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Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32.
The latter is commented out, since it has to be *compiled* with script_expertmode enabled. git-svn-id: https://svn.eduke32.com/eduke32@2808 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 29 additions and 4 deletions
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@ -557,9 +557,18 @@ int32_t writesetup(const char *fn)
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#endif
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#endif
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// "; Console key scancode, in hex\n"
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// "; Console key scancode, in hex\n"
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"keyconsole = %X\n"
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"keyconsole = %X\n"
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"; example: make KP0 function as KP5 (counters inability\n"
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"\n"
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"; inability to pan using Shift-KP5-KP8/2 in 3D mode)\n"
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"; This option allows you to remap keys in case some of them are not available\n"
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"; remap = 52-4C\n"
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"; (like on a notebook). It has to be a comma-separated list of SOURCE-TARGET\n"
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"; scancode values, looked up in the keyboard map above. This also means that\n"
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"; the key positions count, not their labels for non-US keyboards.\n"
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";\n"
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"; Example:\n"
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"; 1. Map the backslash key (0x2B) to KPENTER (9C), since portable devices\n"
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"; often don't have the latter\n"
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"; 2. make KP0 (0x52) function as KP5 (0x4C), countering the inability to pan\n"
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"; using Shift-KP5-KP8/2 in 3D mode\n"
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"; remap = 2B-9C,52-4C\n"
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"remap = ",
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"remap = ",
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forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame, vsync,
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forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame, vsync,
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@ -70,7 +70,7 @@ gamevar drawcol 9 0
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define TQUOTE 0
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define TQUOTE 0
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definequote TQUOTE >>> write on me! <<<
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definequote TQUOTE >>> write on me! <<<
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//light
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//light
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define LIGHTQUOTE 1
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define LIGHTQUOTE 1
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// x y z r g b mins maxs
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// x y z r g b mins maxs
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definequote LIGHTQUOTE light %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d
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definequote LIGHTQUOTE light %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d
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@ -1310,6 +1310,22 @@ defstate listusedtags
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}
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}
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ends
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ends
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// This must be *compiled* with script_expertmode
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/*
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defstate setstartpos
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"Set start pos. from spr."
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var spr
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getnumberfromuser spr "sprite number: " MAXSPRITES 8
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seti spr
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set startposx .x
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set startposy .y
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set startposz .z
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set startsector .sectnum
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set startang .ang
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ends
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*/
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////////// USER AREA //////////
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////////// USER AREA //////////
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// key settings
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// key settings
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