Corrected issues with detailmaps scaling, improved general model drawing performance and added support for using vertex arrays when drawing models (r_vertexarrays)

git-svn-id: https://svn.eduke32.com/eduke32@513 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
Plagman 2007-03-03 23:09:40 +00:00
parent 19719cf7fb
commit 3f5f1b8fb2
7 changed files with 122 additions and 48 deletions

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@ -498,6 +498,7 @@ void gltexapplyprops (void);
extern long r_depthpeeling, r_peelscount;
extern long r_detailmapping;
extern long r_glowmapping;
extern long r_vertexarrays;
#endif
void hicinit(void);

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@ -152,6 +152,7 @@ extern void (APIENTRY * bglDeleteProgramsARB)(GLsizei n, const GLuint *programs)
// Multitexturing
extern void (APIENTRY * bglActiveTextureARB)(GLenum texture);
extern void (APIENTRY * bglClientActiveTextureARB)(GLenum texture);
extern void (APIENTRY * bglMultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t );
extern void (APIENTRY * bglMultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t );

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@ -1193,6 +1193,7 @@ static int defsparser(scriptfile *script)
{
pal = DETAILPAL;
xscale = 1.0f / xscale;
yscale = 1.0f / yscale;
}
else if (token == T_GLOW)
pal = GLOWPAL;

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@ -123,6 +123,7 @@ void (APIENTRY * bglDeleteProgramsARB)(GLsizei n, const GLuint *programs);
// Multitexturing
void (APIENTRY * bglActiveTextureARB)(GLenum texture);
void (APIENTRY * bglClientActiveTextureARB)(GLenum texture);
void (APIENTRY * bglMultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t );
void (APIENTRY * bglMultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t );
@ -354,9 +355,10 @@ int loadglextensions(void)
bglDeleteProgramsARB= GETPROCEXTSOFT("glDeleteProgramsARB");
// Multitexturing
bglActiveTextureARB = GETPROCEXTSOFT("glActiveTextureARB");
bglMultiTexCoord2dARB = GETPROCEXTSOFT("glMultiTexCoord2dARB");
bglMultiTexCoord2fARB = GETPROCEXTSOFT("glMultiTexCoord2fARB");
bglActiveTextureARB = GETPROCEXTSOFT("glActiveTextureARB");
bglClientActiveTextureARB = GETPROCEXTSOFT("glClientActiveTextureARB");
bglMultiTexCoord2dARB = GETPROCEXTSOFT("glMultiTexCoord2dARB");
bglMultiTexCoord2fARB = GETPROCEXTSOFT("glMultiTexCoord2fARB");
// Frame Buffer Objects
bglGenFramebuffersEXT = GETPROCEXTSOFT("glGenFramebuffersEXT");
@ -488,9 +490,10 @@ int unloadgldriver(void)
bglDeleteProgramsARB= NULL;
// Multitexturing
bglActiveTextureARB = NULL;
bglMultiTexCoord2dARB = NULL;
bglMultiTexCoord2fARB = NULL;
bglActiveTextureARB = NULL;
bglClientActiveTextureARB = NULL;
bglMultiTexCoord2dARB = NULL;
bglMultiTexCoord2fARB = NULL;
// Frame Buffer Objects
bglGenFramebuffersEXT = NULL;

