mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
don't crash wall alignment with void-tiled walls
git-svn-id: https://svn.eduke32.com/eduke32@1958 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b6d729a553
commit
3ca7ed1c2e
1 changed files with 3 additions and 0 deletions
|
@ -9321,6 +9321,9 @@ static void AlignWalls(int32_t w0, int32_t z0, int32_t w1, int32_t z1, int32_t t
|
||||||
{
|
{
|
||||||
int32_t n;
|
int32_t n;
|
||||||
|
|
||||||
|
if (tilesizx[tilenum]==0 || tilesizy[tilenum]==0)
|
||||||
|
return;
|
||||||
|
|
||||||
//do the x alignment
|
//do the x alignment
|
||||||
wall[w1].xpanning = (uint8_t)((wall[w0].xpanning + (wall[w0].xrepeat<<3))%tilesizx[tilenum]);
|
wall[w1].xpanning = (uint8_t)((wall[w0].xpanning + (wall[w0].xrepeat<<3))%tilesizx[tilenum]);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue