|
||||
int32_t WITNESSSTAND = WITNESSSTAND__STATIC;
|
||||
int32_t VACATIONSPEECH = VACATIONSPEECH__STATIC;
|
||||
int32_t YIPPEE1 = YIPPEE1__STATIC;
|
||||
int32_t YOHOO1 = YOHOO1__STATIC;
|
||||
int32_t YOHOO2 = YOHOO2__STATIC;
|
||||
int32_t DOLPHINSND = DOLPHINSND__STATIC;
|
||||
int32_t TOUGHGALSND1 = TOUGHGALSND1__STATIC;
|
||||
int32_t TOUGHGALSND2 = TOUGHGALSND2__STATIC;
|
||||
int32_t TOUGHGALSND3 = TOUGHGALSND3__STATIC;
|
||||
int32_t TOUGHGALSND4 = TOUGHGALSND4__STATIC;
|
||||
int32_t TANK_ROAM = TANK_ROAM__STATIC;
|
||||
int32_t BOS4_ROAM = BOS4_ROAM__STATIC;
|
||||
int32_t BOS4_RECOG = BOS4_RECOG__STATIC;
|
||||
int32_t BOS4_ATTACK = BOS4_ATTACK__STATIC;
|
||||
int32_t BOS4_PAIN = BOS4_PAIN__STATIC;
|
||||
int32_t BOS4_DYING = BOS4_DYING__STATIC;
|
||||
int32_t NEWBEAST_ATTACKMISS = NEWBEAST_ATTACKMISS__STATIC;
|
||||
int32_t VOL4_2 = VOL4_2__STATIC;
|
||||
int32_t COOKINGDEEPFRIER = COOKINGDEEPFRIER__STATIC;
|
||||
int32_t WHINING_DOG = WHINING_DOG__STATIC;
|
||||
int32_t DEAD_DOG = DEAD_DOG__STATIC;
|
||||
int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC;
|
||||
int32_t THUNDER = THUNDER__STATIC;
|
||||
int32_t HAPPYMOUSESND1 = HAPPYMOUSESND1__STATIC;
|
||||
int32_t HAPPYMOUSESND2 = HAPPYMOUSESND2__STATIC;
|
||||
int32_t HAPPYMOUSESND3 = HAPPYMOUSESND3__STATIC;
|
||||
int32_t HAPPYMOUSESND4 = HAPPYMOUSESND4__STATIC;
|
||||
int32_t ALARM = ALARM__STATIC;
|
||||
int32_t RAIN = RAIN__STATIC;
|
||||
int32_t DTAG_GREENRUN = DTAG_GREENRUN__STATIC;
|
||||
int32_t DTAG_BROWNRUN = DTAG_BROWNRUN__STATIC;
|
||||
int32_t DTAG_GREENSCORE = DTAG_GREENSCORE__STATIC;
|
||||
int32_t DTAG_BROWNSCORE = DTAG_BROWNSCORE__STATIC;
|
||||
int32_t INTRO4_1 = INTRO4_1__STATIC;
|
||||
int32_t INTRO4_2 = INTRO4_2__STATIC;
|
||||
int32_t INTRO4_3 = INTRO4_3__STATIC;
|
||||
int32_t INTRO4_4 = INTRO4_4__STATIC;
|
||||
int32_t INTRO4_5 = INTRO4_5__STATIC;
|
||||
int32_t INTRO4_6 = INTRO4_6__STATIC;
|
||||
int32_t SCREECH = SCREECH__STATIC;
|
||||
int32_t BOSS4_DEADSPEECH = BOSS4_DEADSPEECH__STATIC;
|
||||
int32_t BOSS4_FIRSTSEE = BOSS4_FIRSTSEE__STATIC;
|
||||
int32_t PARTY_SPEECH = PARTY_SPEECH__STATIC;
|
||||
int32_t POSTAL_SPEECH = POSTAL_SPEECH__STATIC;
|
||||
int32_t TGSPEECH = TGSPEECH__STATIC;
|
||||
int32_t DOGROOMSPEECH = DOGROOMSPEECH__STATIC;
|
||||
int32_t SMACKED = SMACKED__STATIC;
|
||||
int32_t MDEVSPEECH = MDEVSPEECH__STATIC;
|
||||
int32_t AREA51SPEECH = AREA51SPEECH__STATIC;
|
||||
int32_t JEEPSOUND = JEEPSOUND__STATIC;
|
||||
int32_t BIGDOORSLAM = BIGDOORSLAM__STATIC;
|
||||
int32_t BOS4_LAY = BOS4_LAY__STATIC;
|
||||
int32_t WAVESOUND = WAVESOUND__STATIC;
|
||||
int32_t ILLBEBACK = ILLBEBACK__STATIC;
|
||||
int32_t VOL4ENDSND1 = VOL4ENDSND1__STATIC;
|
||||
int32_t VOL4ENDSND2 = VOL4ENDSND2__STATIC;
|
||||
int32_t EXPANDERHIT = EXPANDERHIT__STATIC;
|
||||
int32_t SNAKESPEECH = SNAKESPEECH__STATIC;
|
||||
int32_t EXPANDERSHOOT = EXPANDERSHOOT__STATIC;
|
||||
int32_t GETBACKTOWORK = GETBACKTOWORK__STATIC;
|
||||
int32_t JIBBED_ACTOR14 = JIBBED_ACTOR14__STATIC;
|
||||
int32_t JIBBED_ACTOR15 = JIBBED_ACTOR15__STATIC;
|
||||
int32_t INTRO4_B = INTRO4_B__STATIC;
|
||||
int32_t BIGBANG = BIGBANG__STATIC;
|
||||
int32_t HORNSND = HORNSND__STATIC;
|
||||
int32_t BELLSND = BELLSND__STATIC;
|
||||
int32_t GOAWAY = GOAWAY__STATIC;
|
||||
int32_t JOKE = JOKE__STATIC;
|
||||
|
||||
#if !defined LUNATIC
|
||||
static hashtable_t h_names = {512, NULL};
|
||||
|
||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if ((unsigned)lValue >= MAXSOUNDS || !szLabel)
|
||||
return;
|
||||
|
||||
i = hash_find(&h_names,szLabel);
|
||||
if (i>=0)
|
||||
{
|
||||
struct dynitem *di = &g_dynSoundList[i];
|
||||
#ifdef DEBUGGINGAIDS
|
||||
if (di->staticval != lValue)
|
||||
OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue);
|
||||
#endif
|
||||
*di->dynvalptr = lValue;
|
||||
}
|
||||
}
|
||||
|
||||
void initsoundhashnames(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
hash_init(&h_names);
|
||||
|
||||
for (i=0; g_dynSoundList[i].staticval >= 0; i++)
|
||||
hash_add(&h_names, g_dynSoundList[i].str, i, 0);
|
||||
}
|
||||
|
||||
void freesoundhashnames(void)
|
||||
{
|
||||
hash_free(&h_names);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// This is run after all CON define's have been processed to set up the
|
||||
// dynamic->static sound mapping.
