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- check if a map file exists before starting it.
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parent
97f395bd72
commit
3eef0db6f6
2 changed files with 15 additions and 3 deletions
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@ -242,6 +242,7 @@ void StartLevel(MapRecord* level)
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paused = 0;
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levelTryPlayMusic();
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gChoke.reset();
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Printf(TEXTCOLOR_GOLD "%s: %s\n", level->LabelName(), level->DisplayName());
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}
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@ -282,6 +282,10 @@ static MapRecord* levelwarp_common(FCommandLine& argv, const char *cmdname, cons
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else Printf(PRINT_BOLD, "Level %s not found!\n", argv[1]);
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return nullptr;
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}
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if (fileSystem.FindFile(map->fileName) < 0)
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{
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Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
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}
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return map;
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}
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@ -363,9 +367,6 @@ CCMD(changemap)
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#endif
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FString mapname = argv[1];
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FString mapfilename = mapname;
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DefaultExtension(mapfilename, ".map");
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auto map = FindMapByName(mapname);
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if (map == nullptr)
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{
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@ -379,6 +380,11 @@ CCMD(changemap)
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Printf(PRINT_BOLD, "%s: Cannot warp to user maps.\n", mapname.GetChars());
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return;
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}
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if (fileSystem.FindFile(map->fileName) < 0)
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{
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Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
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}
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ChangeLevel(map, -1);
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}
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@ -420,6 +426,11 @@ CCMD(map)
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}
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if (map)
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{
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if (fileSystem.FindFile(map->fileName) < 0)
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{
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Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
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}
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DeferedStartGame(map, -1);
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}
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}
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