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@ -147,6 +147,9 @@ typedef struct
//MD3 specific
md3head_t head;
point3d *muladdframes;
unsigned short *indexes;
unsigned short *vindexes;
float *maxdepths;
} md3model;
#define VOXBORDWIDTH 1 //use 0 to save memory, but has texture artifacts; 1 looks better...
@ -1089,6 +1092,10 @@ m->basepath = (char *)malloc(i+1); if (!m->basepath) { free(m->uv); free(m->tris
m3->skinmap = sk;
}
m3->indexes = malloc(sizeof(unsigned short) * s->numtris);
m3->vindexes = malloc(sizeof(unsigned short) * s->numtris * 3);
m3->maxdepths = malloc(sizeof(float) * s->numtris);
// die MD2 ! DIE !
free(m->texid); free(m->skinfn); free(m->basepath); free(m->uv); free(m->tris); free(m->glcmds); free(m->frames); free(m);
@ -1143,6 +1150,7 @@ static md3model *md3load (int fil)
{
char *buf, st[BMAX_PATH+2], bst[BMAX_PATH+2];
long i, j, surfi, ofsurf, bsc, offs[4], leng[4];
long maxtrispersurf;
md3model *m;
md3surf_t *s;
@ -1196,6 +1204,8 @@ if ((m->head.id != 0x33504449) && (m->head.vers != 15)) { free(m); return(0); }
}
#endif
maxtrispersurf = 0;
for (surfi=0;surfi<m->head.numsurfs;surfi++)
{
s = &m->head.surfs[surfi];
@ -1256,6 +1266,7 @@ if ((m->head.id != 0x33504449) && (m->head.vers != 15)) { free(m); return(0); }
}
#endif
maxmodelverts = max(maxmodelverts, s->numverts);
maxtrispersurf = max(maxtrispersurf, s->numtris);
ofsurf += s->ofsend;
}
@ -1280,6 +1291,10 @@ if ((m->head.id != 0x33504449) && (m->head.vers != 15)) { free(m); return(0); }
if (!mdloadskin(&m->texid,&m->usesalpha,bst)) ;//bad!
#endif
m->indexes = malloc(sizeof(unsigned short) * maxtrispersurf);
m->vindexes = malloc(sizeof(unsigned short) * maxtrispersurf * 3);
m->maxdepths = malloc(sizeof(float) * maxtrispersurf);
return(m);
}
@ -1293,8 +1308,6 @@ static int md3draw (md3model *m, spritetype *tspr)
int texunits = GL_TEXTURE0_ARB;
mdskinmap_t *sk;
//PLAG : sorting stuff
unsigned short *indexes;
float *maxdepths;
unsigned short tempus;
@ -1581,9 +1594,6 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) pc[3] = 0.66; else pc[3] = 0.33; }
//PLAG: delayed polygon-level sorted rendering
if (m->usesalpha && !(tspr->cstat & 1024) && !r_depthpeeling)
{
indexes = malloc(sizeof(unsigned short) * s->numtris);
maxdepths = malloc(sizeof(float) * s->numtris);
// old sorting methods - dead code
/*for(i=s->numtris-1;i>=0;i--)
{
@ -1652,8 +1662,8 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) pc[3] = 0.66; else pc[3] = 0.33; }
if (f > g)
f = g;
maxdepths[i] = f;
indexes[i] = i;
m->maxdepths[i] = f;
m->indexes[i] = i;
}
//bubble sort - dead code
@ -1677,50 +1687,85 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) pc[3] = 0.66; else pc[3] = 0.33; }
}*/
// dichotomic recursive sorting - about 100x less iterations than bubblesort
quicksort(indexes, maxdepths, 0, s->numtris - 1);
quicksort(m->indexes, m->maxdepths, 0, s->numtris - 1);
bglBegin(GL_TRIANGLES);
for (i=s->numtris-1;i>=0;i--)
for (j=0;j<3;j++)
if (r_vertexarrays)
{
k = 0;
for (i=s->numtris-1;i>=0;i--)
for (j=0;j<3;j++)
m->vindexes[k++] = s->tris[m->indexes[i]].i[j];
bglVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
l = GL_TEXTURE0_ARB;
while (l <= texunits)
{
k = s->tris[indexes[i]].i[j];
if (texunits > GL_TEXTURE0_ARB)
{
l = GL_TEXTURE0_ARB;
while (l <= texunits)
bglMultiTexCoord2fARB(l++, s->uv[k].u,s->uv[k].v);
}
else
bglTexCoord2f(s->uv[k].u,s->uv[k].v);
bglVertex3fv((float *)&vertlist[k]);
bglClientActiveTextureARB(l++);
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
bglTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
}
bglEnd();
free(indexes);
free(maxdepths);
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
}
else
{
bglBegin(GL_TRIANGLES);
for (i=s->numtris-1;i>=0;i--)
for (j=0;j<3;j++)
{
k = s->tris[m->indexes[i]].i[j];
if (texunits > GL_TEXTURE0_ARB)
{
l = GL_TEXTURE0_ARB;
while (l <= texunits)
bglMultiTexCoord2fARB(l++, s->uv[k].u,s->uv[k].v);
}
else
bglTexCoord2f(s->uv[k].u,s->uv[k].v);
bglVertex3fv((float *)&vertlist[k]);
}
bglEnd();
}
}
else
{
bglBegin(GL_TRIANGLES);
for (i=s->numtris-1;i>=0;i--)
for (j=0;j<3;j++)
if (r_vertexarrays)
{
k = 0;
for (i=s->numtris-1;i>=0;i--)
for (j=0;j<3;j++)
m->vindexes[k++] = s->tris[i].i[j];
bglVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
l = GL_TEXTURE0_ARB;
while (l <= texunits)
{
k = s->tris[i].i[j];
if (texunits > GL_TEXTURE0_ARB)
{
l = GL_TEXTURE0_ARB;
while (l <= texunits)
bglMultiTexCoord2fARB(l++, s->uv[k].u,s->uv[k].v);
}
else
bglTexCoord2f(s->uv[k].u,s->uv[k].v);
bglVertex3fv((float *)&vertlist[k]);
bglClientActiveTextureARB(l++);
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
bglTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
}
bglEnd();
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
}
else
{
bglBegin(GL_TRIANGLES);
for (i=s->numtris-1;i>=0;i--)
for (j=0;j<3;j++)
{
k = s->tris[i].i[j];
if (texunits > GL_TEXTURE0_ARB)
{
l = GL_TEXTURE0_ARB;
while (l <= texunits)
bglMultiTexCoord2fARB(l++, s->uv[k].u,s->uv[k].v);
}
else
bglTexCoord2f(s->uv[k].u,s->uv[k].v);
bglVertex3fv((float *)&vertlist[k]);
}
bglEnd();
}
}
if (texunits > GL_TEXTURE0_ARB)
{
while (texunits > GL_TEXTURE0_ARB)
{
bglMatrixMode(GL_TEXTURE);
@ -1728,9 +1773,13 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) pc[3] = 0.66; else pc[3] = 0.33; }
bglMatrixMode(GL_MODELVIEW);
bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
bglDisable(GL_TEXTURE_2D);
if (r_vertexarrays)
{
bglDisableClientState(GL_TEXTURE_COORD_ARRAY);
bglClientActiveTextureARB(texunits - 1);
}
bglActiveTextureARB(--texunits);
}
}
}
//------------
@ -1790,6 +1839,10 @@ static void md3free (md3model *m)
if (m->muladdframes) free(m->muladdframes);
if (m->indexes) free(m->indexes);
if (m->vindexes) free(m->vindexes);
if (m->maxdepths) free(m->maxdepths);
free(m);
}