|
||||
void G_InitDynamicSounds(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
|
||||
|
||||
for (i=0; g_dynSoundList[i].staticval >= 0; i++)
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
DynamicSoundMap[*(g_dynSoundList[i].dynvalptr)] = g_dynSoundList[i].staticval;
|
||||
#else
|
||||
DynamicSoundMap[g_dynSoundList[i].staticval] = g_dynSoundList[i].staticval;
|
||||
#endif
|
||||
|
||||
}
|
846
polymer/eduke32/source/soundsdyn.h
Normal file
846
polymer/eduke32/source/soundsdyn.h
Normal file
|
@ -0,0 +1,846 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2013 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#define DYNSOUNDREMAP_ENABLE
|
||||
|
||||
|
||||
#define KICK_HIT__STATIC 0
|
||||
#define PISTOL_RICOCHET__STATIC 1
|
||||
#define PISTOL_BODYHIT__STATIC 2
|
||||
#define PISTOL_FIRE__STATIC 3
|
||||
#define EJECT_CLIP__STATIC 4
|
||||
#define INSERT_CLIP__STATIC 5
|
||||
#define CHAINGUN_FIRE__STATIC 6
|
||||
#define RPG_SHOOT__STATIC 7
|
||||
#define POOLBALLHIT__STATIC 8
|
||||
#define RPG_EXPLODE__STATIC 9
|
||||
#define CAT_FIRE__STATIC 10
|
||||
#define SHRINKER_FIRE__STATIC 11
|
||||
#define ACTOR_SHRINKING__STATIC 12
|
||||
#define PIPEBOMB_BOUNCE__STATIC 13
|
||||
#define PIPEBOMB_EXPLODE__STATIC 14
|
||||
#define LASERTRIP_ONWALL__STATIC 15
|
||||
#define LASERTRIP_ARMING__STATIC 16
|
||||
#define LASERTRIP_EXPLODE__STATIC 17
|
||||
#define VENT_BUST__STATIC 18
|
||||
#define GLASS_BREAKING__STATIC 19
|
||||
#define GLASS_HEAVYBREAK__STATIC 20
|
||||
#define SHORT_CIRCUIT__STATIC 21
|
||||
#define ITEM_SPLASH__STATIC 22
|
||||
#define DUKE_BREATHING__STATIC 23
|
||||
#define DUKE_EXHALING__STATIC 24
|
||||
#define DUKE_GASP__STATIC 25
|
||||
#define SLIM_RECOG__STATIC 26
|
||||
// #define ENDSEQVOL3SND1__STATIC 27
|
||||
#define DUKE_URINATE__STATIC 28
|
||||
#define ENDSEQVOL3SND2__STATIC 29
|
||||
#define ENDSEQVOL3SND3__STATIC 30
|
||||
#define DUKE_PASSWIND__STATIC 32
|
||||
#define DUKE_CRACK__STATIC 33
|
||||
#define SLIM_ATTACK__STATIC 34
|
||||
#define SOMETHINGHITFORCE__STATIC 35
|
||||
#define DUKE_DRINKING__STATIC 36
|
||||
#define DUKE_KILLED1__STATIC 37
|
||||
#define DUKE_GRUNT__STATIC 38
|
||||
#define DUKE_HARTBEAT__STATIC 39
|
||||
#define DUKE_ONWATER__STATIC 40
|
||||
#define DUKE_DEAD__STATIC 41
|
||||
#define DUKE_LAND__STATIC 42
|
||||
#define DUKE_WALKINDUCTS__STATIC 43
|
||||
#define DUKE_GLAD__STATIC 44
|
||||
#define DUKE_YES__STATIC 45
|
||||
#define DUKE_HEHE__STATIC 46
|
||||
#define DUKE_SHUCKS__STATIC 47
|
||||
#define DUKE_UNDERWATER__STATIC 48
|
||||
#define DUKE_JETPACK_ON__STATIC 49
|
||||
#define DUKE_JETPACK_IDLE__STATIC 50
|
||||
#define DUKE_JETPACK_OFF__STATIC 51
|
||||
#define LIZTROOP_GROWL__STATIC 52
|
||||
#define LIZTROOP_TALK1__STATIC 53
|
||||
#define LIZTROOP_TALK2__STATIC 54
|
||||
#define LIZTROOP_TALK3__STATIC 55
|
||||
#define DUKETALKTOBOSS__STATIC 56
|
||||
#define LIZCAPT_GROWL__STATIC 57
|
||||
#define LIZCAPT_TALK1__STATIC 58
|
||||
#define LIZCAPT_TALK2__STATIC 59
|
||||
#define LIZCAPT_TALK3__STATIC 60
|
||||
#define LIZARD_BEG__STATIC 61
|
||||
#define LIZARD_PAIN__STATIC 62
|
||||
#define LIZARD_DEATH__STATIC 63
|
||||
#define LIZARD_SPIT__STATIC 64
|
||||
#define DRONE1_HISSRATTLE__STATIC 65
|
||||
#define DRONE1_HISSSCREECH__STATIC 66
|
||||
#define DUKE_TIP2__STATIC 67
|
||||
#define FLESH_BURNING__STATIC 68
|
||||
#define SQUISHED__STATIC 69
|
||||
#define TELEPORTER__STATIC 70
|
||||
#define ELEVATOR_ON__STATIC 71
|
||||
#define DUKE_KILLED3__STATIC 72
|
||||
#define ELEVATOR_OFF__STATIC 73
|
||||
#define DOOR_OPERATE1__STATIC 74
|
||||
#define SUBWAY__STATIC 75
|
||||
#define SWITCH_ON__STATIC 76
|
||||
#define FAN__STATIC 77
|
||||
#define DUKE_GETWEAPON3__STATIC 78
|
||||
#define FLUSH_TOILET__STATIC 79
|
||||
#define HOVER_CRAFT__STATIC 80
|
||||
#define EARTHQUAKE__STATIC 81
|
||||
#define INTRUDER_ALERT__STATIC 82
|
||||
#define END_OF_LEVEL_WARN__STATIC 83
|
||||
#define ENGINE_OPERATING__STATIC 84
|
||||
#define REACTOR_ON__STATIC 85
|
||||
#define COMPUTER_AMBIENCE__STATIC 86
|
||||
#define GEARS_GRINDING__STATIC 87
|
||||
#define BUBBLE_AMBIENCE__STATIC 88
|
||||
#define MACHINE_AMBIENCE__STATIC 89
|
||||
#define SEWER_AMBIENCE__STATIC 90
|
||||
#define WIND_AMBIENCE__STATIC 91
|
||||
#define SOMETHING_DRIPPING__STATIC 92
|
||||
#define STEAM_HISSING__STATIC 93
|
||||
#define THEATER_BREATH__STATIC 94
|
||||
#define BAR_MUSIC__STATIC 95
|
||||
#define BOS1_ROAM__STATIC 96
|
||||
#define BOS1_RECOG__STATIC 97
|
||||
