- checkhitswitch_r part 4

This commit is contained in:
Christoph Oelckers 2020-10-26 07:10:45 +01:00
parent 4ce19b74b0
commit 3e7c8adc1e

View file

@ -552,19 +552,18 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
if (si->picnum == DIPSWITCH3)
if (si->hitag == 999)
{
int j;
StatIterator it1(107);
while ((j = it1.NextIndex()) >= 0)
DukeStatIterator it1(107);
while (auto other2 = it1.Next())
{
if (sprite[j].picnum == RRTILE3410)
if (other2->s.picnum == RRTILE3410)
{
sprite[j].picnum++;
sprite[j].hitag = 100;
sprite[j].extra = 0;
S_PlayActorSound(474, j);
other2->s.picnum++;
other2->s.hitag = 100;
other2->s.extra = 0;
S_PlayActorSound(474, other2);
}
else if (sprite[j].picnum == RRTILE295)
deletesprite(j);
else if (other2->s.picnum == RRTILE295)
deletesprite(other2);
}
si->picnum++;
break;