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Update TODO list to current state of things.
git-svn-id: https://svn.eduke32.com/eduke32@1232 1a8010ca-5511-0410-912e-c29ae57300e0
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// - CORE STUFF
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// - CORE STUFF
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// o there's also the texture alignment problem Hunter reported (san andreas fault)
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// o there's also the texture alignment problem Hunter reported (san andreas fault)
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// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
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// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
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// o port glowmaps and detail maps from hacked polymost (:(
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// o shading needs a lot of work
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// o shading needs a lot of work
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// o remove all the IM matrix crap and write real functions now that it works
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// o remove all the IM matrix crap and write real functions now that it works
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// - SPRITES
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// - SPRITES
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// o port sprite panning and fullbrights from hacked polymost (:(
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// o sprite panning
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// - SKIES
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// - SKIES
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// o figure a better way to handle ART skies - maybe add symetric caps that would fade to black like a big gem or something wow this is a long column lol ;0)
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// o figure a better way to handle ART skies - maybe add symetric caps that would fade to black like a big gem or something wow this is a long column lol ;0)
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// o implement polymost skyboxes
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// - MDSPRITES
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// - MDSPRITES
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// o need to truly convert MD2s to MD3s with proper scale offset to just dump the data into VRAM
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// o need full translation and rotation support from CON to attach to game world or tags
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// o need full translation and rotation support from CON to attach to game world or tags
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// o need to blend between frames
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//
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//
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// the renderer should hopefully be pretty solid after all that
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// the renderer should hopefully be pretty solid after all that
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// the rest will be a bliss :)
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// the rest will be a bliss :)
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