#define BOS1_ATTACK1__STATIC 98
|
||||
#define BOS1_PAIN__STATIC 99
|
||||
#define BOS1_DYING__STATIC 100
|
||||
#define BOS2_ROAM__STATIC 101
|
||||
#define BOS2_RECOG__STATIC 102
|
||||
#define BOS2_ATTACK__STATIC 103
|
||||
#define BOS2_PAIN__STATIC 104
|
||||
#define BOS2_DYING__STATIC 105
|
||||
#define GETATOMICHEALTH__STATIC 106
|
||||
#define DUKE_GETWEAPON2__STATIC 107
|
||||
#define BOS3_DYING__STATIC 108
|
||||
#define SHOTGUN_FIRE__STATIC 109
|
||||
#define PRED_ROAM__STATIC 110
|
||||
#define PRED_RECOG__STATIC 111
|
||||
#define PRED_ATTACK__STATIC 112
|
||||
#define PRED_PAIN__STATIC 113
|
||||
#define PRED_DYING__STATIC 114
|
||||
#define CAPT_ROAM__STATIC 115
|
||||
#define CAPT_ATTACK__STATIC 116
|
||||
#define CAPT_RECOG__STATIC 117
|
||||
#define CAPT_PAIN__STATIC 118
|
||||
#define CAPT_DYING__STATIC 119
|
||||
#define PIG_ROAM__STATIC 120
|
||||
#define PIG_RECOG__STATIC 121
|
||||
#define PIG_ATTACK__STATIC 122
|
||||
#define PIG_PAIN__STATIC 123
|
||||
#define PIG_DYING__STATIC 124
|
||||
#define RECO_ROAM__STATIC 125
|
||||
#define RECO_RECOG__STATIC 126
|
||||
#define RECO_ATTACK__STATIC 127
|
||||
#define RECO_PAIN__STATIC 128
|
||||
#define RECO_DYING__STATIC 129
|
||||
#define DRON_ROAM__STATIC 130
|
||||
#define DRON_RECOG__STATIC 131
|
||||
#define DRON_ATTACK1__STATIC 132
|
||||
#define DRON_PAIN__STATIC 133
|
||||
#define DRON_DYING__STATIC 134
|
||||
#define COMM_ROAM__STATIC 135
|
||||
#define COMM_RECOG__STATIC 136
|
||||
#define COMM_ATTACK__STATIC 137
|
||||
#define COMM_PAIN__STATIC 138
|
||||
#define COMM_DYING__STATIC 139
|
||||
#define OCTA_ROAM__STATIC 140
|
||||
#define OCTA_RECOG__STATIC 141
|
||||
#define OCTA_ATTACK1__STATIC 142
|
||||
#define OCTA_PAIN__STATIC 143
|
||||
#define OCTA_DYING__STATIC 144
|
||||
#define TURR_ROAM__STATIC 145
|
||||
#define TURR_RECOG__STATIC 146
|
||||
#define TURR_ATTACK__STATIC 147
|
||||
#define DUMPSTER_MOVE__STATIC 148
|
||||
#define SLIM_DYING__STATIC 149
|
||||
#define BOS3_ROAM__STATIC 150
|
||||
#define BOS3_RECOG__STATIC 151
|
||||
#define BOS3_ATTACK1__STATIC 152
|
||||
#define BOS3_PAIN__STATIC 153
|
||||
#define BOS1_ATTACK2__STATIC 154
|
||||
#define COMM_SPIN__STATIC 155
|
||||
#define BOS1_WALK__STATIC 156
|
||||
#define DRON_ATTACK2__STATIC 157
|
||||
#define THUD__STATIC 158
|
||||
#define OCTA_ATTACK2__STATIC 159
|
||||
#define WIERDSHOT_FLY__STATIC 160
|
||||
#define TURR_PAIN__STATIC 161
|
||||
#define TURR_DYING__STATIC 162
|
||||
#define SLIM_ROAM__STATIC 163
|
||||
#define LADY_SCREAM__STATIC 164
|
||||
#define DOOR_OPERATE2__STATIC 165
|
||||
#define DOOR_OPERATE3__STATIC 166
|
||||
#define DOOR_OPERATE4__STATIC 167
|
||||
#define BORNTOBEWILDSND__STATIC 168
|
||||
#define SHOTGUN_COCK__STATIC 169
|
||||
#define GENERIC_AMBIENCE1__STATIC 170
|
||||
#define GENERIC_AMBIENCE2__STATIC 171
|
||||
#define GENERIC_AMBIENCE3__STATIC 172
|
||||
#define GENERIC_AMBIENCE4__STATIC 173
|
||||
#define GENERIC_AMBIENCE5__STATIC 174
|
||||
#define GENERIC_AMBIENCE6__STATIC 175
|
||||
#define BOS3_ATTACK2__STATIC 176
|
||||
#define GENERIC_AMBIENCE17__STATIC 177
|
||||
#define GENERIC_AMBIENCE18__STATIC 178
|
||||
#define GENERIC_AMBIENCE19__STATIC 179
|
||||
#define GENERIC_AMBIENCE20__STATIC 180
|
||||
#define GENERIC_AMBIENCE21__STATIC 181
|
||||
#define GENERIC_AMBIENCE22__STATIC 182
|
||||
#define SECRETLEVELSND__STATIC 183
|
||||
#define GENERIC_AMBIENCE8__STATIC 184
|
||||
#define GENERIC_AMBIENCE9__STATIC 185
|
||||
#define GENERIC_AMBIENCE10__STATIC 186
|
||||
#define GENERIC_AMBIENCE11__STATIC 187
|
||||
#define GENERIC_AMBIENCE12__STATIC 188
|
||||
#define GENERIC_AMBIENCE13__STATIC 189
|
||||
#define GENERIC_AMBIENCE14__STATIC 190
|
||||
#define GENERIC_AMBIENCE15__STATIC 192
|
||||
#define GENERIC_AMBIENCE16__STATIC 193
|
||||
#define FIRE_CRACKLE__STATIC 194
|
||||
#define BONUS_SPEECH1__STATIC 195
|
||||
#define BONUS_SPEECH2__STATIC 196
|
||||
#define BONUS_SPEECH3__STATIC 197
|
||||
#define PIG_CAPTURE_DUKE__STATIC 198
|
||||
#define BONUS_SPEECH4__STATIC 199
|
||||
#define DUKE_LAND_HURT__STATIC 200
|
||||
#define DUKE_HIT_STRIPPER1__STATIC 201
|
||||
#define DUKE_TIP1__STATIC 202
|
||||
#define DUKE_KILLED2__STATIC 203
|
||||
#define PRED_ROAM2__STATIC 204
|
||||
#define PIG_ROAM2__STATIC 205
|
||||
#define DUKE_GETWEAPON1__STATIC 206
|
||||
#define DUKE_SEARCH2__STATIC 207
|
||||
#define DUKE_CRACK2__STATIC 208
|
||||
#define DUKE_SEARCH__STATIC 209
|
||||
#define DUKE_GET__STATIC 210
|
||||
#define DUKE_LONGTERM_PAIN__STATIC 211