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@ -155,6 +155,10 @@ long r_detailmapping = 1;
// Glow mapping cvar
long r_glowmapping = 1;
// Vertex Array model drawing cvar
long r_vertexarrays = 1;
static float fogresult, ofogresult, fogcol[4];
static void fogcalc (signed char shade, char vis, char pal)
@ -798,6 +802,9 @@ void polymost_glinit()
bglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, peelprogram[1]);
bglProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(peeledprogramstring), peeledprogramstring);
}
bglEnableClientState(GL_VERTEX_ARRAY);
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
void resizeglcheck ()
@ -5336,6 +5343,11 @@ static int osdcmd_polymostvars(const osdfuncparm_t *parm)
}
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_vertexarrays")) {
if (showval) { OSD_Printf("r_vertexarrays is %d\n", r_vertexarrays); }
else r_vertexarrays = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "glpolygonmode")) {
if (showval) { OSD_Printf("glpolygonmode is %d\n", glpolygonmode); }
else glpolygonmode = val;
@ -5422,6 +5434,7 @@ void polymost_initosdfuncs(void)
OSD_RegisterFunction("r_curpeel","r_curpeel: allows to display one depth layer at a time (for development purposes)",osdcmd_polymostvars);
OSD_RegisterFunction("r_detailmapping","r_detailmapping: enable/disable detail mapping",osdcmd_polymostvars);
OSD_RegisterFunction("r_glowmapping","r_glowmapping: enable/disable glow mapping",osdcmd_polymostvars);
OSD_RegisterFunction("r_vertexarrays","r_vertexarrays: enable/disable using vertex arrays when drawing models",osdcmd_polymostvars);
#endif
OSD_RegisterFunction("usemodels","usemodels: enable/disable model rendering in >8-bit mode",osdcmd_polymostvars);
OSD_RegisterFunction("usehightile","usehightile: enable/disable hightile texture rendering in >8-bit mode",osdcmd_polymostvars);

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@ -681,6 +681,7 @@ int32 CONFIG_ReadSetup(void)
SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLDetailMapping", &r_detailmapping);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLGlowMapping", &r_glowmapping);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLVertexArrays", &r_vertexarrays);
dummy = usemodels;
SCRIPT_GetNumber(scripthandle, "Screen Setup", "UseModels",&dummy);
@ -838,6 +839,7 @@ void CONFIG_WriteSetup(void)
SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLDetailMapping", r_detailmapping,false,false);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLGlowMapping", r_glowmapping,false,false);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLVertexArrays", r_vertexarrays,false,false);
#endif
#ifdef RENDERTYPEWIN
SCRIPT_PutNumber(scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,false,false);