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Polymost shade table interpolation patch from Nuke.YKT
git-svn-id: https://svn.eduke32.com/eduke32@7650 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/polymost.cpp
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1 changed files with 8 additions and 4 deletions
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@ -679,11 +679,13 @@ void polymost_npotEmulation(char npotEmulation, float factor, float xOffset)
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void polymost_shadeInterpolate(int32_t shadeInterpolate)
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void polymost_shadeInterpolate(int32_t shadeInterpolate)
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{
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{
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if (currentShaderProgramID != polymost1CurrentShaderProgramID || shadeInterpolate == polymost1ShadeInterpolate)
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if (currentShaderProgramID == polymost1CurrentShaderProgramID)
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return;
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{
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polymost1ShadeInterpolate = shadeInterpolate;
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polymost1ShadeInterpolate = shadeInterpolate;
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glUniform1f(polymost1ShadeInterpolateLoc, polymost1ShadeInterpolate);
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glUniform1f(polymost1ShadeInterpolateLoc, polymost1ShadeInterpolate);
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}
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}
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}
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void polymost_setBrightness(int brightness){
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void polymost_setBrightness(int brightness){
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if (currentShaderProgramID == polymost1CurrentShaderProgramID)
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if (currentShaderProgramID == polymost1CurrentShaderProgramID)
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{
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{
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@ -5424,6 +5426,8 @@ void polymost_drawrooms()
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gvisibility = ((float)globalvisibility)*FOGSCALE;
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gvisibility = ((float)globalvisibility)*FOGSCALE;
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polymost_shadeInterpolate(r_shadeinterpolate);
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//global cos/sin height angle
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//global cos/sin height angle
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if (r_yshearing)
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if (r_yshearing)
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{
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{
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