|
||||
#define MONITOR_ACTIVE__STATIC 212
|
||||
#define NITEVISION_ONOFF__STATIC 213
|
||||
#define DUKE_HIT_STRIPPER2__STATIC 214
|
||||
#define DUKE_CRACK_FIRST__STATIC 215
|
||||
#define DUKE_USEMEDKIT__STATIC 216
|
||||
#define DUKE_TAKEPILLS__STATIC 217
|
||||
#define DUKE_PISSRELIEF__STATIC 218
|
||||
#define SELECT_WEAPON__STATIC 219
|
||||
#define WATER_GURGLE__STATIC 220
|
||||
#define DUKE_GETWEAPON4__STATIC 221
|
||||
#define JIBBED_ACTOR1__STATIC 222
|
||||
#define JIBBED_ACTOR2__STATIC 223
|
||||
#define JIBBED_ACTOR3__STATIC 224
|
||||
#define JIBBED_ACTOR4__STATIC 225
|
||||
#define JIBBED_ACTOR5__STATIC 226
|
||||
#define JIBBED_ACTOR6__STATIC 227
|
||||
#define JIBBED_ACTOR7__STATIC 228
|
||||
#define DUKE_GOTHEALTHATLOW__STATIC 229
|
||||
#define BOSSTALKTODUKE__STATIC 230
|
||||
#define WAR_AMBIENCE1__STATIC 231
|
||||
#define WAR_AMBIENCE2__STATIC 232
|
||||
#define WAR_AMBIENCE3__STATIC 233
|
||||
#define WAR_AMBIENCE4__STATIC 234
|
||||
#define WAR_AMBIENCE5__STATIC 235
|
||||
#define WAR_AMBIENCE6__STATIC 236
|
||||
#define WAR_AMBIENCE7__STATIC 237
|
||||
#define WAR_AMBIENCE8__STATIC 238
|
||||
#define WAR_AMBIENCE9__STATIC 239
|
||||
#define WAR_AMBIENCE10__STATIC 240
|
||||
#define ALIEN_TALK1__STATIC 241
|
||||
#define ALIEN_TALK2__STATIC 242
|
||||
#define EXITMENUSOUND__STATIC 243
|
||||
#define FLY_BY__STATIC 244
|
||||
#define DUKE_SCREAM__STATIC 245
|
||||
#define SHRINKER_HIT__STATIC 246
|
||||
#define RATTY__STATIC 247
|
||||
#define INTO_MENU__STATIC 248
|
||||
#define BONUSMUSIC__STATIC 249
|
||||
#define DUKE_BOOBY__STATIC 250
|
||||
#define DUKE_TALKTOBOSSFALL__STATIC 251
|
||||
#define DUKE_LOOKINTOMIRROR__STATIC 252
|
||||
#define PIG_ROAM3__STATIC 253
|
||||
#define KILLME__STATIC 254
|
||||
#define DRON_JETSND__STATIC 255
|
||||
#define SPACE_DOOR1__STATIC 256
|
||||
#define SPACE_DOOR2__STATIC 257
|
||||
#define SPACE_DOOR3__STATIC 258
|
||||
#define SPACE_DOOR4__STATIC 259
|
||||
#define SPACE_DOOR5__STATIC 260
|
||||
#define ALIEN_ELEVATOR1__STATIC 261
|
||||
#define VAULT_DOOR__STATIC 262
|
||||
#define JIBBED_ACTOR13__STATIC 263
|
||||
#define DUKE_GETWEAPON6__STATIC 264
|
||||
#define JIBBED_ACTOR8__STATIC 265
|
||||
#define JIBBED_ACTOR9__STATIC 266
|
||||
#define JIBBED_ACTOR10__STATIC 267
|
||||
#define JIBBED_ACTOR11__STATIC 268
|
||||
#define JIBBED_ACTOR12__STATIC 269
|
||||
#define DUKE_KILLED4__STATIC 270
|
||||
#define DUKE_KILLED5__STATIC 271
|
||||
#define ALIEN_SWITCH1__STATIC 272
|
||||
#define DUKE_STEPONFECES__STATIC 273
|
||||
#define DUKE_LONGTERM_PAIN2__STATIC 274
|
||||
#define DUKE_LONGTERM_PAIN3__STATIC 275
|
||||
#define DUKE_LONGTERM_PAIN4__STATIC 276
|
||||
#define COMPANB2__STATIC 277
|
||||
#define KTIT__STATIC 278
|
||||
#define HELICOP_IDLE__STATIC 279
|
||||
#define STEPNIT__STATIC 280
|
||||
#define SPACE_AMBIENCE1__STATIC 281
|
||||
#define SPACE_AMBIENCE2__STATIC 282
|
||||
#define SLIM_HATCH__STATIC 283
|
||||
#define RIPHEADNECK__STATIC 284
|
||||
#define FOUNDJONES__STATIC 285
|
||||
#define ALIEN_DOOR1__STATIC 286
|
||||
#define ALIEN_DOOR2__STATIC 287
|
||||
#define ENDSEQVOL3SND4__STATIC 288
|
||||
#define ENDSEQVOL3SND5__STATIC 289
|
||||
#define ENDSEQVOL3SND6__STATIC 290
|
||||
#define ENDSEQVOL3SND7__STATIC 291
|
||||
#define ENDSEQVOL3SND8__STATIC 292
|
||||
#define ENDSEQVOL3SND9__STATIC 293
|
||||
#define WHIPYOURASS__STATIC 294
|
||||
#define ENDSEQVOL2SND1__STATIC 295
|
||||
#define ENDSEQVOL2SND2__STATIC 296
|
||||
#define ENDSEQVOL2SND3__STATIC 297
|
||||
#define ENDSEQVOL2SND4__STATIC 298
|
||||
#define ENDSEQVOL2SND5__STATIC 299
|
||||
#define ENDSEQVOL2SND6__STATIC 300
|
||||
#define ENDSEQVOL2SND7__STATIC 301
|
||||
#define GENERIC_AMBIENCE23__STATIC 302
|
||||
#define SOMETHINGFROZE__STATIC 303
|
||||
#define DUKE_LONGTERM_PAIN5__STATIC 304
|
||||
#define DUKE_LONGTERM_PAIN6__STATIC 305
|
||||
#define DUKE_LONGTERM_PAIN7__STATIC 306
|
||||
#define DUKE_LONGTERM_PAIN8__STATIC 307
|
||||
#define WIND_REPEAT__STATIC 308
|
||||
#define MYENEMY_ROAM__STATIC 309
|
||||
#define MYENEMY_HURT__STATIC 310
|
||||
#define MYENEMY_DEAD__STATIC 311
|
||||
#define MYENEMY_SHOOT__STATIC 312
|
||||
#define STORE_MUSIC__STATIC 313
|
||||
#define STORE_MUSIC_BROKE__STATIC 314
|
||||
#define ACTOR_GROWING__STATIC 315
|
||||
#define NEWBEAST_ROAM__STATIC 316
|
||||
#define NEWBEAST_RECOG__STATIC 317
|
||||
#define NEWBEAST_ATTACK__STATIC 318
|
||||
#define NEWBEAST_PAIN__STATIC 319
|
||||
#define NEWBEAST_DYING__STATIC 320
|
||||
