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@ -1406,7 +1406,7 @@ ACTOR_STATIC void G_MoveFX(void)
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}
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}
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}
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}
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if (flags & SF_GLOBAL)
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if ((flags & (SF_GLOBAL | SF_DTAG)) == SF_GLOBAL)
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{
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{
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// Randomly playing global sounds (flyby of planes, screams, ...)
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// Randomly playing global sounds (flyby of planes, screams, ...)
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