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Clean up some of the level initialization and player value reset functions that live in premap.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
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6 changed files with 583 additions and 574 deletions
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@ -5032,7 +5032,7 @@ DETONATEB:
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if (G_HaveActor(sprite[spriteNum].picnum))
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if (G_HaveActor(sprite[spriteNum].picnum))
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{
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{
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int32_t playerDist;
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int32_t playerDist;
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int playerNum = A_FindPlayer(pSprite, &playerDist);
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int const playerNum = A_FindPlayer(pSprite, &playerDist);
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A_Execute(spriteNum, playerNum, playerDist);
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A_Execute(spriteNum, playerNum, playerDist);
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}
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}
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next_sprite:
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next_sprite:
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@ -181,7 +181,7 @@ typedef struct {
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t music_episode, music_level;
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int32_t music_episode, music_level, skill_voice;
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int32_t playerbest;
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int32_t playerbest;
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@ -41,8 +41,6 @@ droidinput_t droidinput;
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#define MENU_MARGIN_CENTER 160
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#define MENU_MARGIN_CENTER 160
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#define MENU_HEIGHT_CENTER 100
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#define MENU_HEIGHT_CENTER 100
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int32_t g_skillSoundVoice = -1;
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#define USERMAPENTRYLENGTH 25
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#define USERMAPENTRYLENGTH 25
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static FORCE_INLINE void Menu_StartTextInput()
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static FORCE_INLINE void Menu_StartTextInput()
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@ -2866,7 +2864,7 @@ static void Menu_StartGameWithoutSkill(void)
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{
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{
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ud.m_player_skill = M_SKILL.currentEntry+1;
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ud.m_player_skill = M_SKILL.currentEntry+1;
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g_skillSoundVoice = S_PlaySound(PISTOL_BODYHIT);
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ud.skill_voice = S_PlaySound(PISTOL_BODYHIT);
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ud.m_respawn_monsters = 0;
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ud.m_respawn_monsters = 0;
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@ -2975,7 +2973,7 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
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ud.m_player_skill = M_SKILL.currentEntry+1;
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ud.m_player_skill = M_SKILL.currentEntry+1;
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g_skillSoundVoice = S_PlaySound(skillsound);
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ud.skill_voice = S_PlaySound(skillsound);
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if (M_SKILL.currentEntry == 3) ud.m_respawn_monsters = 1;
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if (M_SKILL.currentEntry == 3) ud.m_respawn_monsters = 1;
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else ud.m_respawn_monsters = 0;
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else ud.m_respawn_monsters = 0;
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File diff suppressed because it is too large
Load diff
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@ -36,7 +36,7 @@ int G_FindLevelByFile(const char *fileName);
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void G_CacheMapData(void);
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void G_CacheMapData(void);
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void G_FreeMapState(int levelNum);
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void G_FreeMapState(int levelNum);
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void G_NewGame(int volumeNum, int levelNum, int skillNum);
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void G_NewGame(int volumeNum, int levelNum, int skillNum);
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void G_ResetTimers(uint8_t keepgtics);
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void G_ResetTimers(bool saveMoveCnt);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_UpdateScreenArea(void);
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void G_UpdateScreenArea(void);
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void G_SetViewportShrink(int32_t dir);
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void G_SetViewportShrink(int32_t dir);
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@ -61,7 +61,6 @@ typedef struct
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extern char g_soundlocks[MAXSOUNDS];
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extern char g_soundlocks[MAXSOUNDS];
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extern sound_t g_sounds[MAXSOUNDS];
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extern sound_t g_sounds[MAXSOUNDS];
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extern int32_t g_skillSoundVoice;
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extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
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extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
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bool A_CheckSoundPlaying(int spriteNum,int soundNum);
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bool A_CheckSoundPlaying(int spriteNum,int soundNum);
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