#define NEWBEAST_SPIT__STATIC 321
|
||||
#define VOL4_1__STATIC 322
|
||||
#define SUPERMARKET__STATIC 323
|
||||
#define MOUSEANNOY__STATIC 324
|
||||
#define BOOKEM__STATIC 325
|
||||
#define SUPERMARKETCRY__STATIC 326
|
||||
#define DESTRUCT__STATIC 327
|
||||
#define EATFOOD__STATIC 328
|
||||
#define MAKEMYDAY__STATIC 329
|
||||
#define WITNESSSTAND__STATIC 330
|
||||
#define VACATIONSPEECH__STATIC 331
|
||||
#define YIPPEE1__STATIC 332
|
||||
#define YOHOO1__STATIC 333
|
||||
#define YOHOO2__STATIC 334
|
||||
#define DOLPHINSND__STATIC 335
|
||||
#define TOUGHGALSND1__STATIC 336
|
||||
#define TOUGHGALSND2__STATIC 337
|
||||
#define TOUGHGALSND3__STATIC 338
|
||||
#define TOUGHGALSND4__STATIC 339
|
||||
#define TANK_ROAM__STATIC 340
|
||||
#define BOS4_ROAM__STATIC 341
|
||||
#define BOS4_RECOG__STATIC 342
|
||||
#define BOS4_ATTACK__STATIC 343
|
||||
#define BOS4_PAIN__STATIC 344
|
||||
#define BOS4_DYING__STATIC 345
|
||||
#define NEWBEAST_ATTACKMISS__STATIC 346
|
||||
#define VOL4_2__STATIC 347
|
||||
#define COOKINGDEEPFRIER__STATIC 348
|
||||
#define WHINING_DOG__STATIC 349
|
||||
#define DEAD_DOG__STATIC 350
|
||||
#define LIGHTNING_SLAP__STATIC 351
|
||||
#define THUNDER__STATIC 352
|
||||
#define HAPPYMOUSESND1__STATIC 353
|
||||
#define HAPPYMOUSESND2__STATIC 354
|
||||
#define HAPPYMOUSESND3__STATIC 355
|
||||
#define HAPPYMOUSESND4__STATIC 356
|
||||
#define ALARM__STATIC 357
|
||||
#define RAIN__STATIC 358
|
||||
#define DTAG_GREENRUN__STATIC 359
|
||||
#define DTAG_BROWNRUN__STATIC 360
|
||||
#define DTAG_GREENSCORE__STATIC 361
|
||||
#define DTAG_BROWNSCORE__STATIC 362
|
||||
#define INTRO4_1__STATIC 363
|
||||
#define INTRO4_2__STATIC 364
|
||||
#define INTRO4_3__STATIC 365
|
||||
#define INTRO4_4__STATIC 366
|
||||
#define INTRO4_5__STATIC 367
|
||||
#define INTRO4_6__STATIC 368
|
||||
#define SCREECH__STATIC 369
|
||||
#define BOSS4_DEADSPEECH__STATIC 370
|
||||
#define BOSS4_FIRSTSEE__STATIC 371
|
||||
#define PARTY_SPEECH__STATIC 372
|
||||
#define POSTAL_SPEECH__STATIC 373
|
||||
#define TGSPEECH__STATIC 374
|
||||
#define DOGROOMSPEECH__STATIC 375
|
||||
#define SMACKED__STATIC 376
|
||||
#define MDEVSPEECH__STATIC 377
|
||||
#define AREA51SPEECH__STATIC 378
|
||||
#define JEEPSOUND__STATIC 379
|
||||
#define BIGDOORSLAM__STATIC 380
|
||||
#define BOS4_LAY__STATIC 381
|
||||
#define WAVESOUND__STATIC 382
|
||||
#define ILLBEBACK__STATIC 383
|
||||
#define VOL4ENDSND1__STATIC 384
|
||||
#define VOL4ENDSND2__STATIC 385
|
||||
#define EXPANDERHIT__STATIC 386
|
||||
#define SNAKESPEECH__STATIC 387
|
||||
#define EXPANDERSHOOT__STATIC 388
|
||||
#define GETBACKTOWORK__STATIC 389
|
||||
#define JIBBED_ACTOR14__STATIC 390
|
||||
#define JIBBED_ACTOR15__STATIC 391
|
||||
#define INTRO4_B__STATIC 392
|
||||
#define BIGBANG__STATIC 393
|
||||
#define HORNSND__STATIC 394
|
||||
#define BELLSND__STATIC 395
|
||||
#define GOAWAY__STATIC 396
|
||||
#define JOKE__STATIC 397
|
||||
|
||||
extern int16_t DynamicSoundMap[MAXSOUNDS];
|
||||
|
||||
void G_InitDynamicSounds(void);
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
|
||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue);
|
||||
|
||||
#if !defined LUNATIC
|
||||
void initsoundhashnames(void);
|
||||
void freesoundhashnames(void);
|
||||
#endif
|
||||
|
||||
extern int32_t KICK_HIT;
|
||||
extern int32_t PISTOL_RICOCHET;
|
||||
extern int32_t PISTOL_BODYHIT;
|
||||
extern int32_t PISTOL_FIRE;
|
||||
extern int32_t EJECT_CLIP;
|
||||
extern int32_t INSERT_CLIP;
|
||||
extern int32_t CHAINGUN_FIRE;
|
||||
extern int32_t RPG_SHOOT;
|
||||
extern int32_t POOLBALLHIT;
|
||||
extern int32_t RPG_EXPLODE;
|
||||
extern int32_t CAT_FIRE;
|
||||
extern int32_t SHRINKER_FIRE;
|
||||
extern int32_t ACTOR_SHRINKING;
|
||||
extern int32_t PIPEBOMB_BOUNCE;
|
||||
extern int32_t PIPEBOMB_EXPLODE;
|
||||
extern int32_t LASERTRIP_ONWALL;
|
||||
extern int32_t LASERTRIP_ARMING;
|
||||
extern int32_t LASERTRIP_EXPLODE;
|
||||
extern int32_t VENT_BUST;
|
||||
extern int32_t GLASS_BREAKING;
|
||||
extern int32_t GLASS_HEAVYBREAK;
|
||||
extern int32_t SHORT_CIRCUIT;
|
||||
extern int32_t ITEM_SPLASH;
|
||||
extern int32_t DUKE_BREATHING;
|
||||
extern int32_t DUKE_EXHALING;
|
||||
extern int32_t DUKE_GASP;
|
||||
extern int32_t SLIM_RECOG;
|
||||
// extern int32_t ENDSEQVOL3SND1;
|
||||
extern int32_t DUKE_URINATE;
|
||||
extern int32_t ENDSEQVOL3SND2;
|
||||
extern int32_t ENDSEQVOL3SND3;
|
||||
extern int32_t DUKE_PASSWIND;
|
||||
extern int32_t DUKE_CRACK;
|
||||
