Update TODO list to current state of things.

git-svn-id: https://svn.eduke32.com/eduke32@1232 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-03-03 21:12:17 +00:00
parent 7f28f6a9bd
commit 3da52aede8

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@ -3,18 +3,14 @@
// - CORE STUFF // - CORE STUFF
// o there's also the texture alignment problem Hunter reported (san andreas fault) // o there's also the texture alignment problem Hunter reported (san andreas fault)
// o also sliding doors are still fucked up sometimes (like under the bar in E1L2) // o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
// o port glowmaps and detail maps from hacked polymost (:(
// o shading needs a lot of work // o shading needs a lot of work
// o remove all the IM matrix crap and write real functions now that it works // o remove all the IM matrix crap and write real functions now that it works
// - SPRITES // - SPRITES
// o port sprite panning and fullbrights from hacked polymost (:( // o sprite panning
// - SKIES // - SKIES
// o figure a better way to handle ART skies - maybe add symetric caps that would fade to black like a big gem or something wow this is a long column lol ;0) // o figure a better way to handle ART skies - maybe add symetric caps that would fade to black like a big gem or something wow this is a long column lol ;0)
// o implement polymost skyboxes
// - MDSPRITES // - MDSPRITES
// o need to truly convert MD2s to MD3s with proper scale offset to just dump the data into VRAM
// o need full translation and rotation support from CON to attach to game world or tags // o need full translation and rotation support from CON to attach to game world or tags
// o need to blend between frames
// //
// the renderer should hopefully be pretty solid after all that // the renderer should hopefully be pretty solid after all that
// the rest will be a bliss :) // the rest will be a bliss :)