mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Clean up some of the level initialization and player value reset functions that live in premap.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
beafd13b1a
commit
3aaa5e04aa
6 changed files with 583 additions and 574 deletions
|
@ -5032,7 +5032,7 @@ DETONATEB:
|
|||
if (G_HaveActor(sprite[spriteNum].picnum))
|
||||
{
|
||||
int32_t playerDist;
|
||||
int playerNum = A_FindPlayer(pSprite, &playerDist);
|
||||
int const playerNum = A_FindPlayer(pSprite, &playerDist);
|
||||
A_Execute(spriteNum, playerNum, playerDist);
|
||||
}
|
||||
next_sprite:
|
||||
|
|
|
@ -181,7 +181,7 @@ typedef struct {
|
|||
int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
|
||||
int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
|
||||
int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
|
||||
int32_t music_episode, music_level;
|
||||
int32_t music_episode, music_level, skill_voice;
|
||||
|
||||
int32_t playerbest;
|
||||
|
||||
|
|
|
@ -41,8 +41,6 @@ droidinput_t droidinput;
|
|||
#define MENU_MARGIN_CENTER 160
|
||||
#define MENU_HEIGHT_CENTER 100
|
||||
|
||||
int32_t g_skillSoundVoice = -1;
|
||||
|
||||
#define USERMAPENTRYLENGTH 25
|
||||
|
||||
static FORCE_INLINE void Menu_StartTextInput()
|
||||
|
@ -2866,7 +2864,7 @@ static void Menu_StartGameWithoutSkill(void)
|
|||
{
|
||||
ud.m_player_skill = M_SKILL.currentEntry+1;
|
||||
|
||||
g_skillSoundVoice = S_PlaySound(PISTOL_BODYHIT);
|
||||
ud.skill_voice = S_PlaySound(PISTOL_BODYHIT);
|
||||
|
||||
ud.m_respawn_monsters = 0;
|
||||
|
||||
|
@ -2975,7 +2973,7 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
|
|||
|
||||
ud.m_player_skill = M_SKILL.currentEntry+1;
|
||||
|
||||
g_skillSoundVoice = S_PlaySound(skillsound);
|
||||
ud.skill_voice = S_PlaySound(skillsound);
|
||||
|
||||
if (M_SKILL.currentEntry == 3) ud.m_respawn_monsters = 1;
|
||||
else ud.m_respawn_monsters = 0;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -36,7 +36,7 @@ int G_FindLevelByFile(const char *fileName);
|
|||
void G_CacheMapData(void);
|
||||
void G_FreeMapState(int levelNum);
|
||||
void G_NewGame(int volumeNum, int levelNum, int skillNum);
|
||||
void G_ResetTimers(uint8_t keepgtics);
|
||||
void G_ResetTimers(bool saveMoveCnt);
|
||||
void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
|
||||
void G_UpdateScreenArea(void);
|
||||
void G_SetViewportShrink(int32_t dir);
|
||||
|
|
|
@ -61,7 +61,6 @@ typedef struct
|
|||
|
||||
extern char g_soundlocks[MAXSOUNDS];
|
||||
extern sound_t g_sounds[MAXSOUNDS];
|
||||
extern int32_t g_skillSoundVoice;
|
||||
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
|
||||
|
||||
bool A_CheckSoundPlaying(int spriteNum,int soundNum);
|
||||
|
|
Loading…
Reference in a new issue