extern int32_t SLIM_ATTACK;
|
||||
extern int32_t SOMETHINGHITFORCE;
|
||||
extern int32_t DUKE_DRINKING;
|
||||
extern int32_t DUKE_KILLED1;
|
||||
extern int32_t DUKE_GRUNT;
|
||||
extern int32_t DUKE_HARTBEAT;
|
||||
extern int32_t DUKE_ONWATER;
|
||||
extern int32_t DUKE_DEAD;
|
||||
extern int32_t DUKE_LAND;
|
||||
extern int32_t DUKE_WALKINDUCTS;
|
||||
extern int32_t DUKE_GLAD;
|
||||
extern int32_t DUKE_YES;
|
||||
extern int32_t DUKE_HEHE;
|
||||
extern int32_t DUKE_SHUCKS;
|
||||
extern int32_t DUKE_UNDERWATER;
|
||||
extern int32_t DUKE_JETPACK_ON;
|
||||
extern int32_t DUKE_JETPACK_IDLE;
|
||||
extern int32_t DUKE_JETPACK_OFF;
|
||||
extern int32_t LIZTROOP_GROWL;
|
||||
extern int32_t LIZTROOP_TALK1;
|
||||
extern int32_t LIZTROOP_TALK2;
|
||||
extern int32_t LIZTROOP_TALK3;
|
||||
extern int32_t DUKETALKTOBOSS;
|
||||
extern int32_t LIZCAPT_GROWL;
|
||||
extern int32_t LIZCAPT_TALK1;
|
||||
extern int32_t LIZCAPT_TALK2;
|
||||
extern int32_t LIZCAPT_TALK3;
|
||||
extern int32_t LIZARD_BEG;
|
||||
extern int32_t LIZARD_PAIN;
|
||||
extern int32_t LIZARD_DEATH;
|
||||
extern int32_t LIZARD_SPIT;
|
||||
extern int32_t DRONE1_HISSRATTLE;
|
||||
extern int32_t DRONE1_HISSSCREECH;
|
||||
extern int32_t DUKE_TIP2;
|
||||
extern int32_t FLESH_BURNING;
|
||||
extern int32_t SQUISHED;
|
||||
extern int32_t TELEPORTER;
|
||||
extern int32_t ELEVATOR_ON;
|
||||
extern int32_t DUKE_KILLED3;
|
||||
extern int32_t ELEVATOR_OFF;
|
||||
extern int32_t DOOR_OPERATE1;
|
||||
extern int32_t SUBWAY;
|
||||
extern int32_t SWITCH_ON;
|
||||
extern int32_t FAN;
|
||||
extern int32_t DUKE_GETWEAPON3;
|
||||
extern int32_t FLUSH_TOILET;
|
||||
extern int32_t HOVER_CRAFT;
|
||||
extern int32_t EARTHQUAKE;
|
||||
extern int32_t INTRUDER_ALERT;
|
||||
extern int32_t END_OF_LEVEL_WARN;
|
||||
extern int32_t ENGINE_OPERATING;
|
||||
extern int32_t REACTOR_ON;
|
||||
extern int32_t COMPUTER_AMBIENCE;
|
||||
extern int32_t GEARS_GRINDING;
|
||||
extern int32_t BUBBLE_AMBIENCE;
|
||||
extern int32_t MACHINE_AMBIENCE;
|
||||
extern int32_t SEWER_AMBIENCE;
|
||||
extern int32_t WIND_AMBIENCE;
|
||||
extern int32_t SOMETHING_DRIPPING;
|
||||
extern int32_t STEAM_HISSING;
|
||||
extern int32_t THEATER_BREATH;
|
||||
extern int32_t BAR_MUSIC;
|
||||
extern int32_t BOS1_ROAM;
|
||||
extern int32_t BOS1_RECOG;
|
||||
extern int32_t BOS1_ATTACK1;
|
||||
extern int32_t BOS1_PAIN;
|
||||
extern int32_t BOS1_DYING;
|
||||
extern int32_t BOS2_ROAM;
|
||||
extern int32_t BOS2_RECOG;
|
||||
extern int32_t BOS2_ATTACK;
|
||||
extern int32_t BOS2_PAIN;
|
||||
extern int32_t BOS2_DYING;
|
||||
extern int32_t GETATOMICHEALTH;
|
||||
extern int32_t DUKE_GETWEAPON2;
|
||||
extern int32_t BOS3_DYING;
|
||||
extern int32_t SHOTGUN_FIRE;
|
||||
extern int32_t PRED_ROAM;
|
||||
extern int32_t PRED_RECOG;
|
||||
extern int32_t PRED_ATTACK;
|
||||
extern int32_t PRED_PAIN;
|
||||
extern int32_t PRED_DYING;
|
||||
extern int32_t CAPT_ROAM;
|
||||
extern int32_t CAPT_ATTACK;
|
||||
extern int32_t CAPT_RECOG;
|
||||
extern int32_t CAPT_PAIN;
|
||||
extern int32_t CAPT_DYING;
|
||||
extern int32_t PIG_ROAM;
|
||||
extern int32_t PIG_RECOG;
|
||||
extern int32_t PIG_ATTACK;
|
||||
extern int32_t PIG_PAIN;
|
||||
extern int32_t PIG_DYING;
|
||||
extern int32_t RECO_ROAM;
|
||||
extern int32_t RECO_RECOG;
|
||||
extern int32_t RECO_ATTACK;
|
||||
extern int32_t RECO_PAIN;
|
||||
extern int32_t RECO_DYING;
|
||||
extern int32_t DRON_ROAM;
|
||||
extern int32_t DRON_RECOG;
|
||||
extern int32_t DRON_ATTACK1;
|
||||
extern int32_t DRON_PAIN;
|
||||
extern int32_t DRON_DYING;
|
||||
extern int32_t COMM_ROAM;
|
||||
extern int32_t COMM_RECOG;
|
||||
extern int32_t COMM_ATTACK;
|
||||
extern int32_t COMM_PAIN;
|
||||
extern int32_t COMM_DYING;
|
||||
extern int32_t OCTA_ROAM;
|
||||
extern int32_t OCTA_RECOG;
|
||||
extern int32_t OCTA_ATTACK1;
|
||||
extern int32_t OCTA_PAIN;
|
||||
extern int32_t OCTA_DYING;
|
||||
extern int32_t TURR_ROAM;
|
||||
extern int32_t TURR_RECOG;
|
||||
extern int32_t TURR_ATTACK;
|
||||
extern int32_t DUMPSTER_MOVE;
|
||||
extern int32_t SLIM_DYING;
|
||||
extern int32_t BOS3_ROAM;
|
||||
extern int32_t BOS3_RECOG;
|
||||
extern int32_t BOS3_ATTACK1;
|
||||
extern int32_t BOS3_PAIN;
|
||||
extern int32_t BOS1_ATTACK2;
|
||||
extern int32_t COMM_SPIN;
|
||||
extern int32_t BOS1_WALK;
|
||||
extern int32_t DRON_ATTACK2;
|
||||
extern int32_t THUD;
|
||||
extern int32_t OCTA_ATTACK2;
|
||||
extern int32_t WIERDSHOT_FLY;
|
||||
extern int32_t TURR_PAIN;
|
||||
