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- don't use DI_ITEM_RELCENTER for Blood's animated heart.
It does not look right for this sprite.
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1 changed files with 1 additions and 1 deletions
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@ -644,7 +644,7 @@ class BloodStatusBar : RazeStatusBar
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int health = pPlayer.GetHealth();
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BeginHUD(1, false, 320, 200);
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DrawImage("HealthIcon", (12, 195 - 200), DI_ITEM_RELCENTER, scale:(0.56, 0.56));
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DrawImage("HealthIcon", (12, 195 - 200), 0, scale:(0.56, 0.56));
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DrawStatNumber("%d", health >> 4, "SBarNumberHealth", 28, 187 - 200, 0, 0);
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if (pPlayer.armor[1])
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{
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