extern int32_t TURR_DYING;
|
||||
extern int32_t SLIM_ROAM;
|
||||
extern int32_t LADY_SCREAM;
|
||||
extern int32_t DOOR_OPERATE2;
|
||||
extern int32_t DOOR_OPERATE3;
|
||||
extern int32_t DOOR_OPERATE4;
|
||||
extern int32_t BORNTOBEWILDSND;
|
||||
extern int32_t SHOTGUN_COCK;
|
||||
extern int32_t GENERIC_AMBIENCE1;
|
||||
extern int32_t GENERIC_AMBIENCE2;
|
||||
extern int32_t GENERIC_AMBIENCE3;
|
||||
extern int32_t GENERIC_AMBIENCE4;
|
||||
extern int32_t GENERIC_AMBIENCE5;
|
||||
extern int32_t GENERIC_AMBIENCE6;
|
||||
extern int32_t BOS3_ATTACK2;
|
||||
extern int32_t GENERIC_AMBIENCE17;
|
||||
extern int32_t GENERIC_AMBIENCE18;
|
||||
extern int32_t GENERIC_AMBIENCE19;
|
||||
extern int32_t GENERIC_AMBIENCE20;
|
||||
extern int32_t GENERIC_AMBIENCE21;
|
||||
extern int32_t GENERIC_AMBIENCE22;
|
||||
extern int32_t SECRETLEVELSND;
|
||||
extern int32_t GENERIC_AMBIENCE8;
|
||||
extern int32_t GENERIC_AMBIENCE9;
|
||||
extern int32_t GENERIC_AMBIENCE10;
|
||||
extern int32_t GENERIC_AMBIENCE11;
|
||||
extern int32_t GENERIC_AMBIENCE12;
|
||||
extern int32_t GENERIC_AMBIENCE13;
|
||||
extern int32_t GENERIC_AMBIENCE14;
|
||||
extern int32_t GENERIC_AMBIENCE15;
|
||||
extern int32_t GENERIC_AMBIENCE16;
|
||||
extern int32_t FIRE_CRACKLE;
|
||||
extern int32_t BONUS_SPEECH1;
|
||||
extern int32_t BONUS_SPEECH2;
|
||||
extern int32_t BONUS_SPEECH3;
|
||||
extern int32_t PIG_CAPTURE_DUKE;
|
||||
extern int32_t BONUS_SPEECH4;
|
||||
extern int32_t DUKE_LAND_HURT;
|
||||
extern int32_t DUKE_HIT_STRIPPER1;
|
||||
extern int32_t DUKE_TIP1;
|
||||
extern int32_t DUKE_KILLED2;
|
||||
extern int32_t PRED_ROAM2;
|
||||
extern int32_t PIG_ROAM2;
|
||||
extern int32_t DUKE_GETWEAPON1;
|
||||
extern int32_t DUKE_SEARCH2;
|
||||
extern int32_t DUKE_CRACK2;
|
||||
extern int32_t DUKE_SEARCH;
|
||||
extern int32_t DUKE_GET;
|
||||
extern int32_t DUKE_LONGTERM_PAIN;
|
||||
extern int32_t MONITOR_ACTIVE;
|
||||
extern int32_t NITEVISION_ONOFF;
|
||||
extern int32_t DUKE_HIT_STRIPPER2;
|
||||
extern int32_t DUKE_CRACK_FIRST;
|
||||
extern int32_t DUKE_USEMEDKIT;
|
||||
extern int32_t DUKE_TAKEPILLS;
|
||||
extern int32_t DUKE_PISSRELIEF;
|
||||
extern int32_t SELECT_WEAPON;
|
||||
extern int32_t WATER_GURGLE;
|
||||
extern int32_t DUKE_GETWEAPON4;
|
||||
extern int32_t JIBBED_ACTOR1;
|
||||
extern int32_t JIBBED_ACTOR2;
|
||||
extern int32_t JIBBED_ACTOR3;
|
||||
extern int32_t JIBBED_ACTOR4;
|
||||
extern int32_t JIBBED_ACTOR5;
|
||||
extern int32_t JIBBED_ACTOR6;
|
||||
extern int32_t JIBBED_ACTOR7;
|
||||
extern int32_t DUKE_GOTHEALTHATLOW;
|
||||
extern int32_t BOSSTALKTODUKE;
|
||||
extern int32_t WAR_AMBIENCE1;
|
||||
extern int32_t WAR_AMBIENCE2;
|
||||
extern int32_t WAR_AMBIENCE3;
|
||||
extern int32_t WAR_AMBIENCE4;
|
||||
extern int32_t WAR_AMBIENCE5;
|
||||
extern int32_t WAR_AMBIENCE6;
|
||||
extern int32_t WAR_AMBIENCE7;
|
||||
extern int32_t WAR_AMBIENCE8;
|
||||
extern int32_t WAR_AMBIENCE9;
|
||||
extern int32_t WAR_AMBIENCE10;
|
||||
extern int32_t ALIEN_TALK1;
|
||||
extern int32_t ALIEN_TALK2;
|
||||
extern int32_t EXITMENUSOUND;
|
||||
extern int32_t FLY_BY;
|
||||
extern int32_t DUKE_SCREAM;
|
||||
extern int32_t SHRINKER_HIT;
|
||||
extern int32_t RATTY;
|
||||
extern int32_t INTO_MENU;
|
||||
extern int32_t BONUSMUSIC;
|
||||
extern int32_t DUKE_BOOBY;
|
||||
extern int32_t DUKE_TALKTOBOSSFALL;
|
||||
extern int32_t DUKE_LOOKINTOMIRROR;
|
||||
extern int32_t PIG_ROAM3;
|
||||
extern int32_t KILLME;
|
||||
extern int32_t DRON_JETSND;
|
||||
extern int32_t SPACE_DOOR1;
|
||||
extern int32_t SPACE_DOOR2;
|
||||
extern int32_t SPACE_DOOR3;
|
||||
extern int32_t SPACE_DOOR4;
|
||||
extern int32_t SPACE_DOOR5;
|
||||
extern int32_t ALIEN_ELEVATOR1;
|
||||
extern int32_t VAULT_DOOR;
|
||||
extern int32_t JIBBED_ACTOR13;
|
||||
extern int32_t DUKE_GETWEAPON6;
|
||||
extern int32_t JIBBED_ACTOR8;
|
||||
extern int32_t JIBBED_ACTOR9;
|
||||
extern int32_t JIBBED_ACTOR10;
|
||||
extern int32_t JIBBED_ACTOR11;
|
||||
extern int32_t JIBBED_ACTOR12;
|
||||
extern int32_t DUKE_KILLED4;
|
||||
extern int32_t DUKE_KILLED5;
|
||||
extern int32_t ALIEN_SWITCH1;
|
||||
extern int32_t DUKE_STEPONFECES;
|
||||
extern int32_t DUKE_LONGTERM_PAIN2;
|
||||
extern int32_t DUKE_LONGTERM_PAIN3;
|
||||
extern int32_t DUKE_LONGTERM_PAIN4;
|
||||
extern int32_t COMPANB2;
|
||||
extern int32_t KTIT;
|
||||
extern int32_t HELICOP_IDLE;
|
||||
extern int32_t STEPNIT;
|
||||
extern int32_t SPACE_AMBIENCE1;
|
||||
extern int32_t SPACE_AMBIENCE2;
|
||||
extern int32_t SLIM_HATCH;
|
||||
extern int32_t RIPHEADNECK;
|
||||
extern int32_t FOUNDJONES;
|
||||
extern int32_t ALIEN_DOOR1;
|
||||
extern int32_t ALIEN_DOOR2;
|
||||
extern int32_t ENDSEQVOL3SND4;
|
||||
extern int32_t ENDSEQVOL3SND5;
|
||||
extern int32_t ENDSEQVOL3SND6;
|
||||
extern int32_t ENDSEQVOL3SND7;
|
||||
extern int32_t ENDSEQVOL3SND8;
|
||||
extern int32_t ENDSEQVOL3SND9;
|
||||
extern int32_t WHIPYOURASS;
|
||||
extern int32_t ENDSEQVOL2SND1;
|
||||
extern int32_t ENDSEQVOL2SND2;
|
||||
extern int32_t ENDSEQVOL2SND3;
|
||||
extern int32_t ENDSEQVOL2SND4;
|
||||
extern int32_t ENDSEQVOL2SND5;
|
||||
extern int32_t ENDSEQVOL2SND6;
|
||||
extern int32_t ENDSEQVOL2SND7;
|
||||
extern int32_t GENERIC_AMBIENCE23;
|
||||
extern int32_t SOMETHINGFROZE;
|
||||
extern int32_t DUKE_LONGTERM_PAIN5;
|
||||
extern int32_t DUKE_LONGTERM_PAIN6;
|
||||
extern int32_t DUKE_LONGTERM_PAIN7;
|
||||
extern int32_t DUKE_LONGTERM_PAIN8;
|
||||
extern int32_t WIND_REPEAT;
|
||||
extern int32_t MYENEMY_ROAM;
|
||||
extern int32_t MYENEMY_HURT;
|
||||
extern int32_t MYENEMY_DEAD;
|
||||
extern int32_t MYENEMY_SHOOT;
|
||||
extern int32_t STORE_MUSIC;
|
||||
extern int32_t STORE_MUSIC_BROKE;
|
||||
extern int32_t ACTOR_GROWING;
|
||||
extern int32_t NEWBEAST_ROAM;
|
||||
extern int32_t NEWBEAST_RECOG;
|
||||
extern int32_t NEWBEAST_ATTACK;
|
||||
extern int32_t NEWBEAST_PAIN;
|
||||
extern int32_t NEWBEAST_DYING;
|
||||
extern int32_t NEWBEAST_SPIT;
|
||||
extern int32_t VOL4_1;
|
||||
extern int32_t SUPERMARKET;
|
||||
extern int32_t MOUSEANNOY;
|
||||
extern int32_t BOOKEM;
|
||||
extern int32_t SUPERMARKETCRY;
|
||||
extern int32_t DESTRUCT;
|
||||
extern int32_t EATFOOD;
|
||||
extern int32_t MAKEMYDAY;
|
||||
extern int32_t WITNESSSTAND;
|
||||
extern int32_t VACATIONSPEECH;
|
||||
extern int32_t YIPPEE1;
|
||||
extern int32_t YOHOO1;
|
||||
extern int32_t YOHOO2;
|
||||
extern int32_t DOLPHINSND;
|
||||
extern int32_t TOUGHGALSND1;
|
||||
extern int32_t TOUGHGALSND2;
|
||||
extern int32_t TOUGHGALSND3;
|
||||
extern int32_t TOUGHGALSND4;
|
||||
extern int32_t TANK_ROAM;
|
||||
extern int32_t BOS4_ROAM;
|
||||
extern int32_t BOS4_RECOG;
|
||||
extern int32_t BOS4_ATTACK;
|
||||
extern int32_t BOS4_PAIN;
|
||||
extern int32_t BOS4_DYING;
|
||||
extern int32_t NEWBEAST_ATTACKMISS;
|
||||
extern int32_t VOL4_2;
|
||||
extern int32_t COOKINGDEEPFRIER;
|
||||
extern int32_t WHINING_DOG;
|
||||
extern int32_t DEAD_DOG;
|
||||
extern int32_t LIGHTNING_SLAP;
|
||||
extern int32_t THUNDER;
|
||||
extern int32_t HAPPYMOUSESND1;
|
||||
extern int32_t HAPPYMOUSESND2;
|
||||
extern int32_t HAPPYMOUSESND3;
|
||||
extern int32_t HAPPYMOUSESND4;
|
||||
extern int32_t ALARM;
|
||||
extern int32_t RAIN;
|
||||
extern int32_t DTAG_GREENRUN;
|
||||
extern int32_t DTAG_BROWNRUN;
|
||||
extern int32_t DTAG_GREENSCORE;
|
||||
extern int32_t DTAG_BROWNSCORE;
|
||||
extern int32_t INTRO4_1;
|
||||
extern int32_t INTRO4_2;
|
||||
extern int32_t INTRO4_3;
|
||||
extern int32_t INTRO4_4;
|
||||
extern int32_t INTRO4_5;
|
||||
extern int32_t INTRO4_6;
|
||||
extern int32_t SCREECH;
|
||||
extern int32_t BOSS4_DEADSPEECH;
|
||||
extern int32_t BOSS4_FIRSTSEE;
|
||||
extern int32_t PARTY_SPEECH;
|
||||
extern int32_t POSTAL_SPEECH;
|
||||
extern int32_t TGSPEECH;
|
||||
extern int32_t DOGROOMSPEECH;
|
||||
extern int32_t SMACKED;
|
||||
extern int32_t MDEVSPEECH;
|
||||
extern int32_t AREA51SPEECH;
|
||||
extern int32_t JEEPSOUND;
|
||||
extern int32_t BIGDOORSLAM;
|
||||
extern int32_t BOS4_LAY;
|
||||
extern int32_t WAVESOUND;
|
||||
extern int32_t ILLBEBACK;
|
||||
extern int32_t VOL4ENDSND1;
|
||||
extern int32_t VOL4ENDSND2;
|
||||
extern int32_t EXPANDERHIT;
|
||||
extern int32_t SNAKESPEECH;
|
||||
extern int32_t EXPANDERSHOOT;
|
||||
extern int32_t GETBACKTOWORK;
|
||||
extern int32_t JIBBED_ACTOR14;
|
||||
extern int32_t JIBBED_ACTOR15;
|
||||
extern int32_t INTRO4_B;
|
||||
extern int32_t BIGBANG;
|
||||
extern int32_t HORNSND;
|
||||
extern int32_t BELLSND;
|
||||
extern int32_t GOAWAY;
|
||||
extern int32_t JOKE;
|
||||
|
||||
#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
|
||||
|
||||
#else /* if !defined DYNSOUNDREMAP_ENABLE */
|
||||
|
||||
#define G_ProcessDynamicSoundMapping(x, y) ((void)(0))
|
||||
|
||||
#define initsoundhashnames() ((void)0)
|
||||
#define freesoundhashnames() ((void)0)
|
||||
|
||||
#include "soundefs.h"
|
||||
|
||||
#define DYNAMICSOUNDMAP(Soundnum) (Soundnum)
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue